BuchiTaton
Emperor
- Joined
- Jul 8, 2019
- Messages
- 1,261
The idea of Society as the first element of your government system is to cover the main differences of pre-classical governments. We can see from the earliest historical records the characterization of sedentary kingdoms vs pastorial "barbarians" plus constellations of thalassocratic city states.
- The agrarian, sedentary, bureaucratic, highly stratified, centralized kingdoms ruled by hereditary god-like figures supported by the diversity of pantheons and tutelar divinities. In gemeplay terms production and food yields are their strong element.
- The pastorial, semi-nomadic, descentralized, slighty stratified nations where multiple clans are needed to make consensus and leadership was prestige and skill based.
So the gameplay focus here is military.
- The maritime city states often organized in leagues, moderately stratified and centralized with local leaders that share cultural, economic and familiar ties.
Their gameplay advanteges are naval and trade.
Of course one industrialization is achieved this titles could sound obsolete but we can look at them as legacy bonus representing our civ traditional origins.
Further aspect of your government do not replace or turn obsolete your previous elements, instead they add to them. For example the current real America government could be represented by choosing Republicanism, Constitutionalism, Capitalism, Federalism and Multilateralism. You can have also Monarchism, Constitutionalism and Capitalism for UK and for WW2 Japan have Monarchism and Fascism, while the Feudal model could be covered by the mix of Monarchism, Elitism and Vassalism.
- The agrarian, sedentary, bureaucratic, highly stratified, centralized kingdoms ruled by hereditary god-like figures supported by the diversity of pantheons and tutelar divinities. In gemeplay terms production and food yields are their strong element.
- The pastorial, semi-nomadic, descentralized, slighty stratified nations where multiple clans are needed to make consensus and leadership was prestige and skill based.
So the gameplay focus here is military.
- The maritime city states often organized in leagues, moderately stratified and centralized with local leaders that share cultural, economic and familiar ties.
Their gameplay advanteges are naval and trade.
Of course one industrialization is achieved this titles could sound obsolete but we can look at them as legacy bonus representing our civ traditional origins.
Further aspect of your government do not replace or turn obsolete your previous elements, instead they add to them. For example the current real America government could be represented by choosing Republicanism, Constitutionalism, Capitalism, Federalism and Multilateralism. You can have also Monarchism, Constitutionalism and Capitalism for UK and for WW2 Japan have Monarchism and Fascism, while the Feudal model could be covered by the mix of Monarchism, Elitism and Vassalism.
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