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What Video Games Have You Been Playing? #23: Lost in Shalebridge Cradle

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I'm in queue at 10,528 for the start. I will be starting with boneshatter. It is the best of the melee builds and I have two characters in Standard using it. A high physical dps weapon is the main ingredient. I have a 2h axe version and a 1H axe and shield version. Are you going to play SC or SSF?
Probably SSF. That's mostly what I play now. I don't really like buying gear. It feels more 'organic' to me to use what I find. I know that limits how far I can get, but so be it. Similarly, I don't like using other people's builds, either. I browse poe.ninja a lot, to see how certain things fit together or to see how people did certain things (like get a billion DPS), but I feel like figuring out how to craft my own character is half the game. Unless there's a cash prize I don't know about, I don't play to 'win' the game.

I'm leaning towards Boneshatter myself, either a Juggernaut or an Inquisitor using Avatar of Fire. In the case of the latter, I assume the conversion from Physical to Fire Damage happens before the bonuses to Elemental Damage are applied. Otherwise, that'd be a dumb idea.
 
Probably SSF. That's mostly what I play now. I don't really like buying gear. It feels more 'organic' to me to use what I find. I know that limits how far I can get, but so be it. Similarly, I don't like using other people's builds, either. I browse poe.ninja a lot, to see how certain things fit together or to see how people did certain things (like get a billion DPS), but I feel like figuring out how to craft my own character is half the game. Unless there's a cash prize I don't know about, I don't play to 'win' the game.

I'm leaning towards Boneshatter myself, either a Juggernaut or an Inquisitor using Avatar of Fire. In the case of the latter, I assume the conversion from Physical to Fire Damage happens before the bonuses to Elemental Damage are applied. Otherwise, that'd be a dumb idea.
Boneshatter works very well as all physical: brutality; melee damage; maim, ruthless; fast attacks. Plus AW and AP. I'm not sure boneshatter will work as elemental damage. But I could be wrong.

In SSF you should be able to get to red maps. If the league encourages crafting go for big weapon dps on axes.
 
In any case here is my 2h axe POB so you can have a look at the tree. That is often the hardest part.

 
I'm not sure boneshatter will work as elemental damage. But I could be wrong.
Right, I'm not sure either. From the Path of Exile Wiki page on Damage Conversion:

POE Wiki said:
Mechanics

Damage conversion is done before any increases or multipliers are applied to damage, guaranteeing that they are only applied once. However, converted damage is affected by modifiers that apply to both the original damage type it was converted from, and the new damage type that it was converted to.[1]

Damage conversion is used by modifiers on skills, passive skills, equipment, and monsters. It comes in two main forms:
  • #% of [Damage Type] Converted to [Damage Type]
  • #% of [Damage Type] Added as [Damage Type] or Gain #% of [Damage Type] as Extra [Damage Type]
The difference between these forms is the effect they have on the original damage. Converted to modifiers replace the original damage with the new damage, while added as preserves the original damage, adding the new damage to the total. These two modifiers do not interfere with one another in any way.

Conversion is applied on your character to your damage stats, which have minimum and maximum values. You can see that this happens because you can see that the min and max values of each type are already calculated on your skill, accounting for conversion.[2] For example, assuming that you convert Physical skill 50% to Cold and 50% to Lightning, there will be enough variance in damage ranges to alternate which damage type is higher, enabling the use of Trinity Support.
POE Wiki said:
Conversion order

Damage conversion always obeys the following conversion order:[4]

Physical → Lightning → Cold → Fire → Chaos
POE Wiki said:
Damage modifiers

Damage modifiers such as #% increased/more Damage are applied to converted damage for any of the damage types that the damage was converted through, but only once.[10][11] For this to happen, each quantity of converted damage still remembers the history of the damage types it was converted through. For example, a damage quantity that was converted from Lightning to Cold would benefit equally from 10% increased Lightning Damage, 10% increased Cold Damage, 10% increased Elemental Damage, or 10% increased Damage.
Avatar of Fire is a "converted to" modifier:
POE Wiki said:
Avatar of Fire is a keystone passive skill that converts 50% of physical damage, lightning damage and cold damage to fire damage. However, the character cannot deal damage with any damage types except fire.
If I understand it, increases to Strength apply to your Base Damage, so would be applied before Avatar of Fire (and therefore would be halved), but every other "+N% to X Damage" would be applied after Avatar of Fire. Very few, if any, of the "+N% to X Damage" bonuses on the Templar section of the Passive Tree apply specifically to Physical Damage. They're mostly "Damage", "Attack Damage", or "Elemental Damage." There are a few that apply to specific Elements, but they're easy to avoid.

Anyway, I'll have to play around with Path of Building to be sure.


(Oh, ffs. I just realized that I was linking to pages on the aforementioned Fandom Wiki instead of the official Wiki. I've fixed them now, but it goes to show how easy it is to get onto the wrong website without realizing it.)
 
Right, I'm not sure either. From the Path of Exile Wiki page on Damage Conversion:




Avatar of Fire is a "converted to" modifier:

If I understand it, increases to Strength apply to your Base Damage, so would be applied before Avatar of Fire (and therefore would be halved), but every other "+N% to X Damage" would be applied after Avatar of Fire. Very few, if any, of the "+N% to X Damage" bonuses on the Templar section of the Passive Tree apply specifically to Physical Damage. They're mostly "Damage", "Attack Damage", or "Elemental Damage." There are a few that apply to specific Elements, but they're easy to avoid.

Anyway, I'll have to play around with Path of Building to be sure.


(Oh, ffs. I just realized that I was linking to pages on the aforementioned Fandom Wiki instead of the official Wiki. I've fixed them now, but it goes to show how easy it is to get onto the wrong website without realizing it.)

You can make it work as elemental damage. But the opportunity cost probably wouldn't be worth it. Usually when people do physical>elemental conversion shehanigans, it's to make use of Hatred's "gain % of physical damage as extra cold damage", because that is calculated before the conversion and is actually based on the physical damage that then gets converted to another element. Naturally, unless you spend a gem slot for cold to fire support, you can't do the same with Avatar of Fire.
 
Found a performance-enhancing mod that allows EU4 to run more smoothly on my computer, so I started a new run, this time playing as Tunis. My plan is was to eat up Tlemcen to my west, pal up with the Ottomans and take as much of Egypt as I can, and take the remaining scraps of what would be left of Morocco after Spain and Portugal were done with them.

...
One of my worst EU4-habits is waiting for the 'perfect' time to strike. I don't need to wait for an arbitrary point in time to do what I want to do, I can do it right now too, but no I have to dilly and dally and dawdle until everything is perfect and alright.

In my case I was waiting for my one galley to finish building so my navy would be up to its force limit, before declaring war on Aragon. Only a few days before completion, the Iberian Wedding fired and Castile PU'd Aragon. So much for my dreams of expanding into Italy.

One of my other bad EU4-habits is to trying to play according to a romanticised narrative. That is to say, what I really ought to do now is to break my alliance with Morocco, allowing Portugal and Castile to swoop in and eat them up, and myself to take whatever remains. Instead I'm keeping my alliance with them. I don't how I benefit from this. On one hand I can try and keep the Iberians from expanding into North Africa, on the other I'm not sure that that's going to make much of a difference when they simply colonise all of the Americas.

So I'm blocked from expanding west (Morocco), north (Castile-Aragon), east (Mamluks), and south (Sahara). What I'm doing is biding my time and waiting for an opportunity to present itself. The Ottomans still don't have a border with the Mamluks, but once they do I'll pull them into a war with the Mamluks. My intention is to take at least Alexandria.

I've noticed that Castile and Portugal have broken their alliance. I can smell an opportunity here. As long as Portugal remains allyless, I can join forces with Morocco to take Cueta, and possibly Granada as well (which Portugal ended up annexing, instead of Castile). Once I've taken Alexandria as well, I should have enough ducat inflow to support a larger army and ally France, and join forces with them to eat up Castile. Castile, though, is allied to England, which complicates matters rather. England is usually a really useless ally, but I'm not sure as to whether that's changed in the latest patch.

So no action for now. Just a matter of watching and waiting for the perfect opportunity to pounce.
 
Path of Exile: Necropolis

I got my SSF Marauder up to level 32 with Molten Strike. I just killed General Grievous, or whatever his name is, and switched to Boneshatter, with Ancestral Call, Cruelty and Ruthless support. Peripherals include Ancestral Warchief, Herald of Purity, Pride, Ancestral Cry and Vengeance, but I don't know if I'm married to any of those. I haven't settled on an equipment layout yet, either. I tried mace-and-shield and axe-and-shield for a while. Then I switched to a two-handed mace, partly because it had 4 linked red slots, and partly because I went a little overboard with my defenses and my single-target DPS was lagging behind. I haven't put any Passive Points into weapon-specific slots, while I mess around with different equipment combinations. I think I'm leaning towards 2-handed more than weapon-and-shield, but I'll probably let the Hand of Fate determine what my best equipment is, late-game. I'm trying to load up on anything with an "increased rarity" mod on it. It won't really matter what I'm using until I get to the end-game maps, anyway.

Oh, and I found a Vaal Dominating Blow gem, for when I do play a Templar. Also a Vaal Skeletons, if I play a Witch.
 
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Path of Exile: Necropolis

I got my SSF Marauder up to level 32 with Molten Strike. I just killed General Grievous, or whatever his name is, and switched to Boneshatter, with Ancestral Call, Cruelty and Ruthless support. Peripherals include Ancestral Warchief, Herald of Purity, Pride, Ancestral Cry and Vengeance, but I don't know if I'm married to any of those. I haven't settled on an equipment layout yet, either. I tried mace-and-shield and axe-and-shield for a while. Then I switched to a two-handed mace, partly because it had 4 linked red slots, and partly because I went a little overboard with my defenses and my single-target DPS was lagging behind. I haven't put any Passive Points into weapon-specific slots, while I mess around with different equipment combinations. I think I'm leaning towards 2-handed more than weapon-and-shield, but I'll probably let the Hand of Fate determine what my best equipment is, late-game. I'm trying to load up on anything with an "increased rarity" mod on it. It won't really matter what I'm using until I get to the end-game maps, anyway.

Oh, and I found a Vaal Dominating Blow gem, for when I do play a Templar. Also a Vaal Skeletons, if I play a Witch.
For Boneshatter any gems or mods that boost your physical dps are good: close combat; brutality (awakened if you run some Heists); Melee physical damage; Ruthless, Maim, even Fortify if you don't get it from your tree. There is a Ranger node (precise Technique) off to the right that grants +40% to dps if your accuracy is higher than your life. that is worth getting. It is close to some life nodes too! I have run Boneshatter on 4200 life. Ancestral protector pushes your attack speed up if you add it. Multiple totems can give you both totems. Use additional accuracy to get your accuracy over life if necessary. CWDT and molten shell is a nice defense. I have found that 2H axes work best when you have to use what you find. Push hard to boost your armor too.

Can you run blights in your maps in SSF? If so, gather a few oils and see which notables you can anoint on your amulet. Bastion breaker, Kinetic Impacts and wrecking ball might be available to you if you can do blight events. Setting a few blight nodes in your atlas tree can boost your rewards considerably.
 
For Boneshatter any gems or mods that boost your physical dps are good: close combat; brutality (awakened if you run some Heists); Melee physical damage; Ruthless, Maim, even Fortify if you don't get it from your tree. There is a Ranger node (precise Technique) off to the right that grants +40% to dps if your accuracy is higher than your life. that is worth getting. It is close to some life nodes too! I have run Boneshatter on 4200 life. Ancestral protector pushes your attack speed up if you add it. Multiple totems can give you both totems. Use additional accuracy to get your accuracy over life if necessary. CWDT and molten shell is a nice defense. I have found that 2H axes work best when you have to use what you find. Push hard to boost your armor too.

Can you run blights in your maps in SSF? If so, gather a few oils and see which notables you can anoint on your amulet. Bastion breaker, Kinetic Impacts and wrecking ball might be available to you if you can do blight events. Setting a few blight nodes in your atlas tree can boost your rewards considerably.
Yeah, I got Undeniable and Precise Technique. I also got Inexorable, but I just realized if you get Unflinching, you don't need both and Unflinching is better.
 
I was thinking of returning to Baja Factoria, but I remain unsure.

1711975850411.png
 
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EU4 requires a careful balance of being ready enough to strike, but also seizing the opportunity when it arises. I've occasionally erred on this side of not being ready enough, and been caught in a long quagmire of a conflict trying to get back to even. But indeed, the opposite sin can be as deadly. What's that quote by Patton, a good attack executed now is better than a perfect one executed next week? Still bad luck for the Iberian wedding to fire so closely to being ready to set sail though.

I have also been thinking about Factorio! Started a game with the Krastorio mod. It's a bit more complex than basic Factorio. A few new intermediaries - inserter parts, automation cores, coke to make steel with rather than plain coal. And some new production chains. I have a greenhouse happily supplying wood, a crusher happily crushing stone into sand, a furnace creating glass from sand, and recently set up a production chain for vehicle fuel. No more coal-burning steam cars, now they take liquid fuels, with somewhat more advanced petroleum engineering. I still only have the basic tech though, so I am creating petroleum gas from crude oil, converting it into solid fuel, and then adding hydrogen (generated from an electrolytic reason on sand) to make automobile-burnable petrol. While also generating a surplus of so-far-unneeded chlorine, which is being stored for potential future use.

I've been lucky with the map as there's a huge lake wrapping around the north, meaning minimal expenses on walls to make the base area safe. Thus I've created a nearly-fully-enclosed safe base area, with the only gap being a dense path through forest, which is protected both by pollution absorption, and by turrets should that fail. Oh, and an enclave of biter nests that I'm not strong enough to take out, and was fenced in instead. Some day that area will be like Jurassic Park, the tourist attraction of the planet. My engineers assure me it is perfectly safe.

1712003753560.png

What could go wrong?
 
Yeah, I got Undeniable and Precise Technique. I also got Inexorable, but I just realized if you get Unflinching, you don't need both and Unflinching is better.
I was browsing Boneshatter Juggernauts on poe.ninja last night, and I noticed that most of them use Inexorable (Endurance Changes, on the passive tree), then take Untiring (Life Regen) and Unbreakable (Armor*) from the Juggernaut tree instead of Unflinching (Endurance Charges) and one of its branches. I thought the Chaos Damage Resistance would be important, but I guess most of these builds figure that high enough Regen will be good enough for that. Undeniable and Precise Technique appear to be de rigueur. Most of them also use a pair of gauntlets called Tanu Ahi. It increases Armor and Life Regen, mostly. I hope that's not crucial, or that I can find something else that does the job well enough.


* Unbreakable also applies 8% of your Armor to Elemental Damage. The more I think about that, the more I like the idea. Last night, I was having a heckuva time on The Ascent in Act 5 with groups of Goatmen Alpine Shamans throwing ice bolts.
 
The problem with Factorio is that it stops checking where it'd instantly be a solution - such as checking at the factories instead of x tiles on the belt, or at least allow all of the belt to be checked for x</=/>a etc.
Not that this would be a problem if you actually are really into the game, because then you'd pick it up as a reason to think through some function and force it locally.
I am not yet in the above point, though ^^
 
I was browsing Boneshatter Juggernauts on poe.ninja last night, and I noticed that most of them use Inexorable (Endurance Changes, on the passive tree), then take Untiring (Life Regen) and Unbreakable (Armor*) from the Juggernaut tree instead of Unflinching (Endurance Charges) and one of its branches. I thought the Chaos Damage Resistance would be important, but I guess most of these builds figure that high enough Regen will be good enough for that. Undeniable and Precise Technique appear to be de rigueur. Most of them also use a pair of gauntlets called Tanu Ahi. It increases Armor and Life Regen, mostly. I hope that's not crucial, or that I can find something else that does the job well enough.


* Unbreakable also applies 8% of your Armor to Elemental Damage. The more I think about that, the more I like the idea. Last night, I was having a heckuva time on The Ascent in Act 5 with groups of Goatmen Alpine Shamans throwing ice bolts.
The Jugg ascendancy for Boneshatter is typically: undeniable, unstoppable, unbreakable, and untiring. Unbreakable is very important because it doubles your armor and then applies 8% of that towards elemental damage reduction. Pushing up your armor helps all your defenses.

One of my builds uses spiked gloves and the other the unique Breathstealer Hydrascale gauntlets, Tanu Ahi (unique) is in the core drop pool and can drop anywhere and can be chanced or show up from Div cards giving uniques. If you grab some jewel sockets, add jewels that give you attack speed plus whatever else you need to fill in. Carnage Heart is a good and pretty common amulet that is pretty good. It then gets better if you can anoint it. POB shows the anointing oils for each notable on mouse over.
 
It's the year 2052. The defending world cup champions are Turkey.
West Ham won the UEFA Champions League and have been one of the "top 4" English teams for over a decade.

I am on day 11,374 of my football manager career adventure
aka Boston Port FC
(aka The Pirates)
I started in the 6th division of English football in 2021 with Telford FC, which I moved to Boston, Lincolnshire and renamed to Boston Port FC, and had one simple rule: Save scumming is ONLY allowed after team and media talks, but never after a match.

All results on the pitch STAND, even if it means an agonizing last day of the season relegation.

It took me 30+ seasons, but I'm now finally a stable top 10 English Premier League sort of club. I just finished the first season I was able to qualify for the UEFA Champions League... and that's an amazing feeling.

Here is my club's progress for the past 20 years:

St1kQOO.jpeg


Starting in 2021 I spent 3 seasons in the 6th division, 5 seasons in the 5th division, 1 season in the 4th, 2 in the 3rd, then 6 years in the 2nd division (2032-2037) until I was relegated to the 3rd division in 2037.. but promoted back to the 2nd the year after that

Then 3 years in the 2nd division again, then my first ever promotion to the Premier league in 2042, and 3 seasons later relegation to the 2nd division again.. Then promotion to the top again in 2047, and I have just finished my 4th English Premier League season after that.

Here is my trophy case. A couple of these trophies were inherited from Telford United.

20zsEjC.jpeg


Telford United:
English Southern League Cup - 1971
English FA Trophy - 1971, 1983, 1989

Boston Port FC:
English FA Trophy - 2029
English 4th Division Title (League Two) - 2030
English 3rd Division Title (League One) - 2039
English 2nd Division Title (The Championship) - 2042
Carabao Cup - 2049
FA Cup - 2050
UEFA Conference League Title - 2050
Community Shield - 2050

At first we had a really crappy stadium with IIRC 5,000 seats and standing room for 6,000. In 2035 we were able to build a new modern stadium with 14,000 seats, given the higher profits of the 3rd division and me cashing in on a couple players I developed over the years. The stadium name is the imaginative Boston Port Stadium, which is I think a much better name than it could have been, but not one of the best.

The stadium has been expanded multiple times, currently with a capacity of 26,105. That's as big as it will ever get, but unfortunately the board continue to refuse to let me build a new one, even though I continually make money for the club by selling developed players who demand excessive wages or want to leave (and carefully manage club finances). At one point we had 150M pounds in the bank and they still wouldn't let me build a new damn stadium. We could be making so much more money. All my league games sell out, all the continental cup games sell out, it's only the FA Cup and Carabao Cups that draw smaller crowds during the earlier stages... and yet they won't let me build a new stadium.

Further stadium-related rant enclosed:
Spoiler :

We need more sponsorship income and more merchandising & game-day related profits so that we can compete with the other teams in the league better. Right now we can only afford $2M USD a week for player wages. That might seem like a lot, but that puts me 4th from bottom in the league (of 20 teams), the top team spending 6-7x as much. This basically means that I have to have a young team. The older a player gets, the more they will demand to be paid, generally speaking.. and at that level all the players are like that.. otherwise they wouldn't be playing at that level. So I can't have players in their prime stacked in many positions. I don't even have one of those. Those guys ask for $250k+ a week. My top player makes $150k a week and is basically my star player. Only 4 other players make more than $100k. I need to pay a squad of 23-25 first team players, an assortment of U23 players who are essentially the reserves, and then the U18 players..

How the hell am I supposed to pay 11 players $250k each so I can compete with teams that have a world class player in every position.. and then have any room for depth or my youth players..? It forces me to buy young players (anywhere in the 15-23 range, usually in the 18-22 range) who have 5 star promise but that I'm somehow able to sign due to a well aligned salary scenario and/or contract situation with the old club. Many of them are not ready for first team action yet.. but they have a ton of promise.. I send a bunch of them out on loan and make sure they are playing.. I keep some in the U23 side.. and gradually introduce the promising ones to first team action.. Then they become regulars and play a couple seasons for me. Then they usually get sold for a large profit.. so that I can buy more younger players and develop them into something I can sell so I can buy more players and one day eventually a new stadium.

Once I have a 50,000+ seater in place, I should pull in much larger corporate, sponsorship, concession, tickets sold, and other profits.. That should allow me to increase my wage expenditures and hold on to my players longer.. instead of having to sell players so much. It destabilizes the team when it changes too much.. Team synergy is important in this game, and if a bunch your core guys leave and some new guys show up.. it could take months until you get all your team chemistry back. Ideally I'd like to be able to make mainly strategic trades during transfer windows.. For now I am still forced to sell multiple players almost every year. They get too old and demand too much money. If I said yes to their demands, I'd have to cut my wage expenditure elsewhere somehow.. and every year a bunch of players usually get 10%+ salary increases, so you need room for that.. It's a never ending battle with the accountants.
I hope when it all comes down to it though, at least the new stadium has a cool name. It's going to happen eventually, it might take 5 or 10 more years or maybe more.. but one day i'm getting that stadium. And I'm not saying it has to be named after me necessarily, but the name can't suck. In one of my FM2012 saves a new stadium was named after club legend Ricky Bartley-Jones, and Ricky Bartley-Jones Stadium sounds stupid but I actually kind of grew to love it. Cause Ricky Bartley-Jones was a great guy. And it rolls off the tongue. Ricky Bartley-Jones Stadium. If you try to say it, it just sounds right.

So I want a stadium that sounds right. Otherwise don't bother naming it at all. From there I can get my higher wage structure and eventually win the UEFA Champions League. But that might take a while still
 
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One of my worst EU4-habits is waiting for the 'perfect' time to strike. I don't need to wait for an arbitrary point in time to do what I want to do, I can do it right now too, but no I have to dilly and dally and dawdle until everything is perfect and alright.

In my case I was waiting for my one galley to finish building so my navy would be up to its force limit, before declaring war on Aragon. Only a few days before completion, the Iberian Wedding fired and Castile PU'd Aragon. So much for my dreams of expanding into Italy.

One of my other bad EU4-habits is to trying to play according to a romanticised narrative. That is to say, what I really ought to do now is to break my alliance with Morocco, allowing Portugal and Castile to swoop in and eat them up, and myself to take whatever remains. Instead I'm keeping my alliance with them. I don't how I benefit from this. On one hand I can try and keep the Iberians from expanding into North Africa, on the other I'm not sure that that's going to make much of a difference when they simply colonise all of the Americas.

So I'm blocked from expanding west (Morocco), north (Castile-Aragon), east (Mamluks), and south (Sahara). What I'm doing is biding my time and waiting for an opportunity to present itself. The Ottomans still don't have a border with the Mamluks, but once they do I'll pull them into a war with the Mamluks. My intention is to take at least Alexandria.

I've noticed that Castile and Portugal have broken their alliance. I can smell an opportunity here. As long as Portugal remains allyless, I can join forces with Morocco to take Cueta, and possibly Granada as well (which Portugal ended up annexing, instead of Castile). Once I've taken Alexandria as well, I should have enough ducat inflow to support a larger army and ally France, and join forces with them to eat up Castile. Castile, though, is allied to England, which complicates matters rather. England is usually a really useless ally, but I'm not sure as to whether that's changed in the latest patch.

So no action for now. Just a matter of watching and waiting for the perfect opportunity to pounce.
I made a mistake in my last post. It was Portugal who was allied with England, not Castile.

Anyway, I declared war on Portugal and called Morocco in. England joined on Morocco's side. Nothing to worry about, I knew that I and Morocco combined had more land troops and ships, and even if the English navy was too strong for ours as long as we held Cueta we could be sure of being able to cross the strait.

At first war went well. There was no sign of the English, and between me and Morocco we kept the Portuguese navy ineffective. Portugal never dared commit their ships into an entire battle, always retreating when they got outnumbered. The Moroccan army was seiging Cueta when it was attacked by the Portuguese. My own army was just nearby and we jumped in. Even with our superior numbers it was a close-run thing; just my luck that every run every second opponent has a crazy stack of morale modifiers; in this case despite being on the same Military Tech level Portugal had a morale of 4.5 while Tunis' was 3.5. We did win the battle and thanks to the blockade managed to speedily siege down Cueta.

The way lay open to Andalusia. Crossed the Gibraltar, crushed yet another Portuguese army, then sieged down the Granadine provinces. Everything was going swellingly, we had captured 2/3 of the Granadine provinces, Morocco was just about to siege down Malaga... then the English arrived. Again we had superior numbers, but they had superior morale and a defensive bonus thanks to the mountains in Malaga. They defeated us, and the North African armies retreated back across the Atlantic.

Back in Algeria, I regrouped my scattered forces, and set out to make a defense in the Moroccan mountains. The Moroccan idiots decided to sit on Cueta, preventing the Portuguese from moving in. Frustrated, I pulled away my units and to my relief Morocco did the same. Portugal walked in, and we smashed them in Cueta. Then we rushed into Granada, a joint Anglo-Portuguese army smashed us there, we retreated, they followed, we smashed them, and so on and so forth...

Despite the stalemate I could sense victory. Portugal had lost their morale modifiers and were on the same level as us, and both England and Portugal were running out of manpower while I had still more than 11k. Now that the English had completely wiped out my navy and nullified the Moroccans's, they were attempting naval landings in Algeria. Since they could only transport 10-13k at a time, this was perfect. I split my army into two. One half stayed with the Moroccans as they sieged down Malaga for the umpteenth time while the other chased and smashed English forces in Algeria before they could group together.

At long last Malaga fell. Portugal surrendered Cueta and the Granadine possessions to Tunis, and the crowning jewel of the Reconquista, so lately liberated from the Muslims, was back in their hands.

At this point Castile realised they could not allow Morocco and Tunis to gang up on Portugal and so renewed their alliance. So there went my plans of expanding into the Portuguese homeland and challenging the Castilians in the colonisation game.

After some years of idle peace, during which the Sultan Muhammad IV built a grand new city in the desert province of Laghouat (for some reason) and Tunis in general prospered, war broke out again. The Ottomans had set their sights on the Mamluks, and it was all-out war between the two great powers. At first the Ottomans found themsleves pushed back, and the Mamluks were actually sieging their Anatolian provinces. The Sultan Mehmed III in desperation called on for Tunis for help while raising more troops from all over the Empire. Muhammad IV obliged, only to find that Morocco had joined on Mamluks' side. The two stalwart allies, who had gone shoulder-to-shoulder through so much together, were at war with each other.

The Mamluks decided to completely abandon the Ottoman front and sent an army into Tunisian territory. I made short work of it, and it retreated (!!) even further into Tunis. I smashed them again as soon as their morale went up, they then retreated into Cueta, a Tunisian enclave among Moroccan territory. I followed them there, smashed them again, and found out that I could not return except withut sieging down the Moroccan mounain fort in Fez, which I could not do, becuase as soon as I started doing so the Mamluks and Moroccans made a beeline for me. So Muhammad IV hung up his feet and chilled with his men in Cueta, while the Mamluks and Moroccans ran amok in Tunis.

Meanwhile, since the Mamluks were no longer interested in the Ottomans, the latter had mounted a counter-attack and was taking Mamlukean clay like crazy. On the other hand Morocco and Mamluks had almost completely occupied every province in the Tunisian heartland, with the exception of the capital and the Granadine possessions.

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Just finish the war already
After what seemed like an eternity in Cueta, during which Muhamad IV had seen all the sights and pretty much exhausted what the Cuetan tourism industry had to offer, the Ottomans walked into Tunis and wiped out the Mamluk-Moroccan forces, bringing an end to the war. Muhammad IV, rather sheepishly, returned to Tunis, and motivated probably by embarrassment set out to improve his realm. Spates of fruitful raiding brought much gold which the Sultan used to pay off his debts. Mosques were built in abundance, madrassas were established across the Sultanate. The navy was rebuilt and the army size increased, and for the first time a North African army wielded that novel and terrible weapon, the cannon.

That's all for now. Next run I aim to declare war on the Mamluks before the Ottomans can, take out Morocco and force-peace them, then wait it out while the Ottomans siege down Egypt and rescue me from the Mamluks who will inevitably have made a beeline for me.
 
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