I dropped KCD like a hot potato when I got a perma-death 20 minutes into the tutorial, forcing me to restart from the beginning.
3. Practice your archery a lot before going on the hunting quest. Trying to complete it running down fuzzy and cuddly forest creatures instead of just shooting them is incredibly tedious.
4. Install a mod that lets you create saves whenever you want without expensive single-use items. There are a couple quests that come at you early in the game where you will die.
I just couldn't get into the game. The fact you never knew what the game might throw at you, such as a surprise multi-person fight, made it so I wasn't so much playing and enjoying the game but figuring out what quests I could do to level myself up and get better gear. The devs tried really hard, but unfortunately the game was just a bit too hard and impenetrable for me.
There's a mod for thatTurns out there's a build limit and I hit it
There's a mod for that
https://www.nexusmods.com/fallout4/mods/23817
probably when you overdo it.Not surprised. I've heard you get lag and crash issues though.
probably when you overdo it.
Like "I built an entire cyberpunk city with 50 million pieces on top of Sanctuary hills and it crashed for some reason......"
So I decided to build a coliseum in Fallout 4. Put cages inside it to trap gunners, deathclaws etc.
Turns out there's a build limit and I hit it. No flood lighting, less seating etc.
There is a command line for increasing that, as well as a mod
That one is curious. I'm playing in normal difficulty (no mods) and it is allowing me to save whenever I want. I always head about the need for the Saviour Schnaps, but so far, no need. Perhaps they changed it with the last patch?
If so, the alchemy skill might have lost a lot of it's relevance...
I disagree on 4. Saviour Schnapps is easy to make once you get basics in alchemy, isn't THAT rare, and IMO enhances the game because it makes you think twice about the saving for the purpose of saveloading, as it makes you tipsy, which can be in some situations detrimental. IMO it's a good design, although as you become more proficient in drinking and alchemy, the drawbacks will not hinder you in any way.
On 3., if you want to practice, grab the best bow you can handle and go play Chumps in Ledechko. You can wade a bit into the river, giving you advantage, and it nets a lot of archery XP if you win.
I played F4 on PC, but I also had framerate problems while in the city. In some places, it was completely unplayable, and I just had to avoid those locations entirely on my first playthrough. iirc, there was something about the fires. Maybe the shadows they cast? There was something about the fires you could adjust in the settings, and my framerate problems vanished almost completely. This was years ago, so I can't remember what it was exactly, but I'm sure a Google search would turn it up. It really was just one setting that did it (and, to my memory, it didn't negatively impact the visuals much at all).Yeah I'm on Xbox and it struggkes with downtown Boston and some locations built up.
Yeah I'm on Xbox and it struggkes with downtown Boston and some locations built up.
I played F4 on PC, but I also had framerate problems while in the city. In some places, it was completely unplayable, and I just had to avoid those locations entirely on my first playthrough. iirc, there was something about the fires. Maybe the shadows they cast? There was something about the fires you could adjust in the settings, and my framerate problems vanished almost completely. This was years ago, so I can't remember what it was exactly, but I'm sure a Google search would turn it up. It really was just one setting that did it (and, to my memory, it didn't negatively impact the visuals much at all).
Well it’s a Bethesda game.Not surprised. I've heard you get lag and crash issues though.
I ended up dumping KCD over the saving limitations. During the initial stages they were problematic but tolerable if I happened to have a long bit of time I could be reasonably sure I'd be uninterrupted. However after a certain point the game became noticeably buggier (you could literally pinpoint where in the main quest they ran out of time to polish it in the initial release). Having a quest break, costing at least an hour of progress is bad enough by itself. Having this happen repeatedly resulted in me very quickly rage-uninstalling the thing, and I wouldn't pick it up again if you paid me.
Screwing around with the save function tends to ignore that people have real life limits on their time, and also greatly reduces how tolerable bugs/glitches are. KCD really needed to make the save limits optional from the word go.