Maniacal
the green Napoleon
Time to put some meat on the bones here.
The Scourge Project: Episode 1 and 2
The Scourge Project is a co-operative Gears of War 'inspired' 3rd person shooter for the PC. However, it fails to be impressive in anyway and is well deserving of its 44/100 Metacritic rating. I had picked it up during the Steam holiday sale on the request of a clanmate for some cheap price, and I had more fun talking with him during the game on teamspeak3 about how many things went wrong than playing the game.
The graphics aren't bad, but they fail to take advantage of the Unreal 3 engine's power and are not very detailed, and/or that detail is lost because of one of the most bland colour schemes I have ever seen in a game. Sure you can still tell that different objects and parts are different, but it all blends together and is utterly unremarkable. It fails aesthetics.
The level design ranges from corridors with chest high walls or objects, to wider and slightly more open rooms with chest high objects, walls and/or debris. There was one level where the enemy flooded the area in a toxic gas where the game bugged out, I and the AI was dying every 5-10 seconds while THEEVERGOD was unable to attack but wasn't taking damage so he complete the objectives and picked us up. It was the most broken part of the entire game except having to rehost every few levels.
The story is... well it isn't really explained during the game until the end. You get random flashbacks (like, 4?) throughout the game that no one remarks about until the end, when it turns out your squad are actually clones of your past selves who died on a previous mission here. And then the game ends as the guy you were supposed to be saving turns out to be trying to kill you and just used you to kill a rival and the Scourge (some aliens this company bread because.. I don't know why, insanity and power I guess) Queen still remains at large. I guess they planned to have a sequel (just like they planned to have episodes, except each one is about 2 hours long and was released as a single game).
The gameplay is a bit better, with alright cover based shooting mechanics that don't make you invulnerable (even when blind firing) and are quite intuitive with the keyboard and mouse. There aren't a lot of weapons, you basically have a SMG rifle (Firefly), an assault rifle (Reaper), your pistol (which is actually useful for the entire game), grenades (can be throw normally with LMB and bounce around a bit or with RMB be set as a sticky grenade, although there is nothing to guide you as to where you are throwing it except your own intuition), later on there are also a carriable minigun and sniper rifle (1 shot 1 kill for headshots). There are some upgraded versions of the Firefly and Reaper and the shotgun with red dot scopes (accuracy, tightens the crosshairs), and either a red dot sight (useless for the rifles, good for shotgun) or hand grip (reduces recoil).
The game has up to 4 player co-op and that is the only way I'd ever play it (although I don't recommend playing it at all) and the AI will take over any extra characters. However, the AI is basically only good for picking up the human players when they get wounded (when wounded you just crouch down and can't do anything until you get picked back up, game ends if everyone is down or one person bleeds out (takes like a minute or something)). The rest of the time the AI (both friendly and enemy) can be pretty bloody ********, but at least they didn't get stuck until a couple of levels at the end of the game (and they teleport to you if you go to far away), and they actually threw a few grenades and threw them pretty well.
You'll be fighting the same enemies the entire game, although some larger Scourge show up later on you will mostly be fighting Nogari's heavily armoured space-marine esque security forces. With a few incredibly typical boss fights.
We never had a problem with losing connection during the game, but whenever we died or complete a section (every few levels it sends you back to the lobby to start the next section, for some reason) we had to leave the game and rehost it which was annoying.
I don't recommend this game, no matter how cheap it is. It isn't the worst game I have played and I had fun but most of my fun was because I was playing with someone else. Its a bad game and it should feel bad. It was obviously cut down considerably and rushed out.
The Scourge Project: Episode 1 and 2
The Scourge Project is a co-operative Gears of War 'inspired' 3rd person shooter for the PC. However, it fails to be impressive in anyway and is well deserving of its 44/100 Metacritic rating. I had picked it up during the Steam holiday sale on the request of a clanmate for some cheap price, and I had more fun talking with him during the game on teamspeak3 about how many things went wrong than playing the game.
The graphics aren't bad, but they fail to take advantage of the Unreal 3 engine's power and are not very detailed, and/or that detail is lost because of one of the most bland colour schemes I have ever seen in a game. Sure you can still tell that different objects and parts are different, but it all blends together and is utterly unremarkable. It fails aesthetics.
The level design ranges from corridors with chest high walls or objects, to wider and slightly more open rooms with chest high objects, walls and/or debris. There was one level where the enemy flooded the area in a toxic gas where the game bugged out, I and the AI was dying every 5-10 seconds while THEEVERGOD was unable to attack but wasn't taking damage so he complete the objectives and picked us up. It was the most broken part of the entire game except having to rehost every few levels.
The story is... well it isn't really explained during the game until the end. You get random flashbacks (like, 4?) throughout the game that no one remarks about until the end, when it turns out your squad are actually clones of your past selves who died on a previous mission here. And then the game ends as the guy you were supposed to be saving turns out to be trying to kill you and just used you to kill a rival and the Scourge (some aliens this company bread because.. I don't know why, insanity and power I guess) Queen still remains at large. I guess they planned to have a sequel (just like they planned to have episodes, except each one is about 2 hours long and was released as a single game).
The gameplay is a bit better, with alright cover based shooting mechanics that don't make you invulnerable (even when blind firing) and are quite intuitive with the keyboard and mouse. There aren't a lot of weapons, you basically have a SMG rifle (Firefly), an assault rifle (Reaper), your pistol (which is actually useful for the entire game), grenades (can be throw normally with LMB and bounce around a bit or with RMB be set as a sticky grenade, although there is nothing to guide you as to where you are throwing it except your own intuition), later on there are also a carriable minigun and sniper rifle (1 shot 1 kill for headshots). There are some upgraded versions of the Firefly and Reaper and the shotgun with red dot scopes (accuracy, tightens the crosshairs), and either a red dot sight (useless for the rifles, good for shotgun) or hand grip (reduces recoil).
The game has up to 4 player co-op and that is the only way I'd ever play it (although I don't recommend playing it at all) and the AI will take over any extra characters. However, the AI is basically only good for picking up the human players when they get wounded (when wounded you just crouch down and can't do anything until you get picked back up, game ends if everyone is down or one person bleeds out (takes like a minute or something)). The rest of the time the AI (both friendly and enemy) can be pretty bloody ********, but at least they didn't get stuck until a couple of levels at the end of the game (and they teleport to you if you go to far away), and they actually threw a few grenades and threw them pretty well.
You'll be fighting the same enemies the entire game, although some larger Scourge show up later on you will mostly be fighting Nogari's heavily armoured space-marine esque security forces. With a few incredibly typical boss fights.
We never had a problem with losing connection during the game, but whenever we died or complete a section (every few levels it sends you back to the lobby to start the next section, for some reason) we had to leave the game and rehost it which was annoying.
I don't recommend this game, no matter how cheap it is. It isn't the worst game I have played and I had fun but most of my fun was because I was playing with someone else. Its a bad game and it should feel bad. It was obviously cut down considerably and rushed out.