What civs do you want in Civ 5 - Updated list

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Would the Carthaginian UA be better if it were; Mercenary Armies. -20% Discount to Unit Maintenance and Units can be Upgraded at Half the Cost.

Instead of; Mercenary Armies. -20% Discount to Unit Maintenance and triple Gold received from Disbanding Units. (Get rid of any obsolete/useless units to gain gold for new units).

What does everyone think about this?

I don't know if it makes sense for mercenary armies to be cheaper than citizen armies. That's why the cheaper purchasing made sense to me. You can raise an army more quickly rather than have it about keeping that army. I know it's not the most powerful trait in the world, but it would stack well with some SPs and wonders.
 
cheaper purchasing makes more sense logically, but after thinking about it for a little bit, i decided that all the stacking is the problem. it's already possible to get something like an 80% discount on purchasing units with 2 social policies and a wonder. with yet another purchasing discount, you'll probably end up buying the most advanced units in the game for 1 gold.
on the other hand, there aren't as many maintenance discounts. maybe it can be explained by saying that carthaginians are just extra crafty when it comes to negotiating how much they're paying these mercenaries.
 
Hmm, -20% Discount to all Unit Purchases OR -20% Discount to Unit Maintenance. I have to say I liked the original idea of rush buying cheap units more. But can't really say which would work better in game-wise. In my head I picture the Carthaginians to buy an army for themselves when ever needed. Thus not needing much of a standing army. Rather considering in other things; luxuries, trading and culture.

Triple Gold received from Disbanding Units.
Units can be Upgraded at Half the Cost.

Which one of these you like better?
 
maybe they could purchase UUs of civilizations that are friendly with them at the moment?

cothon could give faster healing rate (+3 hp per turn) and/or combat bonus in 3 hex radius, as its main purpose was to secure ships

2nd UB could be ivory market, giving +3:c5gold: on tiles with elephants and +2:c5gold: to a city plot if resides in a coastal city
 
while that's definitely a unique ability, it seems really underpowered when you compare it to some of the other ones. i mean, okay, you can have foreign legions and panzers in the same army, or any other combination of units that share the same era (or maybe they don't even have to share the same era), but that's about the only benefit you'll get. going with something like that, i'd rather have militaristic city-states give more units and have a (higher?) chance that they give unique ones
 
i like the idea with city states
also because it is much simpler to befriend them
so more units from military city states and significant chance to get unique ones would be a great ability.

now for Assyria:
Raiding Empire: get :c5gold: from plundering on each turn a city is being :c5razing: razed; 2x speed of :c5razing: razing
UB: Assurbanibal's library - replaces national colledge, +25%:c5culture: in addition to its :c5science: bonus
UB2: palace of Nineveh (known for its bareliefs): additional +4:c5culture:, replaces palace
or
UU: siege tower. requires wheel tech, 6:c5strength:, 4:c5rangedstrength: (+200% vs cities), range 1. upgrades to trebuchet
 
actually, going back to carthage for a second, if they're able to get a bunch of uus from other civilizations, they might not even need an awesome one for themselves. but i still want them to have at least one, so maybe they could get a unique scout or great person or something, just something that isn't already covered by someone else. i have no idea what a great person that isn't a general would do, but a scout could maybe be called "numidian recon" or something like that. and then it could just get some extra movement and maybe some kind of cool bonus. as much as people are probably going to complain about it, the first thing that came to mind is the mountain crossing. and then i'm kind of going back to thinking about giving them a building. i guess carthage is just one of those civilizations you have to just shut up and build before you start getting too many good ideas.

as for assyria, i like the ability and i've been wanting to see a siege tower in the game forever, just for the sake of having something called a siege tower. so i like those two parts. but for the buildings, i'm not really a big fan of unique wonders. another problem is that i can't really think of anything else that i would give them. there are already a science building and a castle that give you culture. and anything else i can think of was already done in civ 4 by other civilizations. i guess this is why assyria's never been in the game before.

tl;dr: carthage is tough to design because it's so easy to think of ideas and settle on some of them. assyria is tough because it's just hard to think of ideas. i'm pretty much just rambling in this post anyway.
 
Canada
uu mountie
ub hockey rink
Wonder Cn tower

Civs don't come with unique wonders ;). That would be cool though. Some ideas:
US: Mount Rushmore
England: British Museum
France: Arc de Triomphe
Egypt: Sphinx
Greece: Parthenon
Rome: The Colluseum

That's all I can think of for now. If they were implemented, would they come with a tech without a wonder, or replace a wonder?
 
the problem is that with that ability, you'd just be adding yet another purchase discount when there are already 3 of them. it's really, really bland. more units from militaristic city-states still gives you more units than normal and the fact that a good amount of them would be unique adds some flavor to the game. let's say, for example, that you get a samurai and a keshik. you'll be getting so many great generals that you won't know what to do with them.
 
that's the thing with carthage, they get the creative juices flowing because it's so easy to think of stuff for them.
 
While very interesting ideas like gaining military units at double rate from militaristic city states, I still prefer the original concept and thus changed the Carthaginian UA to;
Unique Ability: Mercenary Armies. -20% Discount to All Unit Purchases and Units can be Upgraded at Half the Cost.

I don't know if it makes sense for mercenary armies to be cheaper than citizen armies. That's why the cheaper purchasing made sense to me. You can raise an army more quickly rather than have it about keeping that army. I know it's not the most powerful trait in the world, but it would stack well with some SPs and wonders.
I'd really prefer the cheaper unit buying for Carthage... Makes more sense to me.

Yes, agreed. Stacks nicely making Carthage with it's UU's a fun Civ to play with :goodjob:


- I also changed the Portuguese UA to;
Golden Horizons. Automatically has Trade Routes between Coastal Cities after Compass and gains Double Gold when finding a friendly City State.
Added the City State part, because the UA seemed a bit lacking.

- Added cost/strength info and slightly improved the Finnish UU.
 
i'm still pretty adamantly against the purchase discount ability, but i guess that argument's getting just as stale as i think the ability is, so moving on.
anyway, yeah, nice fix to portugal.
 
Austria-Hungary
Leader: Maria Theresa
Unique Unit: Jaeger Infantry. Replaces Riflemen. Cost 220, not 200. Strength 25. Double Flanking bonus to allied nearby units. +1 sight. Historically, they played a support role in combat as a recon unit or as skirmishers. They were dangerously effective in both roles. *
Unique Building: Rathaus. Replaces Courthouse. Cost 120. Maintenance 1, not 5. +3 Culture. Eliminates extra Unhappiness from an Occupied City. Lowered Build cost and Maintenance cost also gives extra Culture. Note: Like Courthouse can only be build in occupied cities.
Unique Ability: Crownlands. +20% Production towards National Wonder construction and eased building requirements for them; required building is needed to be build only in 4 cities.

So what does everyone think about Austro-Hungary and it's unique attributes? It's the only Civ in the list no one has mentioned anything yet...
 
i'm not all that excited about austria-hungary being added into the game, i'm really just bumping this thread because that one guy made like 7 new ones and it's really annoying. but yeah, it looks useful. i think i had an idea for a culture producing courthouse for ethiopia before, so it's nice to see that again. the unit seems pretty good, too. i'm not too sure if a 20% national wonder production bonus and eased requirements for them are a balanced combination, though. might need a second opinion on that.
 
All I really want is a civ without UU's. Just a UB and UI.

Not really sure which civ would be best suited for that though.
 
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