Misc. Tweaks for VP
Download Here
Download Here
This merges my Logistics Skirmishers and Lategame War Rebalance mods. Forgive me for the generic name; I'm bad at this.
My goal, like with @pineappledan's tweaks, is to eventually get enough support to merge some of these changes into base VP
The mod is modular; you can remove one or more files if you don't want to play with those tweaks (not recommended).
This is compatible with most modded civs and the 4UC mod.
Modules
Spoiler Skirmisher Changes :
NEW Skirmisher Doctrine (free promotion on all skirmishers):
+50%

May attack twice.
Light Tank and Helicopter Gunship get free Armor Plating I promotion.
Skirmishers lose access to the Logistics promotion and Barrage III now lead to Parthian Tactics instead.
Units only gain XP on the first attack of the turn.
All CS and RCS values have been changed (see the sql file for details).
Spoiler Land Unit Changes :
Altitude Training promotion (granted by Mt. Kilimanjaro) loses the double movement on hills.
Pikeman is now a late Classical unit, unlocking at Metal Casting. Its cost and faith cost are lowered accordingly.
- As a result, Berserker no longer unlocks earlier.
Free Company stays at Steel but now has 20

Composite Bowman now unlocks at Engineering.
Recon unit line and promotion line are reverted to pre-VP 4.9 version. Which means:
- All recon units have 2 moves, except Explorer and Commando which have 3.
- All recon units start with Ignores Terrain Cost.
- Trailblazer I: +10%


- Trailblazer II: +10%


- Trailblazer III: +10%

- Scouting I/II: +1 Sight and Embarked Sight.
- Scouting III (restored): +1

- Frogman: Eliminate combat penalties for attacking from the sea or over a river. Embarking and Disembarking cost only 1

Spoiler Naval Unit Changes :
Naval Ranged promotion tree tweaked:
Basically what @pineappledan proposed.
Shrapnel Rounds also leads to Logistics, but being a t5 promotion really messes with the tree I guess.
Industrial+ era naval units are completely reworked:
Ranged ships gain the Heavy Fire promotion starting at Dreadnought:
+50%

Anti-submarine I is now +33% against submarines (both attack and defense) while Anti-submarine II is +66%.
Missile Cruiser loses Armor Plating I.
Can See Submarines promotion is available as a t1 leaf promotion for melee ships.
Stat changes:
Ironclad 55 -> 50
Destroyer 70 -> 60
Modern Destroyer 80 -> 72
Missile Destroyer 90 -> 86
Cruiser 50/50
Dreadnought 60/58
Battleship 85/66
Missile Cruiser 105/80
Submarine 40/70, 5 moves
Attack Submarine 54/85
Nuclear Submarine 70/105
Carrier 70/30
Supercarrier 120/60
Spoiler Other Changes :
Inquisitor effectiveness set to 75% (from 50%).
Supply changes:
Base VP | Tweaked | |
---|---|---|
Difficulty-based Supply from Population | 35%-15% | 20% (to Human, Ai, and City-State) |
Spoiler Espionage :
Spy ranks have been restored, but is limited to England and Bletchley Park, each providing +1 rank to all spies.
Each rank above base rank has the following effects:
- +10 NP when in foreign major civ cities
- -20 NP when establishing a counter-espionage network
- +10% city strike strength when strengthening city defenses
- +1 vote per turn when in City-States
England UA gives +1 rank to all spies instead of +25% to everything.
Bletchley Park global security modifier reduced to +10 but gives +1 rank to all existing and future spies.
Spoiler Songhai :
Songhai UA: Triple

- War Canoes: Eliminate penalties for attacking or moving across a River. Double

- Notably, the promotion is also given to all land civilian units.
Spoiler Polynesia/Shoshone :
Polynesia UA: +2 Sight when Embarked, can always Embark and move over Oceans. +2



Maori Warrior is now a 23

Haka War Dance now reduces adjacent enemy CS by 20% (up from 15%), and grants "Embarking and Disembarking cost only 1

Shoshone UA: Cities claim up to 4 additional tiles when acquired, and claim adjacent unowned tiles when their borders expand to a land tile of the same type. All Recon Units can choose rewards from Ancient Ruins. Land Units gain +20%

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