What makes Keshiks so good?

Their ability to move through forests/hills without penalty (they will always move 2 tiles regardless of terrain) means that they can move into enemy territory very fast, meaning that the enemy has less time to whip or move more units to defend. Because you can hit the enemy so fast, they're basically caught unprepared.

The first strike is a small bonus. Against archery it'll just cancel out, but otherwise it can help a little.

Also, it synergizes with the Mongolian UB, the Ger.

Other players more experienced with Keshiks can probably elaborate more.
 
I think they're not a whole lot better than the stock HA. However, the stock HA is already so good that the small boost of the keshik really puts it over the top.
 
Synergy with the UB is part of it, and horse archers just being rather good for blitzing is another part. It's not the top rushing UU maybe but it's still rather good. And every civ with a useful early UU has a greater advantage because using the UU early gets you gains that snowball for the rest of the game.
 
Mounted armies are characterised by speed, so ignoring terrain and always having two moves is pretty significant. That early in the game there is always a lot of unchopped forest around which would slow a regular HA or chariot attack somewhat and give the enemy a few extra turns to defend themselves, particularly at the start of the war. With Kehiks you can take the capital or some other key city on the first or second turn of the war, making the rest of the war a lot faster.
 
They are just awesome. I was playing as Kublai on Noble (sue me) with a fractal map. I ended up on a large continent. Eventually, I got to a point where I had six cities, running at 80% science and a respectable force of Keshiks- 25 or so- and a small squad of catapults. With this force, I counquered Persia, who was about twice my size and had several cities with formidable defenses. Maybe it was the difficulty level, but it was pretty fun. I got out of it with research at 60%.
 
teaming Mounted usings in general (and Keshiks specially) with Seige is a surefire recipe to get the least of of them (short of not building them in the first place)
 
After doing a lot of horse archer rushes, I'm pretty sure keshik's advantage is 75% because they can always 1 turn 20% cities, and 20% getting level 3 after one difficult battle/always 2 turning 60% cities even with a wall of terrain.
 
It seems common knowledge, but I don't see what makes them one of the best UUs.
A little Italian seasoning and some garlic really bring out the unit's unique flavor. :mischief:
 
A little Italian seasoning and some garlic really bring out the unit's unique flavor. :mischief:

Garlic is THE Italian seasoning, Your Lemonesty. :D

Asking "what makes Keshiks so good?" is like asking "why do people like money, sex, and chocolate?"; it's pretty much that self-evident.

High strength, two moves, ignores terrain, easily customizable with plenty of promo options out of the box; scary fun.
 
Garlic is ONE of the italian seasoning :D we use a lot of stuff for seasoning, olive oil is the most important for vegetables.
 
"High strength, two moves, ignores terrain, easily customizable with plenty of promo options out of the box"

These are definitely the reasons I like sex. :D
 
With Keshiks?

EDIT: I have a lot more than 2 moves as well ;)
 
Meh. Sex, money and chocolate are all ridiculously overrated... and I'm not convinced about Keshiks either.
While the mobility allows some interesting tricks, I'd usually be just as happy to stick to War Chariots throughout the Horse Archer era... and those also allow a fairly nice rush/earlier build-up.

I don't find them better than decent, and intensely dislike the rest of Mongolia (starting techs are awkward, AGG is my least favourite trait and even narrower when both UU and UB are horse-based).
 
My first post here. Hello everyone.

So I take a look on the successful Keshik domination game. I have a couple questions, I am only referring to single player game. I am also only referring to medium to high difficulty (at least monarch)

Is it only good on warlord/ BTS with the unique building? In Vanilla they will only get 1 promotion. Also Vanilla do not have early spy, making Keshik useless after the enemy has longbowman because of high culture defense bonus.

How many cities do you need before you start building Keshik? Since horse archers are expensive (at that time) don't you need more cities to keep up production?

Since most of the cities are cottaged, won't they be not very productive?

The immortal domination strike the capital (or high production city) first to slow AI counter. But sometimes the enemies capital is simply not within reach. The whole point of the immortal domination is to be able to capture enemies top city in two turns.
 
People don't like money, but they do like sex and chocolate, and money helps with both.

Personally, I think the world would be a better place if we just did away with the middle man and just used sex and chocolate as currency, but I don't make the rules.

"Here's your salary Mr Zero, now would you like that in sex, or chocolate?"

I don't find them better than decent, and intensely dislike the rest of Mongolia (starting techs are awkward, AGG is my least favourite trait and even narrower when both UU and UB are horse-based).

Well, I disagree with you on Keshiks because I believe that mobility is everything in war (which is one reason why it is possible to abuse the Marathon speed setting so much), but I'm right with you here, Mongolia is one of the weakest civs apart from uniques. The Ger is particularly nice with War Elephants.
 
Sex with Keshiks is definitely not overrated. Rarely has an embrace been so passionate, or a touch so tender.
 
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