Frost Punk- Picked this one back up after a long time away from it and discovered a bunch of new DLC so I got it all, played a bit then put it down again for a while... Well now I'm back at it. I've been playing a bunch of games on the Endless Mode, where the only goal is to survive as long as you can. Playing on the "Builders" sub-mode, and on the "Flats" map. I tried a few games on the "Rifts" mode, which was enticing because they give you the all important steam cores as a gatherable resource, right in your settlement area, rather than something you have to go out into the frostland to search for, via random event. Steam cores are the holy grail of resources, (next to human resources, ie citizens) because they cant be produced and can only be found. On the other hand, the fissures all over your settlement area means you have to build prohibitively expensive bridges that burn up way to much precious steel, not to mention wood.
Its a challenging map type, but it was almost masochistic, so I switched to "Flats" which is similar to the standard "Crater", but just way bigger, so it allows you complete freedom to structure out your city exactly how you want, without almost any obstacles. The only drawback, is that because its so big, all the resources are far away, and the walking times for the citizens are much longer, noticeably so. So your people waste a lot of awake time just walking from place to place and it also impacts your micro, because it takes longer just to get the mouse from one location to the next, instead of being able to see everything all at once. It also means you have to use way more wood to build your network of roads. One last thing, that hasn't come in to effect yet, but I am sure will later, is that once the generator has been built, it is going to be way more expensive to heat all these remote structures and even more expensive once the mega storms start hitting, which I am expecting to be longer and stronger than the major storms I am getting now, while building the generator.
I've been playing as a bit of a perfectionist, trying to find all survivors and get no deaths in population, which is not too hard, once you get the hang of the game... until the periodic major storms roll in... then you can get dozens of deaths at the same time. One exception is deaths that are caused by story-related events in the game, like the old man who dies of old age and writes you a note of thanks because he didn't die of sickness or hunger or freeze to death or in some accident because of unsafe workplace conditions. (I actually got that event and it has been the only death in my current game so far) Without thinking about it, I signed the "Dueling Law", which reduces discontent by allowing the citizens to fight duels, at the risk of one of them getting killed... but I think I'll count that as an event rather than deaths due to mismanagement
So anyway, after borking it over and over, at least a dozen or so times and starting over, I've finally gotten into the swing of things. I've gotten the population of the settlement up to over 500 people, by finding tons of survivors and I've got a stable stream of resources, stockpiles of coal and open communications with multiple other settlements to trade with. Generator construction has progressed to completion of the core, which thankfully ends the "toxic gasses" hazard. I am now trying to scramble to produce the components to construct the generator casing before the next major storm rolls in. I also am trying to collect all the survivors and collect all the relics/treasures from the abandoned juggernauts before the major storm covers them and resets frostland. I have no idea whether collecting the treasures/relics actually has any benefit in-game, maybe there is an achievement? Getting one relic did unlock a new building, but it appears to just be a showcase/museum for the relic. I don't know whether it will increase hope or decrease discontent of give any other benefit.
Starcraft 2 - Santa Claus brought my older son a gaming laptop for Xmas. He specifically asked for a compy that could run SC2, which requires a ton of processing and graphics power. So now that he has his rig, and my younger son has my prior rig, and I have my current one, the two of them challenge me to 2 on 1 games of SC2. I actually struggle facing both of them at the same time, so I guess I will have to put in some practice.
Its a challenging map type, but it was almost masochistic, so I switched to "Flats" which is similar to the standard "Crater", but just way bigger, so it allows you complete freedom to structure out your city exactly how you want, without almost any obstacles. The only drawback, is that because its so big, all the resources are far away, and the walking times for the citizens are much longer, noticeably so. So your people waste a lot of awake time just walking from place to place and it also impacts your micro, because it takes longer just to get the mouse from one location to the next, instead of being able to see everything all at once. It also means you have to use way more wood to build your network of roads. One last thing, that hasn't come in to effect yet, but I am sure will later, is that once the generator has been built, it is going to be way more expensive to heat all these remote structures and even more expensive once the mega storms start hitting, which I am expecting to be longer and stronger than the major storms I am getting now, while building the generator.
I've been playing as a bit of a perfectionist, trying to find all survivors and get no deaths in population, which is not too hard, once you get the hang of the game... until the periodic major storms roll in... then you can get dozens of deaths at the same time. One exception is deaths that are caused by story-related events in the game, like the old man who dies of old age and writes you a note of thanks because he didn't die of sickness or hunger or freeze to death or in some accident because of unsafe workplace conditions. (I actually got that event and it has been the only death in my current game so far) Without thinking about it, I signed the "Dueling Law", which reduces discontent by allowing the citizens to fight duels, at the risk of one of them getting killed... but I think I'll count that as an event rather than deaths due to mismanagement

So anyway, after borking it over and over, at least a dozen or so times and starting over, I've finally gotten into the swing of things. I've gotten the population of the settlement up to over 500 people, by finding tons of survivors and I've got a stable stream of resources, stockpiles of coal and open communications with multiple other settlements to trade with. Generator construction has progressed to completion of the core, which thankfully ends the "toxic gasses" hazard. I am now trying to scramble to produce the components to construct the generator casing before the next major storm rolls in. I also am trying to collect all the survivors and collect all the relics/treasures from the abandoned juggernauts before the major storm covers them and resets frostland. I have no idea whether collecting the treasures/relics actually has any benefit in-game, maybe there is an achievement? Getting one relic did unlock a new building, but it appears to just be a showcase/museum for the relic. I don't know whether it will increase hope or decrease discontent of give any other benefit.
Starcraft 2 - Santa Claus brought my older son a gaming laptop for Xmas. He specifically asked for a compy that could run SC2, which requires a ton of processing and graphics power. So now that he has his rig, and my younger son has my prior rig, and I have my current one, the two of them challenge me to 2 on 1 games of SC2. I actually struggle facing both of them at the same time, so I guess I will have to put in some practice.

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