Hail
Satan's minion
atk = attack
def = defense
hp = hitpoints
dmg = damage (or firepower)
please note that defense and armor are not the same thing. the defense is how well is a unit at defending and armor how is how well is it armored (in other words if damage <= armor then the defending unit does not receive any damage).
only fighting parameters are considered (movement, upkeep, etc. are beyond the scope of this thread).
the choices are:
1) atk = def = hp (civ4 style: dmg is a linear function of atk=def=hp)
2) atk,def,hp (civ3 style: dmg = 1 barpoint per hit)
3) atk,dmg,def,hp (civ2 style)
4) atk,dmg,def,armor,hp (my style)
5) atk,def (civ1 style: hp = 1)
6) atk = def/dmg = armor,hp
7) atk = dmg/def = armor,hp (this != civ1 style with hp)
8) your own
def = defense
hp = hitpoints
dmg = damage (or firepower)
please note that defense and armor are not the same thing. the defense is how well is a unit at defending and armor how is how well is it armored (in other words if damage <= armor then the defending unit does not receive any damage).
only fighting parameters are considered (movement, upkeep, etc. are beyond the scope of this thread).
the choices are:
1) atk = def = hp (civ4 style: dmg is a linear function of atk=def=hp)
2) atk,def,hp (civ3 style: dmg = 1 barpoint per hit)
3) atk,dmg,def,hp (civ2 style)
4) atk,dmg,def,armor,hp (my style)
5) atk,def (civ1 style: hp = 1)
6) atk = def/dmg = armor,hp
7) atk = dmg/def = armor,hp (this != civ1 style with hp)
8) your own