- Joined
- Apr 11, 2011
- Messages
- 11,901
We know we need gold for maintenance and ideally for upgrades because it is efficient. The amount of gold you get from trading and tiles can normally cover most of this.
So the additional gold we get from trade routes, districts, buildings and plunder goes toward what and can we quantify it?
Buying a unit costs 4x production value
Buying a building costs 4x production value
Buying a tile is the only way we can expand beyond culture but can we quantify that value?
Buying GPP costs twice as much as faith but can we quantify it?
Certainly the last 2 are not cheap and I would argue they match the 4 = 1 production for the other 2.
So considering you can normally cover maintenance/upgrade from other sources should not our gold producing building be making 4x the production value? If not why not?
I can see a market or lighthouse trader validating those buildings, but a bank produces 5 gold... so 290 production for a 1.25 production per turn return? How much gold does a CS provide in comparison to and industrial CS or a science CS?
Gold does have the benefit of being able to spend it at any location for immediate effect which is a benefit.
I thought it would be good to thrash this topic out if there is a possibility of a commercial victory.
I find it fascinating that value wise campus and theatre are so high and we rubbish industrial as not being worth it but not had a deep look at gold producing ones which seem worse.
So the additional gold we get from trade routes, districts, buildings and plunder goes toward what and can we quantify it?
Buying a unit costs 4x production value
Buying a building costs 4x production value
Buying a tile is the only way we can expand beyond culture but can we quantify that value?
Buying GPP costs twice as much as faith but can we quantify it?
Certainly the last 2 are not cheap and I would argue they match the 4 = 1 production for the other 2.
So considering you can normally cover maintenance/upgrade from other sources should not our gold producing building be making 4x the production value? If not why not?
I can see a market or lighthouse trader validating those buildings, but a bank produces 5 gold... so 290 production for a 1.25 production per turn return? How much gold does a CS provide in comparison to and industrial CS or a science CS?
Gold does have the benefit of being able to spend it at any location for immediate effect which is a benefit.
I thought it would be good to thrash this topic out if there is a possibility of a commercial victory.
I find it fascinating that value wise campus and theatre are so high and we rubbish industrial as not being worth it but not had a deep look at gold producing ones which seem worse.
Last edited: