vale
Mathematician
They are still very very wrong.See the edit. I misread my numbers.
Verified both in game and by hand.
Check in game. Unless you have some highly modded Civ, you will get my results.
They are still very very wrong.See the edit. I misread my numbers.
Why don't you tell me the specific tiles you are working in the mine situation. Because I have no idea where these numbers are coming from. You are producing 56/7 = 8 hammers a turn with mines at population 2 in your mine example.By my count it goes like this:
With pigs+farms you end up with the following after 12 turns:
size 2, a granary, 11 food, 12 hammers and a frownie face.
If you work the pig and then mines with the next people you end up with the following after 11 turns:
size 2, 12 food, 5 hammers.
Do yourself a favor and confirm this ingame. I will not be returning if you dismiss this without a very good reason.
Hmmmmmmmmm???
Once there was this boy who
Settled all his specialists inside of the capital
And when he went to war
He shook and nuked all over the game board
He couldn't quite explain it
He'd always just done that
Mmm Mmm Mmm Mmm
Mmm Mmm Mmm Mmm
You cannot whip you are running caste system.Pig, mine, mine, whip. And yes i did check it ingame, i got exactly the numbers i said.
Obsolete launches a nuke on DaveMCW and it EXPLODES!!
Clearly Dave is not a Deity AI.Obsolete launches a nuke on DaveMCW and it EXPLODES!! x30
Never said i was in caste system. This was about what works best for whipping pre-granary. And it was not farms when mines are available.You cannot whip you are running caste system.
Clearly Dave is not a Deity AI.
Or should I say Dave's not here man.
No, the discussion if you recall was slavery vs. caste system. And you came down very firmly on the side of caste system. So you cannot return to slavery at that point or what is the point of the discussionNever said i was in caste system. This was about what works best for whipping pre-granary. And it was not farms when mines are available.
How do you figure? Are you continuing to work mines after the granary is in? Why in the world would you do that? In the real world if we are at size 2 with a happy cap of 10 and a city has a granary and needs no more infrastructure we work farms. Even if the city needs to build something, now that a granary is in the farms are pretty efficient to be quite honest.Anyway we can do this without whipping if you want.
Working the pigs and then the mines will get me to size 4 with a granary, 1 food and 6 hammers after 15 turns.
In the same time the slavery method would get a granary, 23 food and 15 hammers, but only size 3.
You will get the granary up a little faster, yes. But i will grow faster and ultimately turn the city into something useful sooner than you.
Notice what the bottom option (that relies on slavery) is missing.By my count it goes like this:
With pigs+farms you end up with the following after 12 turns:
size 2, a granary, 11 food, 12 hammers and a frownie face.
If you work the pig and then mines with the next people you end up with the following after 11 turns:
size 2, 12 food, 5 hammers.
If Dave were a deity AI though, Obsolete would probably hit with what? Four of those nukes?
At size 10+, yes. I never said caste was best at low pops. If you dont have the happy and health for size 10 cities by the time you reach guilds you have bigger problems than this argument to worry about.No, the discussion if you recall was slavery vs. caste system. And you came down very firmly on the side of caste system. So you cannot return to slavery at that point or what is the point of the discussion
Try it. Build a granary, work the pig and put the next people on mines, you will end up with a granary and size 4.How do you figure? Are you continuing to work mines after the granary is in? Why in the world would you do that? In the real world if we are at size 2 with a happy cap of 10 and a city has a granary and needs no more infrastructure we work farms. Even if the city needs to build something, now that a granary is in the farms are pretty efficient to be quite honest.
I thought you were sticking with farms. But yes, intelligent use of slavery beats caste system at low pops.By my numbers by whipping out the granary (using the mines like you pointed out), on turn 15 the whipper is at population 4, 17/28 food and 9 hammers into the next build.
We have the happy and health for size 10. I've already given you that. But did you know that sometimes even when your health cap and happy cap are 10, you are still founding cities and they need to be developed to grow to the cap and be productive as soon as possible? Cities aren't born at the caps (I think you know this).At size 10+, yes. I never said caste was best at low pops. If you dont have the happy and health for size 10 cities by the time you reach guilds you have bigger problems than this argument to worry about.