What about the Dutch? A Mill UI and a UB replacing the seaport.
and double income from traderoutes during golden ages.
to it's tile. Has to be build next to a laketile. One adjacent laketile becomes a new terrain ''Polder'' which gives 2
1
2
. If the Poldermill is pillaged the Polder tile turns back into a lake. Unlocks at economics.
and +1
. Requires fresh water to be build and will spread fresh water to all adjacent tiles. Unlocks at Economics.Canada should definitely be a civ. 2nd biggest country in the world. I always hated playing earth maps and then Canada was left empty. Also many people who play this game are from canada and would be a good add on civ
i like mercantilism ability
polder mill could be an UB, as essentialy it is a windmill. the special effect could be +1 production on coastal tiles
canals may be an UI instead i think
e.g. +1 gold, +1 food, needs fresh water
I suppose you are right but spamming canals everywhere would be very lame.
maybe then they should require not fresh water but coast and no hills?
drop +1 food also
and +15%
. Also gives + 1
and
to any lake and swamp tiles. Replaces windmill.canals were made by netherlanders to drain the land afaik
so i think it would be ok if they were tied to coast or lake

OK then)
but isnt water in canals got from drained lakes/shore?
i think that, even though the american civilization in the game usually represents the united states, it can kind of represent both countries in the game.
. Still has one engineer slot and 2 maintenance. Adds 1
: and 1
to any canal, lake or marsh tile worked by this city.