historix69
Emperor
- Joined
- Sep 30, 2008
- Messages
- 1,412
The new Civ6 video presentation by Ed Beach from E3 looks fine.
(see for example https://www.youtube.com/watch?v=J88bmqKrbu0 or https://www.youtube.com/watch?v=lUL1Y95To2A )
The change in scale from 1-tile-cities to cities with multiple tiles is visible. Cities with up to 12 different districts + additional tile improvements like farms, lumbermills, mines and quarries, etc. need a lot more of the available 36 tiles than in Civ5. In the video the cities are placed at 6-7 tiles distance to avoid overlap in contrast to the often seen 3-6 tiles distance in Civ5 ...
According to Ed Beach, Civ6 will start with 18 different Civs with focus on TSL (true starting locations) to more equally cover the globe. This gives hope that a huge or giant TSL Earth Map may be included in Civ6 from the start.
Many Civ4 and Civ5 players are used to play on the Giant Earth Map by Genghis Kai and Gedemon (in Civ5 with up to all 43 official civs). Map size in Civ4/5 was limited due to hardcoded restrictions. The Civ5 Giant Earth Map has a size of 180x94 tiles :
As can be seen in the screenshot, it is difficult to preserve the true relations/outline of continents/islands and provide enough tiles for settlements of all civs in game. Europe usually is overcrowded with most civs starting as direct neighbours (capital near capital). The british isles for example usually only have enough place for 3 full cities : London, Edingburgh and Dublin. Italy, Japan and Mesoamerica are similar small.
With respect to the new district system the interesting question now is :
How huge must be a TSL Earth Map for Civ6 to allow England, Japan and other civs sufficient living space for 3-4 well developed cities (before they expand and conquer)?
I think that an upscaling from 180x94 to 360x180 would be nice if the movement speed/range for air units and naval units in general and for land units when using railroad is properly adjusted for modern eras (based on tech).
(see for example https://www.youtube.com/watch?v=J88bmqKrbu0 or https://www.youtube.com/watch?v=lUL1Y95To2A )
The change in scale from 1-tile-cities to cities with multiple tiles is visible. Cities with up to 12 different districts + additional tile improvements like farms, lumbermills, mines and quarries, etc. need a lot more of the available 36 tiles than in Civ5. In the video the cities are placed at 6-7 tiles distance to avoid overlap in contrast to the often seen 3-6 tiles distance in Civ5 ...
Spoiler :
typical Civ5 city spacing

According to Ed Beach, Civ6 will start with 18 different Civs with focus on TSL (true starting locations) to more equally cover the globe. This gives hope that a huge or giant TSL Earth Map may be included in Civ6 from the start.
Many Civ4 and Civ5 players are used to play on the Giant Earth Map by Genghis Kai and Gedemon (in Civ5 with up to all 43 official civs). Map size in Civ4/5 was limited due to hardcoded restrictions. The Civ5 Giant Earth Map has a size of 180x94 tiles :
Spoiler :

As can be seen in the screenshot, it is difficult to preserve the true relations/outline of continents/islands and provide enough tiles for settlements of all civs in game. Europe usually is overcrowded with most civs starting as direct neighbours (capital near capital). The british isles for example usually only have enough place for 3 full cities : London, Edingburgh and Dublin. Italy, Japan and Mesoamerica are similar small.
With respect to the new district system the interesting question now is :
How huge must be a TSL Earth Map for Civ6 to allow England, Japan and other civs sufficient living space for 3-4 well developed cities (before they expand and conquer)?
I think that an upscaling from 180x94 to 360x180 would be nice if the movement speed/range for air units and naval units in general and for land units when using railroad is properly adjusted for modern eras (based on tech).