onedreamer
Dragon
Amurite: because they are neutral and because of their bond with magic (nice leader traits).
Sheaim: because they are the most evil of the currently playable civs, perfect for the veil and because of their bond with magic.
Hippus: because of their neutrality, leader traits (and portraits !!) and UUs.
Actually my really favourite civ is of course Svartalfar (being a big dark elf fan). I have yet to check if I can enable playing them
Btw, I wonder how the Hidden trait will work. I assume if you move units into Svartalfar's lands they can't be covered by FOW until when you have units there. Maybe you can also add a darkness "promotion" that causes a negative bonus to strength of all foreign units, unless they have a blind fighting promotion. They can also be ideas for new spells.
Sheaim: because they are the most evil of the currently playable civs, perfect for the veil and because of their bond with magic.
Hippus: because of their neutrality, leader traits (and portraits !!) and UUs.
Actually my really favourite civ is of course Svartalfar (being a big dark elf fan). I have yet to check if I can enable playing them

Btw, I wonder how the Hidden trait will work. I assume if you move units into Svartalfar's lands they can't be covered by FOW until when you have units there. Maybe you can also add a darkness "promotion" that causes a negative bonus to strength of all foreign units, unless they have a blind fighting promotion. They can also be ideas for new spells.



. What would you recommend to resolve this? Drop the UU horseman back from 4 to 3 iCombat and let it keep the 4 movement?
That's when I decided to stack the map in my favor as well.
. And from my personal experience, there is not much wow, ooh factor going on with them