What Would Gandhi Do? - AI Rebalancing Mod

Civ really needs a mechanic like Europa Universalis where provinces are only occupied when you take them by force and you have to sign a peace treaty to get them legally. This is so much more immersive and fun that I'm really surprised that I haven't found it in any other games so far. Basically, the winner of the war gets to see that he won in a peace treaty (he gets some of the cities he took) while the loser still has very significant bargaining chips.

Of course, it should have some failsaves: When you occupy a city for a certain amount of time, a "might makes right" should be possible but with negative temporary diplo modifiers with other civs. You should be able to fully annex another civ when you completely occupy them but this should incur a very heavy diplomatic penalty. While a city is occupied it should create war weariness.

There are exceptions, but on the whole the AI approach of giving away cities in exchange for survival usually results in a permanently crippled civ that is eventually eliminated. From that pov, the AI should offer gold, gpt and resources, but not land.

I've also always liked some sort of war weariness in Civ, and miss its total absence in Civ 5. Locating the WW in occupied cities is immersive and makes sense, although the current system (which includes unhappiness even in burning cities) does something similar. A meaningful penalty here effectively weakens the winner's hand in both waging continued war and acquiring a totally one-sided peace treaty.

In considering changes like the ones you mentioned, I would try to keep in mind that they not overly complicate Civ's traditional emphasis on large-scale conquest. Too heavy a diplomatic penalty for conquest could take away from the fun factor.
 
im about to try this out, just wanna know what the diplomacys like in terms of how many wars are there and how easy it is to be friends with other civs, as in the base game right now ive found it a little dull, everybodys friends with me except 2 civs who hate me, and the annoying thing is it stays this way the entire game, they just keep those reaosons on the diplo screen forever, makes diploamcay and game in general a bit boring as if youre at war with someone at the start your at war with them for the duration of the game, also think their could possibly be more backstabbing in cases of 2 civs friendly and then annoys them by for example demadning that they not settle near you or demanding money.

one last thing thats quite irritating at the moment when youve got a declaration of friendship with civs and you forget to sell/trade your surplus luxury resource, you get civs asking for it for FREE!, i tell them where to go and you get a negative with them on the dpilomacy, which is stupid. and if i do te same to them i get denied with no repurcussions whatsoever.
 
Turn 178 - Biased research agreement offered by Nobu. I would've accepted and given him 50 gold had he not asked for open borders. I have a suspicion that open borders allows the AI to gauge your military and declare war, like what happened with Khan

Turn 184 - I declare war on Ragusa. Genghis notes this and tells me to back off. I give him the finger.

Turn 186 - I watch a lot of back and forth between Japan and Mongolia. Both are bribing one or two city states in and out of alliances. So the AI appears to be competing for their favour.

Turn 190 - Genghis denounces me and I return in kind

Turn 198 - I begin attacking Kualar Lumpar, which is close to Genghis' borders. He sees this as a threat, to which I reply I have no intention of declaring on him. Incidently the same turn, he begins withdrawing his gurantee to protect two city states. It looks like he's reevaluating his strategy.

Turn 200 - Nobu offers me a equal research pact. I accept.

Turn 203 - Killing K Lumpar wins me the favour of Helsinki. Genghis has about 2 city states left who he is allied with

Turn 204 - Dublin is destroyed in a far off land, leading to what presumably is a civ denouncing the other civ that did the dirty deed

Turn 210 - Japan dials me up asking me to denounce Persia. I accept.

Turn 212 - All hell breaks loose again. Persia denounces me, Mongol declares war and in a far away land, the Ottomans loose their capital (!)

Turn 213 - Persia declared war on me. For a laugh (and 40 gold) I get Japan to declare on Persia. That'll definately keep them busy.

Turn 214 - Russia turns up on my borders with a caravel, giving Mongolia a trading partner (research agreement)

Turn 219 - Oda trolls Mongolia by denouncing them

Turn 220 - China turns up. They're neutral... AND MUCH MUCH MORE.

Summary of world politics:

Wu Zetain -
Neutral
As typical of China, runaway AI of this game (7 or so social policies, wonders out the wazoo, 12 cities)
Denounced Russia
Is the person who stomped all over Turkey (She has their capital) and has a scary amount of troops (No 1. in demographics)

Genghis -
Oh ho, Hostile, so very hostile (WAR)
- Asked me to stop attacking a city state and ignored them
- Destroyed city states under their protection
- Nations at war with each other (and this time he's very unwilling to negotiate peace)
- I denounced them
- They denounced me
Allied with Genoa
Allied with Monaco

Nobunaga -
Friendly
HAS A BOATLOAD OF CITIES (8!). Kinda expected, I remember what Oda was like post-patch
+ We've denounced the same leaders
+ We have a pact of friendship
Allied with Florence
Allied with Rio De Janerio

Catherine
Friendly
+ Desires friendly relations
Denounced China

Darius
Likely to be hostile if there is peace after this (WAR)
- I denounced them
- They denounced me
- Nations at war with each other (also unwilling to negotiate peace)

General points (From this game and others):

- I am finding the AI a much more difficult customer to play against when they have increased production on higher levels. That and their increased emphasis on befriending city states can make them pretty difficult to war against. If you're not planning on having a CS diplomacy focus, be prepared to untangle the web of diplomacy that is bound to unfold.
- In terms of policy choices, the AI are making some pretty good ones. Though it is partially due to AI flavour (e.g. pretty obvious that Genghis would go for honour) and lack of choice early game (A lot of them are using tradition), I'm seeing some rarer choices (I spotted China with Patronage and Rationalism, whereas usually the AI spams Piety enmasse).
- AI IS better at mounting wars. They're still lacking an understanding of siege in my opinion, I don't see nearly enough siege. However the sheer concentration of units post invasion make them much more challenging
 
Good feedback, especially about stuff that is NOT working. I am going to take this all into account, and by tomorrow night I should have an alpha version 2 out. This playtesting from you guys and myself is showing me that my tweaks have some very clear effects, and others that need fine tuning. I also plan on trying to fix a few of the schizo AI things that we currently have access to. Thank you again for helping me, all with playtesting and comments. I am taking them all to heart.
 
Good feedback, especially about stuff that is NOT working. I am going to take this all into account, and by tomorrow night I should have an alpha version 2 out. This playtesting from you guys and myself is showing me that my tweaks have some very clear effects, and others that need fine tuning. I also plan on trying to fix a few of the schizo AI things that we currently have access to. Thank you again for helping me, all with playtesting and comments. I am taking them all to heart.

Would you like me to abandon the last game and playtest the new version when avaliable?
 
I would keep going with that game first. Lategame playtesting is usually what I get the least amount of, so it is actually most important to me.
 
I would keep going with that game first. Lategame playtesting is usually what I get the least amount of, so it is actually most important to me.

Ok will do.

Will add version no. that I'm playtesting in posts
 
I'm late into a third game with the mod, slowing down only because of the increasing late-game freezes I've had. I played America and wound up with such a strong defensive position that I stayed at six and didn't declare war on anyone. As has been the case, the re is increased competition for CS all game long, and it grows stronger during wars, meaning that there is a lot of alliance turnover late game.

Playing at Immortal everything moves faster, and in this game neighboring Egypt and off-shore Greece declared war on me in 1665 as part of the late-game aggressive phase. Egypt's issue with me was my game-long Friendship with Songhai, who denounced them early on, augmented by my bailing out on an agreement to go to war. The latter also hurt me with Germany. I also noticed that everyone gave me less this game for my cotton monopoly, but am unsure why, as I think it preceded the non-DOW.

Having said all this, it is very easy to avoid war up until this stage, and even here could have been avoided by keeping out of all international groupings... although not being a friend of Songhai may have led to war with them.

In terms of tech, while the AI tends to build the Manhattan Project early, i have found my tech pace to be on a par with them - in this game, ahead. This seems to be a buff compared to the vanilla game.
 
I had a strange thing - bug(?):

I have war with civs and they come and declare on me, while having the war!
 
Turn 223 - Stole territory from Genghis using a Great Artist, prompting him to tell me I'm a dickhead.

Turn 224 - Signed research agreement with Russia

Turn 226 - Belgrade conquered. Well. Shite. I ring around to see who it was and surprisingly it was Catherine, who not only has Belgrade but Dublin. This may explain why China is so royally wound up about Russia.

Turn 228 - Japan denounces Russia

Turn 229 - Someone I haven't met yet denounces Russia. It might be the Ottomans.

Turn 231 - Oda offers me a research pact (He has 1915 gold!). I accept.

Turn 239 - Persia, after much consideration and virtually no contact with my units at all, offers me a peace pact
biased in my favour. I accept.

On the same turn Genghis is finally willing to claim peace. He gives me 1975 gold and marble.

Wu Zetain
Friendly
+ Desires friendly relations
As typical of China, runaway AI of this game
Denounced Russia
Is the person who stomped all over Turkey (She has their capital) and has a scary amount of troops (No 1.
in demographics)

Genghis
Has a dartboard of my face in his palace (Hostile)
- Asked me to stop attacking a city state and ignored them
- Destroyed city states under their protection
- Gone to war in the past (and this time he's very unwilling to negotiate peace)
- I denounced them
- They denounced me
- Apparently I'm a warmongering menace
- Made a declaration of friendship with one of their enemies
- Stole lands belonging to them with a culture bomb
- Covet lands I own
Allied with Genoa
Allied with Monaco

Nobunaga
Friendly
+ We've denounced the same leaders
+ We have a pact of friendship
Denounced Persia, Russia and Mongolia
Allied with Florence
Allied with Rio De Janerio
At war with Persia

Catherine

Friendly
+ Desires friendly relations
Denounced China and Japan

Darius
Guarded
- I denounced them
- They denounced me
- Been at war in the past
- Apparently I'm a warmongering menace
Still at war with Japan (Trolled)

General observations

- Genghis is turtling like nothing else. Spamming wonders, spamming honour branch. Whatever his Grand Strategy might be, he's certainly putting up a good fight.
- Russia looks set for conflict with China. I haven't seen their lands but I expect it'll get ugly
- The AI still aren't making very good decisions in Peace Treaties. Genghis and I were at a stalemate where I couldn't enter his lands due to the insane defensive bonuses he gets and couldn't enter mine because he kept running into my units positioned on forts and yet HE gives me all of that gold. On top of that he could've spent some of that gold on more troops.
He is still in the best position to wipe the floor with me. AIs need to be able to recognise and properly evaluate costs of peace treaty in relation to events that transpire in war. The fact that Persia is willing to make peace after virtually no conflict as well as giving me his resources shows how much the AI gives a crap about their belongings. This sort of behaviour will let warmongers win, especially if I crank up the order branch.
- City states are slowly being forgotten, especially when they get dragged into wars. Not only that but CS' in alliance with one civ that recently made peace with a third party are still automatically at war with the third party. They need to actively seek peace and bargin with the player. At the moment because of the perpetuating war, I can now take Genoa and Monaco if I please, and don't have to worry about getting DoW'd by Genghis.
 
- City states are slowly being forgotten, especially when they get dragged into wars. Not only that but CS' in alliance with one civ that recently made peace with a third party are still automatically at war with the third party. They need to actively seek peace and bargin with the player. At the moment because of the perpetuating war, I can now take Genoa and Monaco if I please, and don't have to worry about getting DoW'd by Genghis.

I'm having the opposite experience with competition over CS during wars, and wonder if the difference is due to the AI having more gold on Immortal.
 
- The AI still aren't making very good decisions in Peace Treaties. Genghis and I were at a stalemate where I couldn't enter his lands due to the insane defensive bonuses he gets and couldn't enter mine because he kept running into my units positioned on forts and yet HE gives me all of that gold. On top of that he could've spent some of that gold on more troops.
He is still in the best position to wipe the floor with me. AIs need to be able to recognise and properly evaluate costs of peace treaty in relation to events that transpire in war. The fact that Persia is willing to make peace after virtually no conflict as well as giving me his resources shows how much the AI gives a crap about their belongings. This sort of behaviour will let warmongers win, especially if I crank up the order branch.
- City states are slowly being forgotten, especially when they get dragged into wars. Not only that but CS' in alliance with one civ that recently made peace with a third party are still automatically at war with the third party. They need to actively seek peace and bargin with the player. At the moment because of the perpetuating war, I can now take Genoa and Monaco if I please, and don't have to worry about getting DoW'd by Genghis.

The Peace Treaty thing I cannot for the life of me figure out how to fix properly. Whatever behind the scenes calculating they programmed into the game for this is, it is an ugly mess.

City states are working a bit better than before with this, though sometimes the AI will make decisions that seem illogical. Usually a turn or two after a peace treaty between major parties, all other majors with peace with the CSes. As for forgetting the CSes, right now I have it so the AI will let them fall off if they really need the funds for war purposes. My thought is that the AI is much better at rebuying a CS than it is at reconquering a city.


Speaking of, has anyone noticed if the AI is any better/worse at city capturing as far as force size, arrangement, etc?
 
Is this compatible with Thal's balance mods and City-State Diplomacy mod?

Should work with both theoretically. Where issues may occur is with policies. Both those mods do some tweaking to policies, so it could certainly be related to that.
 
The Peace Treaty thing I cannot for the life of me figure out how to fix properly. Whatever behind the scenes calculating they programmed into the game for this is, it is an ugly mess.

City states are working a bit better than before with this, though sometimes the AI will make decisions that seem illogical. Usually a turn or two after a peace treaty between major parties, all other majors with peace with the CSes. As for forgetting the CSes, right now I have it so the AI will let them fall off if they really need the funds for war purposes. My thought is that the AI is much better at rebuying a CS than it is at reconquering a city.


Speaking of, has anyone noticed if the AI is any better/worse at city capturing as far as force size, arrangement, etc?

My point was, the CSes are dealt with by the human player on a on call basis, and that alliances, though they drag CSes into war, they don't drag them back into peace. For a warmonger like me, this is a perfect thing to exploit, as the CSes never bother to negotiate on behalf of their own selves, and the major civs forget to include peace with them as a condition of peace treaties. Basically, open house for players who want more land
 
Turn 240 - Here's something that surprised me. A CS with a GG. Apparently he had been fighting me so much he actually
produced one.

Turn 242 - Make a research deal with China, as well as giving them open borders.

Turn 245 - Came across a really weird bug. I'm attacking one of the CSes and for some reason even though I had it surrounded
with cannons I couldn't aim for one of his pikemen. I accidently move click on it with one of the un-set up cannons and...
well it glitched. The cannon moved into the same tile as the enemy pikeman. On the next turn the pikeman attacked one of my
other nearby pikemen and killed it, moving into that space. Managed to kill it with musketmen on the next turn. All in all,
very unusual.

Turn 246 - Took Genoa. As a result, is no longer allied with GK.

Turn 247 - Oh look, surprise, surprise. Japan, my long term ally has denounced me.

I'm not going to continue this segment for now. I'll explain why in general observations.


All leaders -

- Your friends found reason to denounce you

Wu Zetain -
Friendly
+ Desires friendly relations
As typical of China, runaway AI of this game
Denounced Russia
Is the person who stomped all over Turkey (She has their capital) and has a scary amount of troops (No 1.
in demographics)

Genghis -
Has a dartboard of my face in his palace (Hostile)
- Asked me to stop attacking a city state and ignored them
- Destroyed city states under their protection
- Gone to war in the past (and this time he's very unwilling to negotiate peace)
- I denounced them
- They denounced me
- Apparently I'm a warmongering menace
- Made a declaration of friendship with one of their enemies
- Stole lands belonging to them with a culture bomb
- Covet lands I own
Allied with Genoa
Allied with Monaco

Nobunaga -
Friendly (yet has denounced me. Derp)
HAS A BOATLOAD OF CITIES (8!). Kinda expected, I remember what Oda was like post-patch
+ We've denounced the same leaders
+ We have a pact of friendship
Denounced Persia, Russia and Mongolia
Allied with Florence
Allied with Rio De Janerio
At war with Persia

Catherine
Hostile
+ Desires friendly relations
- Believes I'm a warmongering menace
Denounced China and Japan

Darius
Guarded
- I denounced them
- They denounced me
- Been at war in the past
- Apparently I'm a warmongering menace
Made peace with Japan at some point

General observations:

- I'm getting sick to death of this AI whenever it goes into late-game phase.

Here is why. Why do people find this game less fun at the moment than CiV? Because at some goddamn point, no matter what point you're at or how well you managed your relations, when you trip a certain threshold with the AI... BAM... Borg collectivity engages and they all want you dead or removed from the game. With humans this is a lot more subtle. There will be more open relations, more wars, more everything in a big game vs humans. But the AI in the way it turns on you is so blatently contrived and childish that you can't help but laugh and facepalm.

All of a sudden you're not playing a Civ game. You're not making clever deals in order to trick the AI or embargoing third parties so you can make head-way. Hell, why not just get rid of the Diplomacy menu and just have everyone at war with you
if that's the way CiV is going to treat you. Because frankly that's how things are at the moment.

I'm sorry but I am not accepting (- Your friends found reason to denounce you) as a legitimate feature of this game. It is contrived, unfair and it creates a pointless articifical handicap that no player would enjoy except for those who prefer
'Always War'. Why the hell should the other AI's care that I'm stomping all over CSes that they're not even involved with? In fact, THEY declared on ME! So as soon as I get some sort of upper hand, the AI immediately calls me out for it? How is that even fun?

It's not clever, it's not fun, in fact, it's a backwards step in the AI. It's reminiscient of Skirmish AI that you'd find in old RTS games.

Let's give an example. Anyone here played C&C Red Alert? If you played skirmishes in that you'd know that most games were free for alls. In an 8 player game for example, you could attack everyone and anyone, and the AI did the same, they attacked everyone and never allied...

Which is a lie by the way. The AI in Red Alert didn't start out as allies. However, once a computer player or two was eliminated from the game, THEN they would form what I can only assume was an ad-hoc NATO and then went for you and you alone, creating
bizzare situations where you were holding off 6 enemy armies at once.

The threshold I obviously tripped here was the 'Killing more than a few CSes threshold. So, hang on a minute, Russia has killed two. Yes admittedly I've killed off the most (3), but it's just ridiculous that I get flak for it when I was just getting rid of the thorns in my side. And the message of all things comes from my longest term trade partner, Nobunaga, which is just a slap in the face.

This isn't the only game I've had something like this happen before. I had a game recently (without this mod) where I played as Alexander and monopolised all the CSes and was pretty close to culture. There was peace all game and then suddenly they all declare on me. This was legitimate, I have to admit the AI knew I was going for culture and rightly wanted me gone. However, there's just something about the way ( - Your friends found reason to denounce you) is worded that pisses me off. Why not just say (We would rather win the game thanks). The AI used to use those exact words in Civ4 when they were holding off a tech from you so you couldn't get an advantage in the space race, but it didn't necessarily mean that all embassies were closed to you (other AIs were still willing to trade), nor did it mean the enemy AI that was withholding the tech from you hated you (indeed they were still willing to trade other things such as gold).

But this is not good. Why? I'm going to use that word again, that word that you see often chucked around threads in general discussion. It is the immersion factor. In a game where you're partly making deals with the world, they should have more reasonable and logical approaches to you.

Now don't get me wrong, if I were playing a CiV terminator edition where all my opponents were sentient AI and I was to roleplay the only human alive that had to get an advantage before Skynet came online, unified them all and got them to invade me and seek my elimination from their perfect AI world, that would make sense for this current version of the game.

But this is not a Terminator movie gone huge. This is not AI War: Fleet Command . This is meant to be Civilisation. Fans to a certain extent should be allowed to roleplay. Victory is the icing on the cake, it is the journey that matters.

In conclusion, the diplomacy is too much of 'Do nothing and you'll be screwed. Do something consistently and you'll be screwed' This does not maketh a good game. I would be able to accept it IF I actually went out of my way to declare war on Mongolia. That would be a good reason for the AI to be afraid of me. But no. Alas, rather than Mongolia alone being vilified, I am thrown into the same camp. Without any prior warning from who I assumed to be my closest Ally all bloody game.

- With that off my chests, I have a few suggestions:

1. There needs to be more incentive to form agreements with the AI. It shouldn't be a case of the AI wanting to turn the tap of friendship on and off repeatedly for the sake of it, and growing timid just because their friend of one billion years suddenly cherry tapped a tiny nation that they actually don't give a crap about. I don't want AIs with 'cold war' personalities, sure, throwing some into the mix who have 'backstabbing slut' or 'impossible and immovable in diplomacy' personalities is fine, just don't have all of them adopt the same crazy paranoid demenour every time the human player so much as breathes.

1a. On top of this it you should be capable of forming relationships as well as souring them. For example, let the AIs see positivity in things such as having open borders with the player, having research agreements, trading resources, giving tribute and gifting the AI with something it needs at that time. And let the player SEE these things in the diplomacy screen, so it gives them more incentive to stay allied. At the moment there's too many things you can do to annoy an AI; this needs to be balanced out with more friendly options.

1b: With this in mind, the logical progression of a pact of friendship should be one due to the benevolent actions one civ has taken towards another, rather than it being the other way round. At the moment, the AI are like children in a nursery saying 'I like you, let's be friends' at the drop of a hat, rather than befriending someone on a mutual basis. AIs should earn each other's trust as well as you being able to earn theirs and vice versa.

Without this idea, the game literally becomes Civilisation 5: Everyone is Montezuma edition

If you manage to do this Sneaks (or if anyone else manages to figure out the AI) I will chisle a statue of marble of your likeness using my teeth and my manly soul and place it somewhere on Stonehenge as a testament to your genius.

For the meantime I will continue to play test your mod.
 
Something I've noticed as I start my fourth game with this mod is that if you befriend your neighbor early on, he will not attack, no matter how defenseless you are. In this game I was able to take advantage of being in the north, then befriending the civ separating me from the other two. While this was a strategic decision, how long I was able to play with one spearman got a little ridiculous.
 
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