OK so having done some tests I am shocked at the poor interface.
The combat log and the random rolls logs together allow validation of what happens... be ready to be disgusted
Here my bomber is going to attack a battleship, it will attack at 85 not 90 because it estimates it will get 50% damage from AA before attacking which seems correct and does indeed attack at -5.
The battleship defence is shown at 83 but summed up as 70+3 while the real attack showed the battleship defence was indeed at 83 so the two destroyers in support help not just for AA but +5 each in the bombing attack. This is either new for R&F or a bug.
The combat estimates at the bottom have a new AA box on the left which show 78 for AA defence but adding up the figured in the box(es) show 88. The understood way of attacking with AA would be 70 + 3 (difficulty) +5 for each destroyer giving 83... and the stats from damage implied by the -5 combined with the random number rolled show the real AA attack was done at 83
The half circle damage bars on the main estimate do fairly accurately reflect the result.
So in essence the GUI screens have detail inaccuracies but the main damage bars and main figures are correct for the final attack (roughy correct as there is a random element)
What happens has changed in R&F as far as I remember.
The AA attack is still correct as in the strongest defending AA unit is used with +5 for every additional AA/Air unit adjacent vs the defence value of the bomber (65). This takes just over half of the bombers HP so it is -5 on the main attack so attacks at 85 not 90. However the defending battleship now (do not think this was always so) gets an additional +10 from the 2 adjacent destroyers again making the boimber on + 2... the bomb run ends with the battleship being roughly 35% damaged and the bomber roughly 85% damaged.
I have tested this a few times calculating based on random rolls in the logs and this seems consistent.
Not checked any other air combat ... wondering if this needs a new thread.
As an additional... replace a destroyer with a missile cruiser and that shows the highest AA unit is used but the -10 from AA which IS correct but the bomber does get through and does do damage as shown. The combat log does show a -10 modifier indicating the bomber was destroyed due to AA so it muct be assuming (rightly that the AA attack happens at the same time as the boming run and some damage gets through (Divine Wind?)
Of course all tests have been done with Firetuner and real world validation is required because there have been differences in the past.