What videogames have you been playing? version 1.22: What's with that plural?

Status
Not open for further replies.
Working fine for me.
 
This is the correct order of priorities
Yes, because clearly your workplace should furnish you with a dedicated (and, incidedentally, game-compatible) workstation. :evil:
I recently had to uninstall Hedgewars, an updated indie remake of the old Worms games, because it was just too addictive. In an unfunny way.
I feel the same way, limiting my save might have made it more immersive when I was a college student with nothing else to do over summer break but now I can't just play video games for 9 hours straight anymore.
Indeed. Maybe we should all go back to university until the economic crisis is over.
 
Well, finished Elden Ring playthrough 1. Didn't do any amazing challenges or anything. Did limit the use of some of the summons that made me feel over leveled.

Obligatory fashion souls:
Spoiler zapstab :


Spoilery plot stuff:
Spoiler :
Still don't fully understand what's going on, but I'm guessing even if I had access to the item lore of what things I did manage to miss, I don't think I'd pick up much more. Either way, all Hail Nostrildameus, Lord of the Perfected Elden Ring. If I play through again, gonna have to go with Fia, and see what blurb comes at the end of that. Melina best girl.
 
That's one hell of a light saber you get by the end of the game.
 
Fenks! First you go zap, and den you go stab.

I could probably screw around with different weapon and spell combos for a couple more weeks. Almost want to try the game as a traditional spellcaster or pure rogue, from the beginning. I think the difference in feel would be fun. But the world is just. so. big. :lol:
 
The Long Dark: Tales From the Far Territory

Stalker, Day 210. Blackrock, south of the prison. Timberwolves everywhere. Hard to even move around.

Okay. Guess I can wait here for a little bit.
Spoiler :
screen_2ccafe72-629a-4469-9a30-75a06940c8a5_hi.png

Oh ffs.
Spoiler :
screen_ef2e4dfa-9145-4ca9-bb97-d96c85097158_hi.png

Well this truck looks like a comfortable place to spend the night. Maybe those timberwolves will be gone by tomorrow morning.
Spoiler :
screen_9589d2fa-f2e3-4665-8104-9038f2785e07_hi.png

Oh, ffs.
Spoiler :
screen_e16b3cd2-0e2b-498a-818f-701af9c327a0_hi.png

 
Almost want to try the game as a traditional spellcaster or pure rogue, from the beginning. I think the difference in feel would be fun. But the world is just. so. big. :lol:
Replay value! You could make Morrowind (my last reference point for this kind of thing) feel very different based on what class you played.
 
I picked up Marvel Midnight Suns on steam sale over the weekend, and I gotta say it's pretty fun. It is the newest strategy game by Firaxis and it is basically XCOM crossed with Bioware character hangouts.
The character hangouts vary from boring to pretty decent, but it is clear Firaxis is in unfamiliar territory here. At least it is clear the devs really cared about this part and wanted to do a good job.
Where the game really shines is the turn based battles. I was concerned when I saw the gameplay demos and it was card based with small arenas, but honestly, it really works. By moving away from guaranteed abilities each turn to drawing a hand, the game forces you to change things up and try new things. Perhaps you draw a bunch of cards for one character, so you can have them set up a massive combo. Or perhaps you draw a mix of cards and use them mainly to generate heroism and spent it to do environmental kills.
The small arena size I never found to be an issue because the game simply doesn't care about movement in that way.
At least on normal difficulty, Midnight Suns gets rid of the XCOM 'punish you when you are down' habit in the base management layer. With XCOM, when you start losing the game becomes harder and (at least for me) you just start losing more. On the battle map, you can still get killed fairly easily if you aren't paying attention, but you get a couple of revives per mission to keep things from snowballing, and if heroes get wounded, they take a few turns on the base management layer to recover. Meanwhile, you just sub in a different hero that levels up alongside you; not like starting fresh with a rookie in XCOM.

On the downside, the game is apparently a resource hog; though I'm running it on my by now 8 year old computer with minimal problems.

Solid recommendation if you can get it on sale. Apparently the game didn't sell well on launch so Firaxis has been offering pretty heavy discounts to move copies.

EDIT: This is also apparently my 22,000th post. Oh dear.
 
The Long Dark: Tales From the Far Territory

Stalker, Day 210. Blackrock, south of the prison. Timberwolves everywhere. Hard to even move around.

Okay. Guess I can wait here for a little bit.
Oh ffs.
Well this truck looks like a comfortable place to spend the night. Maybe those timberwolves will be gone by tomorrow morning.
Oh, ffs.
I've found Cook's Farm and Jailer's residence to essentially be death traps, because you can't get out of them without getting attacked by Timberwolf packs.

Thinking about it... almost every loot spot in the Blackrock region is like that... you can't get out without running into Timberwolves... Blackrock is pretty stressful in that regard... thank goodness for flashbangs/noisemakers
 
I've found Cook's Farm and Jailer's residence to essentially be death traps, because you can't get out of them without getting attacked by Timberwolf packs.

Thinking about it... almost every loot spot in the Blackrock region is like that... you can't get out without running into Timberwolves... Blackrock is pretty stressful in that regard... thank goodness for flashbangs/noisemakers
It's a crapshoot. When I was at Cook's Farm, there were deer, but yeah, the timberwolves are a PITA. I've had to creep around a couple of packs. I think I was pretty close to finding a hidden cache during an aurora, but I got chased away from it by glowing timberwolves.

Blackrock doesn't seem to have one, good place to live for a while. The prison itself is center of the map, and once you clear out the wolves, it's a decent spot to hang out for a few days for some R&R (reading and repairs), but I find the layout makes it inconvenient to use as a base from which to explore.

I think I'll be heading up the mountain soon. I haven't decided whether to risk the gas tunnel when I get up there. The one time I tried it, I died, and I have no idea what's on the other side. That's one of the places where I'm tempted to start a Voyager run for the express purpose of trying one risky move just to see if I can do it, but without risking my main game. That feels cheap, but otoh, unless I learn there's something valuable in there that's worth the risk, it's be stupid to take the risk, in which case I'll never see what's in there. The other dumb move I want to try: I read somewhere that it might be possible to mountain-goat down from Foreman's Retreat to the valley floor on Ash Canyon. I tried to take a look when I was up there, but I couldn't see down it without going down it, so I just went the long way around. I climb down Timberwolf Mountain from the summit all the time now, but the drop from Foreman's Retreat looks like a vertical cliff. Anyway, I'd hate to try to get through the gas tunnels on Blackrock with my main run and either die or get through it and find, like, a hat.
 
Playing more Midnight Suns and while the mission loading walk isn't quite as awesome as in XCOM, it has its moments.
4F44771B498BE63EE0E0E03412F330C72A2C2953


Me wearing the 80s metal album cover armor, the witch Nico Minoru, and Captain Marvel heading off to punch Hydra some new holes.
 
It's a crapshoot. When I was at Cook's Farm, there were deer, but yeah, the timberwolves are a PITA. I've had to creep around a couple of packs. I think I was pretty close to finding a hidden cache during an aurora, but I got chased away from it by glowing timberwolves.

Blackrock doesn't seem to have one, good place to live for a while. The prison itself is center of the map, and once you clear out the wolves, it's a decent spot to hang out for a few days for some R&R (reading and repairs), but I find the layout makes it inconvenient to use as a base from which to explore.

I think I'll be heading up the mountain soon. I haven't decided whether to risk the gas tunnel when I get up there. The one time I tried it, I died, and I have no idea what's on the other side. That's one of the places where I'm tempted to start a Voyager run for the express purpose of trying one risky move just to see if I can do it, but without risking my main game. That feels cheap, but otoh, unless I learn there's something valuable in there that's worth the risk, it's be stupid to take the risk, in which case I'll never see what's in there. The other dumb move I want to try: I read somewhere that it might be possible to mountain-goat down from Foreman's Retreat to the valley floor on Ash Canyon. I tried to take a look when I was up there, but I couldn't see down it without going down it, so I just went the long way around. I climb down Timberwolf Mountain from the summit all the time now, but the drop from Foreman's Retreat looks like a vertical cliff. Anyway, I'd hate to try to get through the gas tunnels on Blackrock with my main run and either die or get through it and find, like, a hat.
Huh... I always assumed the gas tunnel was a story mode-only thing... I died so many times trying to complete that mission. I doubt I would try it in a Survival mode run... too risky...

But more importantly... damnit Egon... I want to hear whether you've baked a potato yet or cooked yourself some rabbit stew!?! Inquiring minds want to know!
 
Huh... I always assumed the gas tunnel was a story mode-only thing... I died so many times trying to complete that mission. I doubt I would try it in a Survival mode run... too risky...
I haven't played Episode 4, but my memory of the gas tunnel was that I spent a lot of time in that mine fiddling with some valves that didn't seem to do anything. Also, while I was in the steam tunnels this weekend, I thought "I bet there's some kind of puzzle down here in Story Mode." There were valves that did nothing and a ton of exposed wires, but I couldn't see why you'd ever go down there during an Aurora. I thought maybe there could be a hatch inside the steam tunnels that you could only open during the Aurora, like the elevator on Coastal Highway, but I didn't see anything.

But more importantly... damnit Egon... I want to hear whether you've baked a potato yet or cooked yourself some rabbit stew!?! Inquiring minds want to know!
I haven't seen much of the new cooking stuff yet. I found some flour and some salt when I was in Ash Canyon, but I left it in my cabin on Timberwolf Mountain before I came to Blackrock. Since I've been at Blackrock, I haven't found any ingredients of any kind. I've seen ptarmigans a few times, but they've flown away before I could get one. I think you're supposed to be able to hear them before you see them, but I have a habit of listening to music or a podcast while I'm playing, so I think I keep missing the signal before I blunder into them and scare them off. I did find a new unique revolver.

I haven't seen any bunkers in Blackrock yet, either. I'm assuming there is one here somewhere, but I guess I don't know for sure. One thing about the increased number of bunker spawn-points is that it encourages you to look around places you otherwise wouldn't bother. It's like your character just watched Lost and took it a little too seriously: "That rise over there clearly doesn't have anything useful, but that big rock could be hiding a Mysterious Hatch - better go check it out." :lol:
 
I haven't played Episode 4, but my memory of the gas tunnel was that I spent a lot of time in that mine fiddling with some valves that didn't seem to do anything.
Its a puzzle in story mode, a deadly one at that.
Also, while I was in the steam tunnels this weekend, I thought "I bet there's some kind of puzzle down here in Story Mode."
Yes you'd win that bet because its exactly that... a quite tedious puzzle I might add, because its mandatory to progress the story and it seems to be a little buggy and/or random, as in certain valves work sometimes and don't sometimes and require restarts to work properly... or maybe I just suck at puzzles (I suck at puzzles).
There were valves that did nothing and a ton of exposed wires, but I couldn't see why you'd ever go down there during an Aurora. I thought maybe there could be a hatch inside the steam tunnels that you could only open during the Aurora, like the elevator on Coastal Highway, but I didn't see anything.
The exposed wires are part of the puzzle and killed me more than once... ugh, that puzzle was pretty frustrating.:mad:
I haven't seen much of the new cooking stuff yet. I found some flour and some salt when I was in Ash Canyon, but I left it in my cabin on Timberwolf Mountain before I came to Blackrock. Since I've been at Blackrock, I haven't found any ingredients of any kind. I've seen ptarmigans a few times, but they've flown away before I could get one. I think you're supposed to be able to hear them before you see them, but I have a habit of listening to music or a podcast while I'm playing, so I think I keep missing the signal before I blunder into them and scare them off. I did find a new unique revolver.
The snow chicken (ptarmigan) flocks flying away seems to be a key part of the challenge. You're only supposed to be able to get one at a time, and you only get one chance to get it for several days before the flock respawns somewhere else.

It seems that you have to find recipe cards to cook the stews, etc., and there are multiple types of dishes that use different ingredients, although oatmeal seems to be a simple hot dish that just requires water. It acts almost like a pre-prepared tea that gives way more calories along with the heat-up bonus. Carrots can be eaten straight up and potatoes can be cooked as a standalone food source. The payoff with the more elaborate dishes seems to be that they give superpowered calorie replacement, more than the MRE even :eek:, along with condition restoration like the bark tea, at the expense of making you drowsy, along with having to find the recipe cards and all the ingredients.
I haven't seen any bunkers in Blackrock yet, either. I'm assuming there is one here somewhere, but I guess I don't know for sure. One thing about the increased number of bunker spawn-points is that it encourages you to look around places you otherwise wouldn't bother. It's like your character just watched Lost and took it a little too seriously: "That rise over there clearly doesn't have anything useful, but that big rock could be hiding a Mysterious Hatch - better go check it out." :lol:
I found an empty bunker in Milton, which kinda sucked on the one hand, cause bunkers used to be guaranteed loot motherlodes, but it is more immersive, since it makes finding stocked bunkers more exciting. I just hope I didn't break my Signal Void quest with the bunker bug...
 
It seems that you have to find recipe cards to cook the stews, etc., and there are multiple types of dishes that use different ingredients, although oatmeal seems to be a simple hot dish that just requires water. It acts almost like a pre-prepared tea that gives way more calories along with the heat-up bonus. Carrots can be eaten straight up and potatoes can be cooked as a standalone food source. The payoff with the more elaborate dishes seems to be that they give superpowered calorie replacement, more than the MRE even :eek:, along with condition restoration like the bark tea, at the expense of making you drowsy, along with having to find the recipe cards and all the ingredients.
I haven't found any of the special recipe cards yet. I don't know what they do for you. A couple of the regular recipes temporarily increase your carry weight. (Since my Cooking was already level 5 when the DLC dropped, I've got all of the normal recipes unlocked.)

I found an empty bunker in Milton, which kinda sucked on the one hand, cause bunkers used to be guaranteed loot motherlodes, but it is more immersive, since it makes finding stocked bunkers more exciting. I just hope I didn't break my Signal Void quest with the bunker bug...
If you accidentally find one of the Signal Void bunkers, you'd know it. They don't look the same. Anyway, I'm pretty sure none of the Signal Void bunkers are on that map.
 
I used the long weekend to get into Stardew Valley a little more, and am about to wrap up my first summer. Every dime I earned from selling things went to buying more seeds, so my farm has expanded so much now that watering consumes most of the day and all of my character's energy. The crop is almost all hot peppers, which is nice because I don't have to continually buy seeds like I did with he parsnips in spring. My routine at the moment is to do the farm stuff in the morning, then in the afternoon go buy two plates of spaghetti (the second one is for the next day so I can do all my work) and go wandering looking for fruits and stuff on the beach to give to people. My character is friends with Shane, Elliot, and Alex (4 hearts) and two hearts for a bunch more people. They're the easiest to find consistently. I took advantage of a rain day to FINALLY explore the mine, and got a few levels in before I was out of food and was risking not having time to get home. I've also just made a furnace and am starting to create bars from ore, but I forget why I'm getting the bars. To make sprinklers, I think?
 
With the bars, you can upgrade your tools at Clint's workshop. Some of the upgrades mean you use less energy doing things, too.
 
I haven't found any of the special recipe cards yet. I don't know what they do for you. A couple of the regular recipes temporarily increase your carry weight. (Since my Cooking was already level 5 when the DLC dropped, I've got all of the normal recipes unlocked.)


If you accidentally find one of the Signal Void bunkers, you'd know it. They don't look the same. Anyway, I'm pretty sure none of the Signal Void bunkers are on that map.
I just realized that there are a bunch of recipes that you can already do, without finding any recipe cards. When I checked the kitchen of the Pleasant Valley farmhouse, I quickly picked up what I thought was one of those "A note left behind" items, but I skipped reading it because I then noticed all the new-looking items on the counters and got excited to see what they all were. Then when I checked my inventory to read the note, thinking it might be connected to the new items, I couldn't seem to find it.

So I was assuming that was a bug, and that it was a list of recipes that you had to find to be able to cook the new dishes. But now I think it was probably just a regular note and you automatically get all the recipes, however, your cooking level has to be up to a certain level to cook certain things. It actually makes more sense that you can already cook some basic things... it would be silly if you couldn't cook anything without finding a recipe card.

I've also noticed that there are way more recipes than I originally thought. You can now find a cooking skillet in addition to the cooking pot and the skillet lets you cook different recipes. You can also make a bunch of different breads and pies, including a peach pie using the canned pinnacle peaches!:yumyum: But aside from all this, you can also make special super-powered custom versions of the regular recipes, using the recipe cards you find all over the place, to make the enhanced dishes that give even more benefits. I'm actually even more excited to start cooking these dishes to see how they work.

The last thing, is that apparently, the update didn't just activate in the saved mission/challenge, it activated game-wide, retroactively, even for existing saves in survival mode, so all the places that you have already looted can be re-looted for the presence of the new items. It seems like the house kitchens are the best places to find these new items... so ... Back To Milton!!:D
 
I'm trying to play Red Dead Redemption 2 but the game really doesn't want me to play it. Combination of game systems keep conspiring to ruin my games. I've already extremely tediously restarted my save from the beginning once after accidentally punching a guy's horse and then being murdered by him (i didn't fight back because I wanted to be his friend).

Now, i have a bounty higher than i can pay because I accidentally mounted an NPC's horse, got a bounty for horse-stealing, shot some lawmen, and then the game autosaved all of that into my save without me being able to do anything about it. Now I just want to restart again but I really don't want to because I already did.

Anyway the game needs to either have a save system that lets me reload when I ruin my save file due to not being familiar with the controls yet, OR game systems that are a bit more forgiving of not quite knowing the controls yet.
 
Status
Not open for further replies.
Back
Top Bottom