sufficiency
King
- Joined
- Feb 6, 2013
- Messages
- 682
I did some calculations. Hopefully I did it right. Please take it with a grain of salt and correct my calculations as needed.
Assume (for now) that:
1. You build Monument first and that takes 10 turns.
2. You do not pick up ruins nor kill barbs.
3. You do not expand.
4. You are not playing France.
Then, beelining to Military Caste takes 62 turns (165 total culture required, so 10 + (165-10)/3 ~ 62 turns (this number may be off by 1 turn because I don't know if a built Monument will immediately provide you with culture). Note that each barb you do kill (after turn 15) lower this number by 2.67 turns.
If you open Tradition first then beeline to Military Caste, it takes 65 turns (325 total culture required, so 10 + 5 + (325 - 10 - 15)/6 = 65). Note that each barb you do kill (after turn 23) lower this number by 1.33 turns.
It seems pretty clear that opening Tradition first will only marginally slow down your progress to Military Caste. In exchange, you will get a huge amount of culture to work toward your next policy.
Assume (for now) that:
1. You build Monument first and that takes 10 turns.
2. You do not pick up ruins nor kill barbs.
3. You do not expand.
4. You are not playing France.
Then, beelining to Military Caste takes 62 turns (165 total culture required, so 10 + (165-10)/3 ~ 62 turns (this number may be off by 1 turn because I don't know if a built Monument will immediately provide you with culture). Note that each barb you do kill (after turn 15) lower this number by 2.67 turns.
If you open Tradition first then beeline to Military Caste, it takes 65 turns (325 total culture required, so 10 + 5 + (325 - 10 - 15)/6 = 65). Note that each barb you do kill (after turn 23) lower this number by 1.33 turns.
It seems pretty clear that opening Tradition first will only marginally slow down your progress to Military Caste. In exchange, you will get a huge amount of culture to work toward your next policy.