"Must have built a Market in all Cities. The cost goes up the more cities there are in the empire. Trade routes other players make to a city with an East India Company will generate an extra 4 Gold for the city owner and the trade route owner gains an additional 2 Gold for the trade route."
- Unique Building - Candi; Replaces the Garden; Must be built in a city on a river or lake; It grants you +2 Faith for every world religion that has at least one follower in the city.
i think it should be updated in the OP that the Candi still has the same 25% increase in Great People production as the regular garden. the current wording makes it sound as if that function has been replaced by the faith thing.
i think it should be updated in the OP that the Candi still has the same 25% increase in Great People production as the regular garden. the current wording makes it sound as if that function has been replaced by the faith thing.
Yes, we've only seen the Statue of Zeus and Temple of Artemis, but you can see the icon for the Mausoleum of Halicarnassus on the tech tree. Therefore, all 3 of the wonders from the Wonders of the Ancient World DLC are in.
New effect - Allows establishing an additional international trade route.
Sailing:
New effect - Allows establishing an additional international trade route.
Penicillin:
New effect - Allows establishing an additional international trade route.
Refrigeration:
New effect - Extends the range of sea trade routes.
Policy tooltips:
Liberty policies:
Adopting Liberty will provide 1 Culture in every city. Unlocks building the Pyramids. Adopting all policies in the Liberty tree will grant a free Great Person of your choice near the Capital.
Citizenship - Tile improvement construction rate increased by 25% and a Worker appears near the Capital.
Piety policies:
Mandate of Heaven - 20% discount on all purchases of religious units and buildings with Faith.
Honor policies:
Warrior Code - +15% Production when training Melee units and a Great General appears outside the Capital. Great Generals are earned 25% faster.
Discipline - +15% combat strength for melee Units which have another military Unit in an adjacent tile.
Professional Army - Gold cost of upgrading Military Units reduced by 33% and construct Barracks, Armories, and Military Academies 50% faster.
My post got deleted? I do think that trade units being able to stack with units from different civs is relevant information. (source) That is something that has not been possible before and makes managing trade routes a whole lot easier.
Some stuff we already know about espionage and policy tree-unique wonders, but also info on cities flipping to other civs.
At -20 unhappiness, cities can begin to abandon your empire in favor of another with a "Preferred Ideology." After looking at each individual city and the cultural pressure exerted by civilizations of that ideology, as well as the distance between your cities and the capitals of those civilizations, cities will begin to flip accordingly.
So you're more likely to lose a city to nearby, high-tourism rivals than far-off, low-tourism rivals.
Lighthouse
+1 Food from Coast and Ocean tiles. +1 Production from Sea Resources worked by this City.
Each Source of Fish worked by this City produces +1 Food.
In the Civil War Scenario, it seems that a CSA Cavalry can withdraw from a melee attack, seemingly once per turn
Spoiler:
In this screenshot, the USA Rifleman (next to Alexandria) attempted to engage the CSA Cavalry, but the Cavalry moved one tile to the left, and the Rifleman moved into its former position....giving the "Note" seen at the top of the screen. (maybe the "reverse" effect of the new Winged Hussar ability to push its enemy back?)
Edit: Fixed, but apparently the Incan Slingshotters have this ability already (pointed out by Seek)
Unsure if this is limited to only CSA Cavalry or what
So it appears that there is all but 1 civ confirmed for the Scramble for Africa scenario. The combatants are:
Europeans:
France - Jules Grevy
Great Britain (England) - Victoria
Germany - Otto von Bismarck
Italy (Rome) - Giuseppe Garibaldi
Portugal - unconfirmed, possibly Maria Pia
Belgium - Leopold II
North Africans:
Ottoman Empire - Abdul Hamid II
Morocco - Hassan I
Egypt - Ismail Pasha
Sub-Saharan Africans:
The Zulu - unconfirmed, probably Cetshwayo
The Boers (The Netherlands) - unconfirmed, probably Paul Kruger
The unknown civ could be Ethiopia or Kingdom of Dahomey (Songhai)
(Thanks to Tsar NicholasII for summing this up in another thread)
La Serenissima:
Cannot gain settlers nor annex cities. Double the normal number of trade routes available. A Merchant of Venice appears after researching Optics. May purchase in puppeted cities.
Merchant of Venice: Replaces the Great Merchant, the Merchant of Venice can purchase City-States outright, bringing them under Venetian control as a Puppet.
Great Galleass: Replaces the Galleass, 3 Movement, Combat 18, Ranged Combat 20. More expensive that the Galleass (Civilopedia says 73, but I think they may be affected by speed?)
according to the leaked screenshots, there's a new ancient era unit called Hand-Axe. i think its a safe guess that this is our "mysterious barbarian axeman unit". its not a Shoshone UU, so probably just a new type of barb, as the unit doesnt show up in the tech tree as it would if it was a new unit available to every civ.
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