What Video Games have you been playing #13 Now with CGA graphics!

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Culture takeover can be very difficult in Civilization 6 too, you really have to work hard for it, and you have lots of ways to fight against it.

Except when I play as Eleanor: her special ability makes her exceptionally strong at peacefully taking over other civilizations, and I'm pretty good at that. The AI remains my best friend right up through me wiping them out XD
 
The mechanics of flipping is completely different between IV and VI , in VI You have loyalty points whereas in IV there's only culture ;) Spies in IV can initiate revolt and btw a tip :

it's a great way to reduce city defenses to 0% without having to bombard it ;)

Yeah, I have used that before but I don't like it because it's not fully reliable, and espionage missions come with the chance of failure. If you bring a stack of siege to the city you know it's going down to zero every time!
 
Yeah, I have used that before but I don't like it because it's not fully reliable, and espionage missions come with the chance of failure. If you bring a stack of siege to the city you know it's going down to zero every time!

If you send a stack of spies the odds get pretty well tilted in favor, and they are a lot quicker during the earlier periods when cats and even trebs are doing pretty small amounts of damage per bombardment. Of course if you can send twenty cats that solves the problem as well.
 
If you send a stack of spies the odds get pretty well tilted in favor, and they are a lot quicker during the earlier periods when cats and even trebs are doing pretty small amounts of damage per bombardment. Of course if you can send twenty cats that solves the problem as well.

That is certainly true, but I tend to shun aggression in that part of the game. Far more hammer-efficient to beeline to Steel and Rifling before any AIs and go to town.
 
If you send a stack of spies the odds get pretty well tilted in favor, and they are a lot quicker during the earlier periods when cats and even trebs are doing pretty small amounts of damage per bombardment. Of course if you can send twenty cats that solves the problem as well.

I like sending stacks of spies to steal money. I can run my budget into the negatives and still make money per turn!

Also, I don't know how it works in Civ 6 but in Civ 4 culture flipping is quite difficult. As it should be imo, or else it would be too easy for certain AIs to flip the human's cities.

When I was defeating the Chinese, the Persians (my vassal) captured one of their cities. Despite being completely surrounded by my culture and starving to death because of it, it took them forever to flip.
 
When I was defeating the Chinese, the Persians (my vassal) captured one of their cities. Despite being completely surrounded by my culture and starving to death because of it, it took them forever to flip.

RNG screwover maybe ? Depending on a city culture % , there's a % chance to flip. There's also a thing when a vassal is giving up land to the master despise the culture I think.
 
When I was defeating the Chinese, the Persians (my vassal) captured one of their cities. Despite being completely surrounded by my culture and starving to death because of it, it took them forever to flip.

Yeah. It's probable that your culture wasn't even hitting the city tile before the Persians took it, so you would have had to build it up from 0% (you can mouse over tiles and see the percentage of each civ's culture on that tile). The owner of a city gets huge bonuses to culture in the city tile and the inner ring of 8 tiles surrounding the city, which is the main reason it is near-impossible to culture-flip a city if it's still controlled by the original founder.

This situation (Civ A has a city on the frontier with Civ B, then Civ C comes along and takes the city, and the city eventually flips to Civ B) is almost the only way I see cities ever flip in Civ 4. I've also seen cities flip when there is space opened by a razed city, and someone founds a city in an area dominated by the culture of another civ.
 
Maybe. The Romans are east of me and I managed to culture-flip one of their border cities almost by accident (Caesar didn't seem very upset about it).

I did give Caesar a captured French city that was on his side of the continent, because I didn't have much use for it. I think we have a Defensive Pact too.
 
Maybe. The Romans are east of me and I managed to culture-flip one of their border cities almost by accident (Caesar didn't seem very upset about it).

Well, when you play on Chieftain it's easier :D In higher difficulties the AI mostly produces far more culture than the human can and the inner-ring bonus acts to prevent your cities from being flipped by the likes of Ethiopia (its unique building replaces the Monument and gives a +25% culture generation boost). Creative leaders who get the 2 culture per city also can be very annoying.
 
On my border cities I always focus on getting culture set up fast.
 
Culture conversion was one of the main reasons I liked playing Pericles in Civ IV.
 
Think I'll probably get this next week


Set in the same world as King of Dragon Pass and worked on by some of the same people so it should be good.

I loved King of Dragon Pass! I added Six Ages to my GOG wishlist a while ago.
 
Hey Lex do You remember how it was when Civ A takes all of the cities of Civ B ? I think culture of Civ B is completely converted to Civ A ? If Civ C captures last city of B than is it converted to C - but only this one city right ?
 
Here's a screenshot I saved some time ago, from a game I was playing with my friend (she is Sweden) I managed to get this little city right between Canada and the Inca, and I was soon able to use it to completely overrun Canada, the Inca, and the Zulu without any hassle :)

Amboise.jpg
 
Hey Lex do You remember how it was when Civ A takes all of the cities of Civ B ? I think culture of Civ B is completely converted to Civ A ? If Civ C captures last city of B than is it converted to C - but only this one city right ?

I forget exactly how it works. The culture of a Civ that gets eliminated is completely destroyed, but I can't remember whether the accumulated culture turns into the culture of the conquering civ, or whether it just disappears. I almost never totally eliminate civs from the game because I play with vassal states.
 
Also, does anyone know what's up with the advisor popups suggesting I give cities to other civs? Apparently the culture-flipped Roman city revolted in order to join my civ, but then the advisor said they were rightfully asking to rejoin the Roman Empire...what....?
 
Also, does anyone know what's up with the advisor popups suggesting I give cities to other civs? Apparently the culture-flipped Roman city revolted in order to join my civ, but then the advisor said they were rightfully asking to rejoin the Roman Empire...what....?

You can liberate cities to other civs depending on certain conditions (you can also grant two or more cities independence, creating a whole new civ that will be your vassal! - but this is generally only allowed when the two or more cities in question are on a different continent). It drives me mad when sometimes, for no apparent reason, I'm unable to liberate cities to my vassals and have to waste units garrisoning the cities.

It "makes sense" that the game might be prompting you to liberate that city to Rome, because it probably still has Roman culture.
 
I think that "rightfully wishes to join..." pop-up is the only way to give cities to vassals.
 
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