What's your favorite Game Speed/Age Length combination right now?

Eramas

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I've only tried Standard game speed, but experimented a bit with the age length, and for now, I've settled on Standard game speed + Long age length. The pace feels pretty nice, and provides chill gameplay, some games tend to drag out, but I still prefer that over ages ending too soon.

I'm curious what's your preferred combination?
 
Standard long at the moment also, although I might change it up because I I'm finding I run out of things to do around the end of an age and it gets pretty boring. Need to find that sweet spot between 'no time to do anything' and 'too much time to do everything'.
 
Standard long at the moment also, although I might change it up because I I'm finding I run out of things to do around the end of an age and it gets pretty boring. Need to find that sweet spot between 'no time to do anything' and 'too much time to do everything'.
Same sentiment. I would like to have something in between standard and long. I actually think that long works rather well for antiquity, but is too long for exploration. In contrast, short is too short for both.

For now, I’m sticking with long though and rather go up a difficulty level (to immortal) than shorten the age to make it more competitive.
 
So far I've only played standard with long ages, but that still led to the second and third age being too short so I made a mod to extend them. Now doing a playthrough to see if I got the balance levers right, and I'll upload it after.

(those balance levers are fewer age progression points being handed out, more expensive techs, more expensive civics and more expensive buildings, to ensure that you're not just cruising on for fifty turns with everything researched, built and achieved before the age ends)
 
(those balance levers are fewer age progression points being handed out, more expensive techs, more expensive civics and more expensive buildings, to ensure that you're not just cruising on for fifty turns with everything researched, built and achieved before the age ends)
That sounds like how I played VI, although I only increased research/civic time (I always focused more on units than buildings, and struggled to build those even then.

In VII I am finding standard speed/eras/map to feel just right (not that I have tried anything else). I have to choose what I build, but there is time to pursue a legacy or two, and it keeps games feeling scrappy, which is my preference. Maybe it’s making me stop and think too much, since each game has been 22-24 hours.
 
I'd definitely like longer ages than the standard. Even in my best runs, I only barely touched the last tech or civic, and haven't really had any time to use a level 3 unit yet. A little more time in the age to actually be able to build the last tier units or buildings would be nice.
 
Has someone found out what the actual difference between long and normal ages is? (Specific numbers would be most helpful, but even knowing what the difference is mechanically would be great)
 
Has someone found out what the actual difference between long and normal ages is? (Specific numbers would be most helpful, but even knowing what the difference is mechanically would be great)
I can‘t haven’t actually calculated the difference. What I know is the UI in long ages lies all the time. It tells you that a future tech or milestone will create 10% each progress, but it won‘t. At first, I thought it would be half that, but apparently it is even less.
 
Standard + Long feels the best so far. I need to try Epic though.
 
I've only tried Standard game speed, but experimented a bit with the age length, and for now, I've settled on Standard game speed + Long age length. The pace feels pretty nice, and provides chill gameplay, some games tend to drag out, but I still prefer that over ages ending too soon.

I'm curious what's your preferred combination?
I’m the same, standard and long ages on standard map… i find the pacing ok if still a little rapid. modern remain way too short for the three victory type I’ve gotten in my three games, cultural (actually got that one first in all games, but delayed in my last two so i could try a different win), economic and science.
 
I can‘t haven’t actually calculated the difference. What I know is the UI in long ages lies all the time. It tells you that a future tech or milestone will create 10% each progress, but it won‘t. At first, I thought it would be half that, but apparently it is even less.
Iirc it's not actually labelled as a percentage? It just says 10 era progress/score, which is very helpful when it doesn't seem to say anywhere how much is needed to end the era.
 
That sounds like how I played VI, although I only increased research/civic time (I always focused more on units than buildings, and struggled to build those even then.

Everything was incredibly overpriced production-wise in Civ VI.

In VII I am finding standard speed/eras/map to feel just right (not that I have tried anything else). I have to choose what I build, but there is time to pursue a legacy or two, and it keeps games feeling scrappy, which is my preference.

I keep completing most or even all legacy paths, and in Exploration I find the Age ending after just 100 turns (with Long Ages), and the Modern Age lasts even shorter. Hence the changes - I want there to be like 120+ turns per Age.

Has someone found out what the actual difference between long and normal ages is? (Specific numbers would be most helpful, but even knowing what the difference is mechanically would be great)
Iirc it's not actually labelled as a percentage? It just says 10 era progress/score, which is very helpful when it doesn't seem to say anywhere how much is needed to end the era.

(note: everything here is normal game speed, and I use Long Ages as default - for Epic, Marathon or Online game speed, I don't know the precise math, although I'm expecting a modifier directly related to the overall game speed modifier)

A normal age takes 200 age progress to complete, a long age takes 240 age progress. You can see the current and required age progress by hovering over the percentage in the top left of the screen.

Every turn adds 1 age progress, completing a milestone in the Antiquity Age for the first time adds 5/5/10 age progress, completing a milestone in the Exploration Age for the first time adds 5/10/20 age progress, and completing a milestone in the Modern Age for the first time adds 5/10/0 age progress (was originally 20 but they changed this in one of the patches). 10 age progress also gets added whenever someone completes a Future Tech or Future Civic (although I should note I haven't seen it tick up from AI doing so, even in games where I felt the AI should have reached it - but maybe it stops researching entirely or something?), and some age progress is added when a civ is completely eliminated, with the amount depending on map size. For a normal-sized map, it's 20, and the number goes up for smaller maps.

If all golden ages are hit by at least one player, but no Future Tech or Civic is researched, and you are playing with Long Ages, the Antiquity Era ends on turn 160, the Exploration Era ends on turn 100, and the Modern Era reaches a score victory on turn 180. For Normal Ages, subtract 40 turns, and for every Future Tech or Civic researched, subtract 10 turns.

Also, a crisis starts at 70%, intensifies at 80%, and culminates at 90%. Additionally, a crisis cannot progress towards the next step in fewer than five turns, even if the age progress requirement is met, however the age (and thus the crisis) ends immediately when the progress reaches maximum value.
 
Standard/long. Unless I'm playing something broken (hello Maya) I usually am busy the whole age.
 
A normal age takes 200 age progress to complete, a long age takes 240 age progress. You can see the current and required age progress by hovering over the percentage in the top left of the screen.

Every turn adds 1 age progress, completing a milestone in the Antiquity Age for the first time adds 5/5/10 age progress, completing a milestone in the Exploration Age for the first time adds 5/10/20 age progress, and completing a milestone in the Modern Age for the first time adds 5/10/0 age progress (was originally 20 but they changed this in one of the patches). 10 age progress also gets added whenever someone completes a Future Tech or Future Civic (although I should note I haven't seen it tick up from AI doing so, even in games where I felt the AI should have reached it - but maybe it stops researching entirely or something?), and some age progress is added when a civ is completely eliminated, with the amount depending on map size. For a normal-sized map, it's 20, and the number goes up for smaller maps.
Ah makes sense, thank you! Interesting a long age is only 20% longer, I might go back to standard lengths for both then.
Wouldn't be surprised if AI are barred from researching future tech or at least adding age progress from it, it could end an age really quickly if several civs are researching it at the same time.
 
My games up to this point were Epic Long. On CIV 6 i played Marathon exclusively but for CIV 7 i heard that it is unbalanced so i have not tried it yet.
 
My games up to this point were Epic Long. On CIV 6 i played Marathon exclusively but for CIV 7 i heard that it is unbalanced so i have not tried it yet.

There was a fix to a bug related to slower game speeds (Epic and Marathon) in one of the patches, so good chance it works properly now.

Haven't tried myself.
 
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