Wants: Just a view and nothing necessarily exactly as in Civ4.
- International trade, maybe in form of trading agreements (open borders and city connection - land or sea - necessary).
- Health would be nice (a local city mechanism, making city placement more important. Maybe with some trading options - national or international)
- Airports and *limited* airlifts
Don't wants:
- Vassals; not needed, as puppets are the new game mechanism that took their place. Vassals where nice in Civ4, but there was no negative effect associated with them, just positives (They gave additional happinesses *and* their resources. CiV Puppets are more interesting, in my view.
- Corporations; They were a possibility to use surplus resources. No need for them in CiV (Only iron gets obsolete and bonus resources have no quantity at present. Luxury resources can be traded.)
- Random events. Meh. I mostly ignored them.
- Map trading; I like the necessity to do the exploring myself. *Maybe*, if the map trading would just be limited to small maps, comparable to what gets revealed through ancient ruins.
- Colonies; I simply was annoyed by them and never used them.
Undecided:
- UN-Resolutions; Interesting in principle, but not so great in Civ4. Enforcing civics? Meh. Open borders where nice, but only banning nukes was a "must have". So, if the the CiV devs would continue their great job, they have done so far by introducing new concepts, they even could find interesting an useful resolutions for CiV. (e.g. trade sanctions against warmongers could be interesting.)
- International trade, maybe in form of trading agreements (open borders and city connection - land or sea - necessary).
- Health would be nice (a local city mechanism, making city placement more important. Maybe with some trading options - national or international)
- Airports and *limited* airlifts
Don't wants:
- Vassals; not needed, as puppets are the new game mechanism that took their place. Vassals where nice in Civ4, but there was no negative effect associated with them, just positives (They gave additional happinesses *and* their resources. CiV Puppets are more interesting, in my view.
- Corporations; They were a possibility to use surplus resources. No need for them in CiV (Only iron gets obsolete and bonus resources have no quantity at present. Luxury resources can be traded.)
- Random events. Meh. I mostly ignored them.
- Map trading; I like the necessity to do the exploring myself. *Maybe*, if the map trading would just be limited to small maps, comparable to what gets revealed through ancient ruins.
- Colonies; I simply was annoyed by them and never used them.
Undecided:
- UN-Resolutions; Interesting in principle, but not so great in Civ4. Enforcing civics? Meh. Open borders where nice, but only banning nukes was a "must have". So, if the the CiV devs would continue their great job, they have done so far by introducing new concepts, they even could find interesting an useful resolutions for CiV. (e.g. trade sanctions against warmongers could be interesting.)