Path of Exile: Synthesis
Pretty fun. Easier to grasp than the previous two expansions. It has a feel like the Delve mines, where you have to rush to your appointed destination before the walls close in, and you're assailed by waves of bad guys who can foil your mission just by slowing you down enough. You have to get through them, but if you actually stop to fight them, you can easily screw yourself. (In this case, though, you don't get killed if you don't reach your goal with enough alacrity, you just get booted out of the collapsing pocket-dimension with nothing to show for it.)
My new guy is KalakonaTheTurtle, an angry human-growth-hormone experiment, a Marauder with a pair of axes who regenerates hit points so fast only the boss-monsters can really hurt him. Sort of an homage to Hugh Jackman's Logan, with meat cleavers instead of claws. I'm still messing around with combinations of Skill Gems and Support Gems. I have an eye towards Cyclone, but I'm not there yet. In the meantime, I'm experimenting with Sunder and Cleave for crowds, and Vigilant Strike and Heavy Strike for single targets. I'm constantly changing my Support Gems around, but I think I've used Bleed Support and Melee Splash the most. Leap Slam is the obvious movement skill for this guy. I also picked up Enduring Cry, but so far it hasn't been useful. In fact, in the fever of battle, I keep forgetting I even have it. I wonder if Warcries can be used with some sort of triggering support gem.
For passives, I went through the middle first, getting Warrior's Blood, Heart of the Warrior, and Born to Fight. Then I went through Diamond Skin and Juggernaut, en route to the axe skills Cleaving and Slaughter. I'm thinking I'll probably head south to Red Storm and focus my offense on bleeding attacks. So probably Bloodletting and Crimson Dance. I also gave Oak my friendship bracelet, for more damage and more regeneration.