Core Imposter
Felon
- Joined
- May 13, 2011
- Messages
- 5,425
Well, I am playing one last game of C3C before moving to C4 and I played the English. Men of War are neat, I must have fitty of them.
Well, I am playing one last game of C3C before moving to C4 and I played the English. Men of War are neat, I must have fitty of them.
Just had my but kicked by Dutch Swiss Pikemen 1/4/1. They lure you into thinking they are weak by looking like pikemen but the stats are for Musketmen. Must be nice for the Dutch not to have to bother switching from pikies to Musketmen.
Or, if it is too late, I wait till their Mercenaries are obsolete.
Which is why if I see the Dutch early, I always attack 'em before they reach the middle age. Or, if it is too late, I wait till their Mercenaries are obsolete.
Just had my but kicked by Dutch Swiss Pikemen 1/4/1. They lure you into thinking they are weak by looking like pikemen but the stats are for Musketmen. Must be nice for the Dutch not to have to bother switching from pikies to Musketmen.
What's REALLY fun is playing as the Dutch ... and having no Iron on your continent!![]()
I feel that the Sipahi isn't that impressive. Units like the Immortal appear much earlier and can make sure the Ottomans never even get to the Medieval Era, much less to their Cavalry.
Would you like a glass of water with your hat?
H'waccha is Lethal Land Bombard, though, and as strong as Artillery. I rather doubt they're second-lowest on the UU scale.Closely followed by Korea. A bombard unit, the Hwatch'a late on in the Medieval age when everyone else is getting improved Cavalry or ships.
Man-o-War is indeed lackluster, but the Dromon doesn't really require a "more specific playing method" - unless you consider Archipelago maps a "more specific playing method." It's a more powerful Galley with Lethal Sea Bombard. It's viable straight through to the end of the Medieval Age.Similarly, next down (or up in the case of this list) are both England with their ship the Man-O-War, available at the tail-end of Medieval and the Byzantine ship the Dromon available half-way through the Ancient Age. Again, they are just not fancy land units and require a more specific playing method to make them count. However, both are excellently aggressive.
Hm? Cossacks have Blitz, and they're affected normally by terrain. Keshiks, on the other hand, move normally through Hills and Mountains.Russian Cossak Cavalry 6/3/3 no obstacles,
Persian Immortals don't have to worry about where they stop for tea, either, since they've killed everything in their path.Roman Legion Swordsmen 3/3/1 - the ONLY unit that can kick ass in the Ancient Age and not have to worry about where they stop for tea.
Ancient Cavalry says hi.Iroquios Mounted Warrior Horsemen 3/1/2 - The ONLY unit with an attack of 3 in the Ancient Age which doesn't require Iron. Fast also.
*Fails to be impressed* Really, I'd put Cossacks ahead of Sipahis. Sure, Sipahis can hit harder, but if you've got Cannon/Artillery softening up the targets - or are advanced enough - then Cossacks are a much better choice, as you can kill the enemy faster thanks to Blitz. Sipahis are good, yes - but I wouldn't call them the best.And finally, out in front as the best Unique Unit of them all, the Ottoman Sipahi Cavalry 8/3/3 - If anyone can fail to be impressed by this Unique Unit I'll eat my hat.
H'waccha is Lethal Land Bombard, though, and as strong as Artillery. I rather doubt they're second-lowest on the UU scale.
the Dromon doesn't really require a "more specific playing method" - unless you consider Archipelago maps a "more specific playing method."
Hm? Cossacks have Blitz, and they're affected normally by terrain. Keshiks, on the other hand, move normally through Hills and Mountains.
Persian Immortals don't have to worry about where they stop for tea, either, since they've killed everything in their path.
Ancient Cavalry says hi.
but if you've got Cannon/Artillery softening up the targets