What do you expect for a possibly upcoming expansion?

What do you expect for a possibly upcoming expansion?

  • More civilizations/leaders

    Votes: 110 63.6%
  • More wonders

    Votes: 87 50.3%
  • Religions

    Votes: 62 35.8%
  • Health and pollution

    Votes: 29 16.8%
  • Foreign trade route

    Votes: 79 45.7%
  • Espionnage

    Votes: 52 30.1%
  • Civics/governments

    Votes: 26 15.0%
  • War weariness

    Votes: 39 22.5%
  • Random events

    Votes: 62 35.8%
  • More techs

    Votes: 86 49.7%
  • More ressources

    Votes: 64 37.0%
  • A playable multiplayer at last

    Votes: 45 26.0%
  • Upgradable palace view a la Civ1/2/3

    Votes: 16 9.2%
  • City view

    Votes: 13 7.5%
  • Tech diffusion

    Votes: 22 12.7%
  • Culture diffusion + cities can have several cultures

    Votes: 23 13.3%
  • Rebellions

    Votes: 38 22.0%
  • Civ3Conquest-quality scenarios

    Votes: 19 11.0%
  • Another layer of management (please explain)

    Votes: 4 2.3%
  • More city states/city states types

    Votes: 53 30.6%
  • Larger maps

    Votes: 15 8.7%
  • Larger limit on civilizations number allowed

    Votes: 25 14.5%
  • Something new and original like civilizations evolution

    Votes: 36 20.8%
  • Other (please explain)

    Votes: 10 5.8%
  • Nothing

    Votes: 10 5.8%

  • Total voters
    173

Naokaukodem

Millenary King
Joined
Aug 8, 2003
Messages
4,304
It's now nearly one year Civilization 5 is available.

We don't know for sure if there will be expansions for that game, but i'm nearly certain there will be.

I don't know exactly after how many months Firaxis released expansions for Civ3 and Civ4 though, but if there will be Firaxis probably already working on it...

So here is a poll that could be seen by Firaxis developers, in order to maybe give us what we want.
 
It's now nearly one year Civilization 5 is available.

We don't know for sure if there will be expansions for that game, but i'm nearly certain there will be.

I don't know exactly after how many months Firaxis released expansions for Civ3 and Civ4 though, but if there will be Firaxis probably already working on it...

US dates:

IV Vanilla: 10/25/05
Warlords: 07/24/06
BtS: 07/23/07

III Vanilla 10/30/01
Play the world 10/25/02
Conquests 11/04/03

Warlords was released 9 months after vanilla. Play the world (I assume this is a proper expansion? I really know nothing about III) was released a year after vanilla. It has been almost 10 months and we still haven't even heard of plans, much less development, for xpacs for V. It is reasonable to assume that the release of DLC is pushing back the xpac if one might exist, but still it is getting pretty close to the time where I'm going to start thinking about buying DLC because it is looking less and less likely that there will be an xpac. Next big steam sale, around xmas maybe? If we haven't heard anything about an xpac in development by then I think I'm going to assume it's safe to start buying that DLC after all.
 
The obvious place to focus would be on the foreign relations part of the game - some work on the diplo AI, filling out the City-State concept (the concept is good, the execution is a bit bare-bones, there's a LOT of room to make these things work better without overcomplicating them), international trade, espionage, etc would all fit into one clear overarching theme. There's really more they could do with it than they'll have time to do, but that's the most obvious place to go with it.
 
Warlords was released 9 months after vanilla.
If you look at it from a pure (and only) "additional civs"-standpoint they're right on track :)
Warlords had 6 extra civs, and there are 5 civs released with a 6th one probably coming soon.
I know there were some more features in Warlords, but this specific bit (the additional civs) is right on track.
 
Play the World and Warlords were both pretty unpopular outside of the civilizations they added, as far as I'm aware. Since the "good" DLC takes nearly two years, I think it's fair to assume that with the DLC, we'll get our expansion later, but it will have more content than PTW and Warlords did. I'm shooting for roughly 18 months, personally, so Christmas-time sounds right.

I imagine that it'll come with some civilizations, or at least expand on existing civs. I'm sure there are some less exotic civs whose unique features wouldn't warrant sale as standalone DLC, or whose UA or UU or UB would depend on some expansion-specific feature.

There will be some addition to gameplay on the level of Espionage/Religion, I'm sure, and hopefully foreign trade routes and similar ways of interacting with your allies.
 
The only things on the list I would be interested in are listed below. A lot of the poll options are things I either didn't use or didn't like in previous versions of Civ. As I've said many times before in here, I'd rather they polish the product they have (mainly deplomacy) before adding major new stuff.

I think out of all that, some type of foreign trade routes that would bring in cash besides just the things traded. Trading with CSs would be nice as well. You could earn cash and score influence points with them at the same time. Something like that would be my first choice. I've listed them in order of my personal preferance for them.

foreign trade routes
more resources
more civilizations/leaders (these are just DLCs actually, not sure why I even mentioned, as they can come at any time)
upgradable palace view like civs 1,2,3
city view
 
I honestly couldn't care less about more civs. Theres already enough in the game to play with, IMHO, I would rather see features and bugs worked out.
 
I really miss the spy units and the espionage buildings. The Civ IV Espionage screen never made any sense to me, so I have no desire to see that. I'd really like it if the spy units could have a counterespionage flavor where they could see and kill/turn other spies. Also, one of the Civ IV mods (Rhyse of Civilization? I'm blanking) had assassination options that let the spy kill other civilizations' specialists and great people.

I would also really like to see the return of partisans from Civ 2. They used to pop up when you captured an enemy city. So much easier to wrap your head around then the current "Capture a city and any decision pisses off all of your citizens" mechanic that is currently in place.

I'm surprised you didn't include Vassal States in your list. I really loved them from BTS, even more than religions.
 
The things I reckon Civ V could do with in an expansion (apart from some balance and AI things):

Some sort of reworking of the trade system to allow foreign trade routes - and hopefully some appropriate way to make luxury trading less one-sided

More involvement with city-states - hopefully integrated into the foreign trade model. I'd really like to see these guys become the default siphon for excess luxuries, rather than selling them to AIs that don't actually need them

Possibly a few extra luxuries that can be deployed on large or huge maps

Some sort of rubberbanding mechanism (particularly for tech) so that civs who are down aren't necessarily out for the count but can still remain relevant and perhaps even claw their way back up with the big boys if they're really lucky.

A medieval ship between triremes and caravels (galleas or something)

Placing markers on the map

A toggle for quick combat from within the game, not just before the game starts

Map trading (at astronomy or navigation or something, not too early)

Random events - as a toggle because I know some people hate them

Two non-combat units per tile

The Zulu

And I hate to be one of those people, but I really enjoyed the DLC scenarios - so I'm gonna say more scenarios

Things I don't want to see are corporations/religion/espionage if they involve the tedious unit spam of Civ IV
 
I'd like to see a return of an espionage system similar to Civ III but with some major tweaking.

I would LOVE to see religion come back but I doubt it will the PC forces at work here are powerful indeed.

I would also love to see random events as well.,

I'd say that new Civ's are a given but thats not for sure since there are already DLC civs. We shall see.
 
if an expansion was in the making, firaxis would have announced it long ago to build up hype


there will be no expansion. right now most of firaxis's efforts are funneled into civ world imho

[hint]
civ world gones open beta
[/hint]
 
I would love to see a future age game. Beyond 2050 to perhaps 2300 or there abouts, another 250 turns.

Optional, or perhaps a different game mode. There was a game called Civilisation - Call to Arms that did this rather well in my view, although it wasn't a Sid Meir title, I think it's from when Activision lost the franchise and made one on thier own.
 
I could care less about an expansion if they just released the source and let the modders do what they've proven they could for the past six years.
 
Bring back a conquest victory condition.
 
Is this a "What would you like?" thread or a "What do you think will happen?" thread, by the way? They're quite different.
 
I would love to see a future age game. Beyond 2050 to perhaps 2300 or there abouts, another 250 turns.

Agree. and I guess Firaxis should add more creativity to future-tech, as I think there aren't just Nanotech, Nuke Fission, Particle Physic and then Future Tech...

Three future tech above are quite "far" for me. I wonder if humanity can discover these thing easily. So they should add some near-future, more realistic tech and add Near-Future and Mid-Future era.
Ex. Penicillin Ecology - |Hydrophonic-Arid Irrigation-Soil Improvement|-Terraforming
\Cloning -|Genetic and GMOs - Cancer cure - | Advanced Anatomy
:c5food: Line

this is what i got in 20 minute. I guess Firaxis could research, imagine, write in civilopedia in a month as least.
 
As far as I can tell nobody has any real information of when or what concerning an expansion. Therefore all we can meaningfully discuss is what we want, because each one of us knows the answer to that question.

What I want, what I really really want, is a better AI to handle what is there know. This streamlined version of the game exposes the AI weakness enough to spoil immersion and gameplay enjoyment.

Other than that, a bit more interaction with Civs somehow and especially more interaction with the City States.

I can offer the speculation that any expansion will be delayed based on my personal observation that they are still balancing towards a foundation version they can then build an expansion concept onto. Any development now would seem to be shooting at a moving target, or in this case, trouble shooting at a moving target. I would certainly like to be wrong about all that, though.
 
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