Misc. Tweaks for VP
Download Here
Download Here
This merges my Logistics Skirmishers and Lategame War Rebalance mods. Forgive me for the generic name; I'm bad at this.
My goal, like with @pineappledan's tweaks, is to eventually get enough support to merge some of these changes into base VP
The mod is modular; you can remove one or more files if you don't want to play with those tweaks (not recommended).
This is compatible with VP 5.0+ and most actively maintained modmods. Enlightenment Era compatibility coming soon™.
Modules
Spoiler Skirmisher Changes :
NEW Skirmisher Doctrine (free promotion on all skirmishers):
+50%
Combat Strength when defending against all Ranged Attacks.
May attack twice.
Light Tank and Helicopter Gunship get free Armor Plating I promotion.
Skirmishers lose access to the Logistics promotion and Barrage III now lead to Parthian Tactics instead.
Units only gain XP on the first attack of the turn.
All CS, RCS, and Moves values have been changed as below. Compatibility with popular custom civs is included.
Hokath's Proposals compatibility:
+50%
Combat Strength when defending against all Ranged Attacks.May attack twice.
Light Tank and Helicopter Gunship get free Armor Plating I promotion.
Skirmishers lose access to the Logistics promotion and Barrage III now lead to Parthian Tactics instead.
Units only gain XP on the first attack of the turn.
All CS, RCS, and Moves values have been changed as below. Compatibility with popular custom civs is included.
Hokath's Proposals compatibility:
Spoiler Land Unit Changes :
Altitude Training promotion (granted by Mt. Kilimanjaro) loses the double movement on hills.
Pikeman is now a late Classical unit, unlocking at Metal Casting. Its cost and faith cost are lowered accordingly.
- As a result, Berserker no longer unlocks earlier.
- Pikeman UUs have their CS adjusted.
Free Company stays at Steel but now has 20
CS.
Composite Bowman now unlocks at Engineering.
Recon unit line and promotion line are reverted to pre-VP 4.9 version. Which means:
- All recon units have 2 moves, except Explorer and Commando which have 3.
- All recon units start with Ignores Terrain Cost.
- Trailblazer I: +10%
Combat Strength Outside of Friendly Territory. Double
Movement in Forest and Jungle.
- Trailblazer II: +10%
Combat Strength Outside of Friendly Territory. Double
Movement in Desert and Snow. Ignore Zone of Control.
- Trailblazer III: +10%
Combat Strength Outside of Friendly Territory. Can Embark, cross Mountains, and use Enemy Roads/Railroads.
- Scouting I/II: +1 Sight and Embarked Sight.
- Scouting III (restored): +1
Movement and Embarked Movement.
- Frogman: Eliminate combat penalties for attacking from the sea or over a river. Embarking and Disembarking cost only 1
Movement.
Pikeman is now a late Classical unit, unlocking at Metal Casting. Its cost and faith cost are lowered accordingly.
- As a result, Berserker no longer unlocks earlier.
- Pikeman UUs have their CS adjusted.
Free Company stays at Steel but now has 20
CS.Composite Bowman now unlocks at Engineering.
Recon unit line and promotion line are reverted to pre-VP 4.9 version. Which means:
- All recon units have 2 moves, except Explorer and Commando which have 3.
- All recon units start with Ignores Terrain Cost.
- Trailblazer I: +10%
Combat Strength Outside of Friendly Territory. Double
Movement in Forest and Jungle.- Trailblazer II: +10%
Combat Strength Outside of Friendly Territory. Double
Movement in Desert and Snow. Ignore Zone of Control.- Trailblazer III: +10%
Combat Strength Outside of Friendly Territory. Can Embark, cross Mountains, and use Enemy Roads/Railroads.- Scouting I/II: +1 Sight and Embarked Sight.
- Scouting III (restored): +1
Movement and Embarked Movement.- Frogman: Eliminate combat penalties for attacking from the sea or over a river. Embarking and Disembarking cost only 1
Movement.Spoiler Naval Unit Changes :
Naval Ranged promotion tree tweaked:
Basically what @pineappledan proposed.
Shrapnel Rounds also leads to Logistics, but being a t5 promotion really messes with the tree I guess.
Industrial+ era naval units are completely reworked:
Ranged ships gain the Heavy Fire promotion starting at Dreadnought:
+50%
Combat Strength when attacking Naval Melee Units.
Anti-submarine I is now +33% against submarines (both attack and defense) while Anti-submarine II is +66%.
Missile Cruiser loses Armor Plating I.
Can See Submarines promotion is available as a t1 leaf promotion for melee ships.
Stat changes:
Ironclad 55 -> 50
Destroyer 70 -> 60
Modern Destroyer 80 -> 72
Missile Destroyer 90 -> 86
Cruiser 50/50
Dreadnought 60/58
Battleship 85/66
Missile Cruiser 105/80
Submarine 40/70, 5 moves
Attack Submarine 54/85
Nuclear Submarine 70/105
Carrier 70/30
Supercarrier 120/60
Basically what @pineappledan proposed.
Shrapnel Rounds also leads to Logistics, but being a t5 promotion really messes with the tree I guess.
Industrial+ era naval units are completely reworked:
Ranged ships gain the Heavy Fire promotion starting at Dreadnought:
+50%
Combat Strength when attacking Naval Melee Units.Anti-submarine I is now +33% against submarines (both attack and defense) while Anti-submarine II is +66%.
Missile Cruiser loses Armor Plating I.
Can See Submarines promotion is available as a t1 leaf promotion for melee ships.
Stat changes:
Ironclad 55 -> 50
Destroyer 70 -> 60
Modern Destroyer 80 -> 72
Missile Destroyer 90 -> 86
Cruiser 50/50
Dreadnought 60/58
Battleship 85/66
Missile Cruiser 105/80
Submarine 40/70, 5 moves
Attack Submarine 54/85
Nuclear Submarine 70/105
Carrier 70/30
Supercarrier 120/60
Spoiler Other Changes :
Inquisitor effectiveness set to 75% (from 50%).
Spy ranks have been restored, but is limited to Bletchley Park which provides +1 rank to all spies.
Each rank above base rank has the following effects:
- +10 NP when in foreign major civ cities
- -20 NP when establishing a counter-espionage network
- +10% city strike strength when strengthening city defenses
- +1 vote per turn when in City-States
Bletchley Park global security modifier reduced to +10 but gives +1 rank to all existing and future spies.
Spy ranks have been restored, but is limited to Bletchley Park which provides +1 rank to all spies.
Each rank above base rank has the following effects:
- +10 NP when in foreign major civ cities
- -20 NP when establishing a counter-espionage network
- +10% city strike strength when strengthening city defenses
- +1 vote per turn when in City-States
Bletchley Park global security modifier reduced to +10 but gives +1 rank to all existing and future spies.
Spoiler Netherlands :
Netherlands UA: +3
Gold and +2
Culture for each unique Luxury Resource you import or export from/to other Civilizations and
City-States, scaling with Era.
Gold and +2
Culture for each unique Luxury Resource you import or export from/to other Civilizations and
City-States, scaling with Era.Spoiler Songhai :
Songhai UA: Triple
Gold from destroying Encampments and plundering Cities. Land Units gain the War Canoes Promotion.
- War Canoes: Eliminate penalties for attacking or moving across a River. Double
Movement when moving along Rivers.
- Notably, the promotion is also given to all land civilian units.
Gold from destroying Encampments and plundering Cities. Land Units gain the War Canoes Promotion.- War Canoes: Eliminate penalties for attacking or moving across a River. Double
Movement when moving along Rivers.- Notably, the promotion is also given to all land civilian units.
Spoiler Polynesia/Shoshone :
Polynesia UA: +2 Sight when Embarked, can always Embark and move over Oceans. +2
Production from Fishing Boats and Atolls. Melee and Gunpowder Units can construct Fishing Boats. Units gain +20%
Combat Strength within 2 tiles of an owned Moai. No
Unhappiness from Isolation.
Shoshone UA: Cities claim up to 4 additional tiles when acquired, and claim adjacent unowned tiles when their borders expand to a land tile of the same type. All Recon Units can choose rewards from Ancient Ruins. Land Units gain +20%
Combat Strength Inside Friendly Territory.
Production from Fishing Boats and Atolls. Melee and Gunpowder Units can construct Fishing Boats. Units gain +20%
Combat Strength within 2 tiles of an owned Moai. No
Unhappiness from Isolation.Shoshone UA: Cities claim up to 4 additional tiles when acquired, and claim adjacent unowned tiles when their borders expand to a land tile of the same type. All Recon Units can choose rewards from Ancient Ruins. Land Units gain +20%
Combat Strength Inside Friendly Territory.Spoiler Sweden :
Hakkaa Päälle!: +30%
Combat Strength when attacking Units above 50% HP.
Combat Strength when attacking Units above 50% HP.
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