Where to put Heroic Epic?

Winth

Warlord
Joined
Jul 2, 2007
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278
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Poland
Hello. I have recently improved my game (and now I'm competing fairly on Prince). Now I am playing Catherine and stumbling in 1300's reneissance period.

Since soon I will be unable to build that precious Heroic Epic (and I have some wars to carry on - my units are building slooowly [6-8 turns, later on it will be worse]) because of getting to Industrial era, I ask for your help. Where shall I put my Heroic Epic city? I have some cities with about 20 production with Forges - nothing amazing. So, I have decided to post the save. If you could help me, I would be Pleased. (pun.) Huayna Capac and Mansa Musa wait for spanking (I have made a limited war to stop those Financial bastards and expand my territory, though not their whole lands). If you decide to help me, feel free to discuss some other aspects of the game if you want...

(This uploading system on CivFanatics seems busted on the computer...)

http://rapidshare.com/files/65326888/Mikolaj.Civ4SavedGame.html
 
I am a little perplexed why you waite so long to build it. CAtherine is imperialistic and since you have had some wars, I assume you have gotten some great generals, if not perhaps you should have started earlier.

Anyway, pick a decent production city and build it. If you already have a GG settle, pick that city.
 
Well, I don't have expansion packs. This tooks off Imperialistic and Military Academies. And I have got several cities with a good production (good for these stages of the game), It's just hard to tell which one should get the Epic.
 
The one with the highest production, or the one you least need for science.
 
Winth,

Where shall I put my Heroic Epic city?

On the raw statistics, Novgorod looks like the best spot, but strategically it's isolated, and it would take several turns to get units to the most likely 'front lines', which is why I'd look at Machu Picchu - three mined Hills and Horses means that it will be a respectable :hammers: producer provided it can grow. With 'unit pump' cities - you want :food: and :hammers:. Be careful not to cut off irrigation chains with Cottages, as cities can quickly stagnate or grow at 'glacial pace', and more so cities destined for production roles rather than commerce roles. I'd knock over your growing Cottages there and ramp up :food: production with Farms - specialise this city as a unit pump.

If you decide to help me, feel free to discuss some other aspects of the game if you want

Before this post sounds like one big criticism - congratulations on your leading position to date! I see Saladin as your big threat - a religious fanatic who's annoyed with you and strong on the PowerChart ... I'd watch him.

Many of your cities have a 'hybrid' quality about them - St. Petersburg an obvious exception - but for many there's a 'mish mash' of Farms, Cottages, and Mines, but often missing or cutting off chain irrigation possibilities and curtailing growth.

Hooking up those Pigs (underway) will help somewhat with your :yuck: problems of the moment.

Quickly running through your cities;

Novgorod: Two food resources and river, and still there's food problems. No Barracks despite producing Land Units, :yuck: issues but no Aqueduct or Grocer, Cottages have cut off Farming (population growth) options and slowed growth. Hybrid.

Rostov: Much as per Novgorod but also no Harbor (three seafood resources available and this city has :yuck: issues) or Granary.

Moscow: Undeveloped for your capital under Bureaucracy. Farm one of the Forest Plains to get irrigation to your Rice in the east. If you want to work those Mines, you'll need to address :food: issues. Those riverside Grassland Forests should have been chopped and developed earlier.

St. Petersburg: You'll want to irrigate towards the Rice and also deal with your :yuck: issues. Currently building a Temple where there's happiness but unhealthiness?

Yaroslavl: Whip that Lighthouse.

Djenne: I'd whip out the Library. You'll lose two citizens, but one will grow back the next turn - I'd drop the Specialist Engineer. This might also improve the 'multicultural' balance of that city. You'll want to put a Plantation on the Spices.

Ollantaytambo: Irrigate through the Forested Plains to the Rice. and build Barracks if it's to be a unit pump.

Civics: It might be the patch version I'm using (1.74) - but I have you in Paganism when every religious civic is available to you. Having downloaded other games, if the patches are not compatible, sometimes the civics don't come through correctly, but please check.

Hope this helps! Best of luck. :)
 
Hello. I have recently improved my game (and now I'm competing fairly on Prince). Now I am playing Catherine and stumbling in 1300's reneissance period.

Since soon I will be unable to build that precious Heroic Epic (and I have some wars to carry on - my units are building slooowly [6-8 turns, later on it will be worse]) because of getting to Industrial era, I ask for your help. Where shall I put my Heroic Epic city?
...

You can always build the Heroic Epic, there isn't anything that makes it obsolete. I haven't looked at the save, but if you are still expanding and you see a soon to be yours city that would work I would just wait.
 
Since soon I will be unable to build that precious Heroic Epic because of getting to Industrial era

You can always build it. It is only missing in custom games that start in the Industrial era.
 
Ah, crap. Everything was working okay, but you were right - the Saladin used the opportunity to smash St. Petersburg. When I have broken, I could see that Moscow was doomed as well. I hate being so ******** to get raped like this. Well, not the end of the world. Let me just... start the new game... Eh. JUST as I was frickin' reinforcementing my cities!

Though I could have expected it like this. I made many stupid mistakes (I indeed haven't revolted from Paganism!). I had only like 400 science by 1600 AD (rather bad...).
 
Re the original question, Moscow was the best spot. You'd want to work all the mines and might have to give up the scientists, however.

Cam_H was right; in general you needed more farms. Generally your cities were way too small (way under your happy cap). You needed more farms and more growth.
 
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