Is this a "What would you like?" thread or a "What do you think will happen?" thread, by the way? They're quite different.
Either or is fine by me, as long as the game keeps getting better.
Is this a "What would you like?" thread or a "What do you think will happen?" thread, by the way? They're quite different.
Is this a "What would you like?" thread or a "What do you think will happen?" thread, by the way? They're quite different.
So here is a poll that could be seen by Firaxis developers, in order to maybe give us what we want.
That's a "what would you like?" thread.
Self-quoting:
That's a "what would you like?" thread.
3. Colonies. I want to want to impose my will on all those random city-states and weak empires on the other continent, random island chains, etc., and I want to go settle all that beautiful unclaimed land, regardless of what kind of victory condition I am aiming for. This is one of the biggest things that distinguish the 17th, 18th, and 19th centuries from the previous millennia, and I want it in Civ.
I expect no expansion. The combined full-price cost of the DLC's is already close to exceeding the price of the CivIV BTS expansion. There will almost certainly be occasional patches but the Death of a Thousand Cuts DLC model is just too lucrative for the publisher and its Steam buddies to give up.
5. Victory rework - this one's almost certainly off the table for actual game development, but the concept that Civilization should end with a single, discrete event is patently silly. Give me a set of goals in each era (and rotate them era by era!), give me a huge points bonus for accomplishing them, and then give me points era by era, with each era being weighted equally.
I am not sure I understand this. What is it that you want to be able to do that you can't do?
You can: 1) buy up city-state loyalty, if it helps I like to think of allied city-states as part of my extended empire, or 2) build a city on a distant island and control it directly, or 3) if someone else controls that land conquer them and then it is your land.
I would like to see a variety of city state types, perhaps scientific or religous?
5. Victory rework - this one's almost certainly off the table for actual game development, but the concept that Civilization should end with a single, discrete event is patently silly. Give me a set of goals in each era (and rotate them era by era!), give me a huge points bonus for accomplishing them, and then give me points era by era, with each era being weighted equally. Dominate the early game and then fall off to obscurity? You're Rome or Greece. This is, by the way, a huge reason why there's tension between the AI playing to win vs playing realistically. With a game with discrete win conditions, if you're 50 turns from a probable UN vote, doing ANYTHING that gives your strongest rival more gold is a bad idea, even if it's what's best for your empire, because the game is going to just end in 50 turns if you don't stop them. A different approach to what it means to win a game of Civ would eliminate that tension, because in almost all cases doing what is best for your empire could be made synonymous with trying to win the game. It's really not impossible to do.
1. City-states built out more. They're a cool concept but the implementation isn't deep enough to go anywhere near tapping their potential. In particular, I'd like to see quests and diplomacy become primary in becoming friends with them, and I'd like to see a continuing relationship matter (instead of just buying them up the turn before a UN vote). I'd also like them to be a lot more dynamic militarily; I want to fight wars by proxy when it's appropriate, and I want to end up in a situation where I have to choose whether or not to honor my commitments to some minor civ when it risks war with a great power.
4. International Trade. In the real world, Constantinople was one of the absolute most important cities in the entire world until only a few hundred years ago because of its location; all trade from the East flowed through it. I want this kind of geopolitical concern to matter. It should of course be simplified down into easily managed game concepts, but it should exist in the game.
You either have DLC OR Expansions, not both. There will not be an expansion.
You either have DLC OR Expansions, not both. There will not be an expansion.