Stoney the I
Prince
I can make this a poll, but i suspect its not neccesary.
For me, monestaries going obsolete makes perfect sence. scientific method changed the way people thought in a drastic way and started the modern world. monestaries are being preserved mostly nowaways, not build that much. (they ARE however REBUILD when a vulcano damages or destroyes them lol)
I did however made them last forever for gameplaying purposes.
the buildings I feel are pretty stupid to make obselete at a certain tech are :
(and i modded them to last forever)
1: walls
if i have a huge techlead but my neighbour values their highly developed spearmen elite army and pester me with huge stacks of crap, i want a wall!
2: stables
sure i can build a tank. maybe i cant even build horsemen anymore. if i build it its useless. but i want the option
3: castles
controversial i bet, since this building gives considerable gameplay bonusses for the time its usefull. and thats the main reason i modded it, i think its too shortlived. the tech that obsoletes it (economics) gives a free great merchant which is popular due to the corps it can found shortly after. i.e. i usually rush economics and never got many castles build, let alone enjoy the bonus. i modded it to get some castles up. and in late game the fact i can still build them isnt that grand a bonus imho.
monuments i didnt mod, but i can imagine ppl would want them around?
any thoughts on these or other buildings? suggestions for better techs to make a building go obsolete? pls post your thoughts.
(im looking for inspiration to mod a bit again)
For me, monestaries going obsolete makes perfect sence. scientific method changed the way people thought in a drastic way and started the modern world. monestaries are being preserved mostly nowaways, not build that much. (they ARE however REBUILD when a vulcano damages or destroyes them lol)
I did however made them last forever for gameplaying purposes.
the buildings I feel are pretty stupid to make obselete at a certain tech are :
(and i modded them to last forever)
1: walls
if i have a huge techlead but my neighbour values their highly developed spearmen elite army and pester me with huge stacks of crap, i want a wall!
2: stables
sure i can build a tank. maybe i cant even build horsemen anymore. if i build it its useless. but i want the option
3: castles
controversial i bet, since this building gives considerable gameplay bonusses for the time its usefull. and thats the main reason i modded it, i think its too shortlived. the tech that obsoletes it (economics) gives a free great merchant which is popular due to the corps it can found shortly after. i.e. i usually rush economics and never got many castles build, let alone enjoy the bonus. i modded it to get some castles up. and in late game the fact i can still build them isnt that grand a bonus imho.
monuments i didnt mod, but i can imagine ppl would want them around?
any thoughts on these or other buildings? suggestions for better techs to make a building go obsolete? pls post your thoughts.
(im looking for inspiration to mod a bit again)