They could be voluntarily broken, but this would generally only happen if the geopolitical situation changed, which is entirely appropriate. If you had and maintained a good relationship, this would rarely happen, and if it did, it was no big deal... the civ was still your friend. City-States are never your friends... they have to be continually bribed to remain your allies, and anyone who pays more can win their loyalty at any time... and if the AI's were smart, they could get them to declare war on you and instantly destroy all the influence you've built up.Those could be voluntarily broken, though, no? Voluntary vassals (as opposed to capitulation) were very much analogous to City-States.
I guess I don't understand the desire for map trading. One of the greatest elements of Civ5 is exploration. Getting your scout(s) out, navigating the terrain, is not only crucial but fun as well. Same thing later with Caravels.
I guess I don't understand the desire for map trading. One of the greatest elements of Civ5 is exploration. Getting your scout(s) out, navigating the terrain, is not only crucial but fun as well. Same thing later with Caravels.
I guess I don't understand the desire for map trading. One of the greatest elements of Civ5 is exploration. Getting your scout(s) out, navigating the terrain, is not only crucial but fun as well. Same thing later with Caravels.
So my suggestion is to allow 2 types of maps to be trade-able
Classical/Medieval era allows the trade of topographical maps showing general topography of their explored areas. So you will see features like mountains, plains, hills, natural wonders (this will count as you finding them), but not cities or who is near them, though I suppose you can guess it, or resources/luxuries location. This will also be a nice incentive to explore.
Maps will be tagged with number of natural wonders in it you haven't discovered yet and you can trade those for more. Similarly the AI will ask for more to trade you their maps with wonders.
Renaissance Era allows the AI to trade you a more detailed version that shows their cities and resources as well as city states, but you will need to send an 'embassy' to meet those CS. revealing them on the map will not count (I believe this is similar to how satellites work) ; if you haven't traded any maps to this point, you will need to trade the topographical maps first, then the detailed version.
Furthermore, while any AI can trade their combined 'world view' of their topographical maps, they can only trade you the detailed maps from their own cultural line of sight. So no more exploiting that 1 uber trade where you trade 1 map to show you the entire world in its full detial.
And both civs will need 'Astronomy' tech to trade the more detailed maps.
After this point, satellites should be a modern era 'top off' to reveal bits of fog on the ocean or the territory of your hated enemy who refused to trade you their map or that large super empire who you didn't want to shell out 2k gold for.
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I completely agree.
Exploration is always fun. Not only would map trading ruin aspects of the game on singleplayer, on Multiplayer it could become simply terrible again.
Perhaps Google Earth with Historical maps might give you some fun to play with(?)
Definitely worth to check out --> http://rumsey.geogarage.com/
Love the look of Scandinavia 1794 map.
What about in a similar way to how Research agreements have replaced tech trading, have exploration agreements instead of map trading? Each party pays a set ammount of gold, and then for 30 turns random tiles that the other person has explored that are adjacent to known tiles get revealed
I would also like to be able to zoom out far enough to see the whoole world. Basically the way google earth is. This doesn't affect game play at all, so I can do without this but it's still a nice feature. It just makes the game feel more real, like you are actually playing on a planet. The way it is now it's. Almost like the world is flat.