What questions do you still have?

Something that I'm wondering about myself. Sadly, if out hasn't been announced yet, I doubt that it is happening this year.

Sent from my LG-H345 using Tapatalk

My hopes are dwindling too. :cry: I went to 1 and 2. Also am a Raider fan an they are playing in Baltimore on Oct 3 so was hoping to parlay it in to a full weekend. Not worth the trip just for the game.
 
I live in Baltimore yet I missed the first two. I didn't even know about the first one until it was too late. Last year I was too loaded having started my first semester in college and my daughter having just been born in September. I was hoping to go this year, especially with Civ VI on the way. Where are you coming from?

Sent from my LG-H345 using Tapatalk
 
Is the AI incapable?

Are turn times excruciatingly long?

This. Also, how mod-able is the game really? Civ5 was supposed to be super mod-able, but a ton of that 'mod-ability' was tucked behind differing languages, work-arounds, and dll.
 
In the end they've released the source codes for DLLs, so we got Civ5 to be moddable as hell.
This.
People should not confound modability and easiness to do so too. C++ is indeed difficult but we still have the possibility to do a lot. Iirc though there are still some stuff too difficult to mod if you want a total conversion.

Took their time to release the dll code too. But its actually not too surprising that they dont release it when making a lot of patches.
 
Is the AI incapable?

Yeah, this is the key for me. Really not much way to know until the game is out. Can it coordinate its units and launch threatening invasions? Will humans still be able to conquer huge AIs without the loss of a single unit? So much hinges on this.
 
Does wonders/districts connect strategic resources? I'd really not like to decide between keeping my district or raze it for a tile improvement.
 
Does wonders/districts connect strategic resources? I'd really not like to decide between keeping my district or raze it for a tile improvement.

As far as we know:
- You can't build districts on already revealed resources.
- Revealing resources afterwards connects the resource, but doesn't provide it's tile yield.
 
Yeah, this is the key for me. Really not much way to know until the game is out. Can it coordinate its units and launch threatening invasions? Will humans still be able to conquer huge AIs without the loss of a single unit? So much hinges on this.

Can it move an Archer and then take a shot??? Its 2016 so it doesnt seem impossible! :sad:
 
As far as we know:
- You can't build districts on already revealed resources.
- Revealing resources afterwards connects the resource, but doesn't provide it's tile yield.

But we can harvest the resource and then drop a district on that tile, correct?

My question is what happens with the harvest?
e.g. I receive x number of iron from the harvest. Does that mean I can use it for x number of units? x number of turns?
 
As far as we know:
- You can't build districts on already revealed resources.
- Revealing resources afterwards connects the resource, but doesn't provide it's tile yield.

That was my prefered solution, glad it's in. I can live with oil producing culture districts. :)
 
But we can harvest the resource and then drop a district on that tile, correct?

My question is what happens with the harvest?
e.g. I receive x number of iron from the harvest. Does that mean I can use it for x number of units? x number of turns?

I don't think you could harvest strategic resources.
 
But we can harvest the resource and then drop a district on that tile, correct?

My question is what happens with the harvest?
e.g. I receive x number of iron from the harvest. Does that mean I can use it for x number of units? x number of turns?

I think harvesting is only a option for bonus resources like wheat and rice. Not for strategic resources.
 
What information do we have about corps and armies? did any of the streamer use the feature?
 
There's a crapload of information that we don't know yet. I don't mean small dettails like "what are the yields of jade tiles", but I mean heavy, core information:

- The entire religious system: religious warfare, religion creation, religious victory, apostles function... In short: we know nothing about religion in civ 6 out of a couple of general ideas
- The entire spyionage system and spy units system (now we only know about the rumour system, which is a fraction of the diplomatic system)
- Penalties for overexpansion / settling far away. This is VITAL for the pace and design of the game uo to the point of being one of these "make it or break it" factors (see also: global happiness), yet here we are
- How do amenities work, how are they calculated and redistributed
- What do the excess of amenities produce
- How do housing work
- We know what increases or decreases terrain appeal, but we don't know which are the base levels of appeal. Or what the hell do appeal do
- How do the whole "internal VS external tourism" works

Seriously, we're two months from the reveal date and Firaxis is still playing with the cards extremely closer to their hands. It is kinda frustrating, really
 
- Will adjancency bonus for districts also apply to districts of other cities ?
Yes, the bonus apply to all nearby districts.
- What happens if you get an eureka moment when you already searched half the tech? Does the research complete?
Yes, the research is completed.
What happens to great prophet points after you founded a religion with your first prophet?
There is no Great prophet point, only generic Great People Points and faith that is also used tu buy GP.
After founding a religion buying Prophets is still useful since each GP has a unique ability, prophets inculded.
 
Back
Top Bottom