What would you change?

Nikis-Knight said:
Minor suggestion--Lanun should use Parrots instead of Hawks like the Balseraphs do.

Heh, that's a good idea.

I'd prefer an Albatross, though - just for the civilopedia entry.

Spoiler :

"Albatross! Albatross! Albatross!"
"Two choc-ices please."
"I haven't got choc-ices. I only got the albatross. Albatross!"
"What flavour is it?"
"It's a bird, innit. It's a bloody sea bird . .. it's not any bloody flavour. Albatross!"
"Do you get wafers with it?"
"Course you don't get bloody wafers with it. Albatross!"
"How much is it?"
"Ninepence."
"I'll have two please."
 
I wish all those techno-remix songs would get removed... not very fantasy-esque at all. Completely breaks the mood of the game when one comes on.
 
The Civilopedia Entries for the Leaders and frequently for other things often have stories instead of straight up descriptions of the leaders.

They are well written, as stories I have no problem with them, but they miss the point of the civilopedia, I am not one in any sort of usual case to say don't write stories and before I left the Civ3 stories forum here for the Apolyton one I made a big fuss about how here they had more of a tendency to do a sort of SG list of events with illustrations rather than anything with literary value and I left the NES section of the forum altogether because they just don't even care about stories anymore.

But in this case I would rather see a sort of straight overview of who the leader/hero/whatever is, leaving any sort of storytelling or story-imagining to the player rather than the sort of epic story detailing a brief time in their life that sheds some light on their character. Its kinda a fine line and allow me to make it clear with examples:

Keelyn's life story/description is PERFECT.

Until I saw the DESIGN: Civilizations thread I didn't have any idea what was up with Sabatheil or the Bannor at all and I was sitting at the Civilopedia trying to figure that out for way too long last night. (If I'm totally talking out of my ass and there is no entry for Sabatheil yet then I'm sorry, I can't quite remember, and to be fair I could have checked the entry for the Bannor and I didn't)

There was some pair of leaders, they were elves and they were chicks and their story was about something with them alternating rule of six months. I don't mean any offense to whoever wrote that story, like I said all of the writing is of good quality, but for the purposes of a civilopedia entry, seriously, no.

Right with its ass on that fine line is the story for Charadon (the one with the wolves). I get it, I see what sort of guy he is, what motivates him, the civilopedia entry conveys to me an understanding of who he is, and that is the purpose. It is excellent.

Seriously, I'm not trying to offend anybody.

<3
 
TheJopa said:
I would like song for the runes "the people are the heroes" from vanilla removed... Or it plays too often IMO.

Are you kidding? That song is great!
 
It's from John Adam's minimalistic opera Nixon in China, written in 1988. I also like it, but I'm not sure it suitable for FFH's atmosphere, at least not when you have addopted a religion.
 
If all civilization-specific units and heroes had a note in the civilopedia stating which civ they belong to, that'd help new players. I remember being very confused concerning the availability of certain heroes, when I was familiarising myself with the mod.
 
Sureshot said:
the "elven chicks" stories are wicked, i think they show what type of people they were quite well

After reading them again I got the feeling that maybe when I read it the first tme I maybe didn't get it. But while that might be a bad example, in the place of that example I'll give the one dwarf guy who's story was about him being captured by perpentach, other than the fact that he disliked perpie it didn't really say much about him, in fact other than references made to him being useful as a ransom I don't think it even discussed his rank in his nation. My complaint wasn't against all of the stories and they are all written well but some of them (IMHO) don't convey the idea of the leader as much as they should and as much as others do.

As far as my inability to read the stories about the elf chicks I will blame the evil elf chick's chest for that. I don't know if its worse to admit illiteracy or to admit being so distracted by a drawn sort of chestal area....
 
well i liked the beeri story too heh

though maybe if after those stories there were short descriptions of the leaders too. would actually be nice if that was how all units/etc. were done too (some units have descriptions of what they do, wihle others only have stories.. would be nice to have both)
 
I'd like to reiterate the idea that Raiders should apply to horse units -- perhaps exclusively horse units. It's crazy that Hippus have raiders but it doesn't apply to horses...
 
and that they have aggressive and mounted dont get that promotion bonus either :(

i love the idea of hippus and playing a mounted line game but all the mounted units before national just arent worth getting (crippled in everyway imaginable, weakened strength, no bonus promotions from traits, greatly shortened promotion list options, heavy costed techs, heavy requirements, and the recon class can do everything more capably except pillage, comes earlier with cheaper techs, and gets defensive bonuses, invisibility, and the list goes on and on)
 
Now now, this isn't for gameplay issues. :rolleyes:

I like the way things are with most of the civilopedia entries. The leader entries tell an informative story, while the actual civilization entry gives a more detailed account of the Civs and their leaders.
 
I just won a Hippus game, and I don't think I built a melee past axemen, and no recon past hunters, and only a couple archers. The only problem I had was thinking that Wind Knights needed Mithril when they didn't (pedia error). Maybe it wouldn't be possible with other civs or maybe even multiplayer, but in a crowded map on monarch, Hippus can very effectively utilze raiders/brigands.
 
hmm.. im curious as to what difficulty you were playing on, because never (like never ever) have brigands been at all useful for me when fighting enemies with equal tier units. brigands didnt even work against drown or axemen to be honest.

once you get to national units things can turn around, but i hardly think thats how its supposed to be, and thats a very very long wait because of the tech costs involved.
 
Monarch. Gave a few raiders withdrawl and drill, used them first, either they won and leveled up, or lost and probably kept them anyway, and the stronger ones got the exp.
It wasn't a conquest victory, I only took out two civs and bloodied another and cleared a terra full of barbs.
Admittedly I had a great capital.
Actually, I won a ToM victory, but that's another debate ;)
 
raiders might be alright if ais built archers, but they spam hunters (intelligently so, since theyre so mulitpurpose its foolish not to use them), so ive yet to see a raider do much, and by the time you get brigands theyre completely useless (unless youre a tech powerhouse, but then you couldvt won much earlier with rangers)
 
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