duckstab
Child of Noble Family
Or you could just pick up a Total War game since the strategic elements of these and Civ already converge (and the trend in recent entries in both series is towards mechanical simplification, forcing strategic decisions at the expense of larger numbers of options, and reducing micromanagement), and this would just do the same to the tactical ones.
Well, I wouldn't do this for the simple reason that TW has real-time tactical combat. I don't play real-time games, period.
It's more balanced in principle than in practice (in Civ 4 it was noted that certain trait combinations are stronger than others, as well as certain traits - Spiritual civs would generally be at a disadvantage because one of their traits wasn't generally useful). But more than that it's just desperately characterless - I'd take the generally minor imbalances in Civ V over Civ IV's system, and it's not obviously more unbalanced in practice. Either way the system gets tested and extremes ironed out.
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Surely again this results in civs becoming generic and hence less "Civilization" than "empire builder", if any civ could potentially develop the same trait.
I would rather most of the "character" came from decisions I make rather than being hardwired in to the civ I was playing. I like Civ5's social policies and approach to religion better than Civ4's, at least in principle, for this reason.