I've always liked the social engineering system in SMAC. So for fun, I came up with a civ version. As you can see I expanded it from what SMAC has.
Politics | Tribal Ruler | Despotism | Monarchy | Democracy | Republic | Oligarchy |
Economics | Barter | Merchant | Socialist | Mixed | Free Market | Green |
Administration | Tribe | City-State | Kingdom | Empire | Nation-State | Federation |
Society | Clan | Aristocratic | Merit | Caste | Egalitarian | Secular |
Military | None | Defensive | Mercenary | Volunteer | Professional | Elite |
Values | Survival | Strength | Knowledge | Wealth | Spiritual | Peace |
Politics would be your government type. You start as a tribal leader. I added new categories from SMAC to be more historical.
Economics would be your economic system. You start as a barter system. I added a few categories from SMAC to be more historical.
Administration would be a new category from SMAC. This would represent how you administer or organize your territory. You start as a simple tribe. You could be a city-state, a kingdom, an empire, a nation-state or a federation.
Society would also be a new category from SMAC. This would represent how your society is structured. You start as a clan. You could be aristocratic (a social elite like nobility that rules on top), merit (a society where the best rise to the top), case system where people are divided into castes that serve different functions, egalitarian where everyone is treated as equal and given equal rights, and secular (society that is based on being non-religious).
Military would also be a new category. It would denote the type of military you have. You start as none. Defensive would be a military is focused on defending the home territory, mercenary is based on paying others to fight in your army, volunteer is where your population volunteers to serve in the military perhaps for a short period of time as needed, professional would be a standing military that is paid and trained and elite would be a small but highly effective, well armed, highly trained, focused military.
Values is the same as in SMAC and it would represent what your society values the most. I added some new categories. Strength is the SMAC "power". I added spiritual to denote a society that values the supernatural and the religious. Peace would be a pacifist society.
Each choice would have modifiers in different social effects, similar to SMAC. I kept the names like SMAC. I changed "probe" to espionage to be a bit more historical. And I added happiness and culture to also reflect civ more.
Social Effects |
Economy |
Efficiency |
Support |
Morale |
Police |
Growth |
Environment |
Espionage |
Industry |
Research |
Happiness |
Culture |
I think this could be the best both worlds. It would have a distinct government type (politics) but also allow the player to customize their civ in terms of the type of economy, type of military, how they organize their territory etc... You could be a democracy city-state like ancient Athens. A republic empire like Rome etc...
And like in SMAC, I would have different choices have different effects on diplomacy. So a democracy would dislike despotism. A strength value society would dislike a peace value society. A spiritual society would dislike a secular society. A socialist civ would dislike a free market civ, etc...
The big difference would be in how you can select some choices. They would not all be unlocked from the tech or civics tree. The society, politics and economics would be unlocked from the civics tree. The administration and military might be unlocked from the tech tree. The values would be unlocked from your choices. Levying troops from a city-state would unlock the "mercenary" choice. Building X military districts would unlock the "professional army" choice. And if you build lots of commerce districts, the "wealth" choice would get cheaper. Building a bigger military would make the "strength" choice cheaper. Disbanding military would make the "peace" choice cheaper. Building campus districts would make the "knowledge" choice cheaper. If the cost of adopting a specific value drops to zero, you would automatically switch to that value. So for example, if the cost of adopting "strength" drops to zero, you would automatically switch to "strength". This would represent the fact that your society is so strongly linked to that value that your people embrace on their own without you having to "pay" to adopt it.