Txurce
Deity
I played Greece on Immortal/standard/continents, so as to have an edge while competing for CS in pursuit of a diplomatic victory. I settled in the north and took three SPs in Tradition before moving on to all but two in Patronage and then three more in Rationalism. I decided to take the NC-first route, but managed to put up six mostly mediocre cities that gave me a monopoly on wines and allowed me to seal my borders.
China Songhai and India were on my continent, with Songhai behind the others. India atypically expanded rapidly all game long, but was friendly. Everyone was friendly – even early on when I skated on thin ice with a barely existent military. Once my finances leveled off I began to sign up the local Maritimes (one at a time, three in all), then added the two off-continent after Astronomy. I had enough gold to sign R.A.’s constantly, and they helped a lot until the last batch of six, none of which put me closer to Globalization. (I didn’t use the one-turn research exploit.) I was friends with every civ on the map all game long, although I only gave Open Borders to those offshore, and mostly got 300g for my wine.
Although I had plenty of gold all game along with the Greek and Patronage advantages, the other civs made me pay regularly to regain my Maritimes, as they periodically paid to break my alliances. No one ever complained about my bribing their alliances until once at the very end.
The four civs in the other continent fought constantly, eventually killing England. Songhai and China fought an early war where China took a city, and that was it. However, Songhai and particularly India (who built the Manhattan Project) started attacking CS. India apologized for attacking Singapore (mine), then backed off several turns later, even though the war was going pretty well.
Later India attacked Stockholm (also mine). It was on a peninsula, and I managed to block passage. After many turns India culture-bombed the tile I was on – nice, huh? I was shifted to the CS capital… and then I paid 50g for Open Borders and blocked him for the rest of the game.
By the time I built the UN, no one had built Apollo, and the later-game wars were cranking up. France, who was first in gold, had been trading Ragusa with me, and unknown to me taken another Maritime. The turn before the vote I bought every independent CS. The AI ordered after me, with France complaining then outbidding me for one, while China outbid me for another. Final result: 13 votes out of 15 possible on turn 263 (1765).
I enjoyed the modded game a lot, and attribute the unearthly total peace to my starting location and a little luck as much as I do to the mod. Should someone have come after me (blocking Ghandi in Stockholm aside)? Probably not, because I was near the bottom in pop, army, and score… but my units were always balanced and upgraded.
I don’t know to what degree the competition for the CS was influenced by the mod. I would propose that, if possible, CS be wooed not just with gold but with defensive pacts – and that the human be allowed to bargain with the AI for peace regarding a CS that the AI is fighting. This happens occasionally, but not all the time.
With regard to compatibility with other mods, it's possible that Thal's mods still nerf CS gold deals in favor of buffing quests. If so, this may throw off what both of you are intending.
EDIT: I didn't use any other mods in this game.
I'm looking forward to further changes, and to playing it again.
China Songhai and India were on my continent, with Songhai behind the others. India atypically expanded rapidly all game long, but was friendly. Everyone was friendly – even early on when I skated on thin ice with a barely existent military. Once my finances leveled off I began to sign up the local Maritimes (one at a time, three in all), then added the two off-continent after Astronomy. I had enough gold to sign R.A.’s constantly, and they helped a lot until the last batch of six, none of which put me closer to Globalization. (I didn’t use the one-turn research exploit.) I was friends with every civ on the map all game long, although I only gave Open Borders to those offshore, and mostly got 300g for my wine.
Although I had plenty of gold all game along with the Greek and Patronage advantages, the other civs made me pay regularly to regain my Maritimes, as they periodically paid to break my alliances. No one ever complained about my bribing their alliances until once at the very end.
The four civs in the other continent fought constantly, eventually killing England. Songhai and China fought an early war where China took a city, and that was it. However, Songhai and particularly India (who built the Manhattan Project) started attacking CS. India apologized for attacking Singapore (mine), then backed off several turns later, even though the war was going pretty well.
Later India attacked Stockholm (also mine). It was on a peninsula, and I managed to block passage. After many turns India culture-bombed the tile I was on – nice, huh? I was shifted to the CS capital… and then I paid 50g for Open Borders and blocked him for the rest of the game.
By the time I built the UN, no one had built Apollo, and the later-game wars were cranking up. France, who was first in gold, had been trading Ragusa with me, and unknown to me taken another Maritime. The turn before the vote I bought every independent CS. The AI ordered after me, with France complaining then outbidding me for one, while China outbid me for another. Final result: 13 votes out of 15 possible on turn 263 (1765).
I enjoyed the modded game a lot, and attribute the unearthly total peace to my starting location and a little luck as much as I do to the mod. Should someone have come after me (blocking Ghandi in Stockholm aside)? Probably not, because I was near the bottom in pop, army, and score… but my units were always balanced and upgraded.
I don’t know to what degree the competition for the CS was influenced by the mod. I would propose that, if possible, CS be wooed not just with gold but with defensive pacts – and that the human be allowed to bargain with the AI for peace regarding a CS that the AI is fighting. This happens occasionally, but not all the time.
With regard to compatibility with other mods, it's possible that Thal's mods still nerf CS gold deals in favor of buffing quests. If so, this may throw off what both of you are intending.
EDIT: I didn't use any other mods in this game.
I'm looking forward to further changes, and to playing it again.