Well, actually, I'd think that quality is the only thing that could make a difference if the market is saturated.Quality doesn't necessarily sell in a mature/saturated market.
Disagree here.As for Civ4 having been easy on the eyes: Not then, not now, not ever. Looked horrible even for its time (resource-hogging and still ugly 3d that's not actually used to good effect, but having every hill and mountain tile look the same instead of forming sensible formations? Civ1 did that better). Mechanics were also ugly, neither logical nor intuitive. That the whole thing nevertheless worked so well despite such sloppiness in parts never ceased to amaze me.
Civ4 BtS.
Civ5 has potential.
I like Civ 5. I can't go back after Hexes - hundreds of little irks, notwithstanding. And yes, I buy DLC. It's simple value adding.
I'm not sure why you can't go back. Hexes broke the game.
What ?I like Civ 5.
Oh, ok... Now I understand...And yes, I buy DLC. It's simple value adding.
The worst thing with Civ5's graphics is how lifeless the map is. Nearly no animation, cities are subpar and the improvement are just a horrible icon.Civ5 looks like crap too. Maybe if it wasn't so buggy... First of all, the rivers look like crap. I get all sorts of minor graphical glitches. The biggest thing is certain graphics that lay on top of a terrain get "stuck" and even when you scroll the screen to a new location, the same improvement (or city) graphics still remain. The leader screens look good though. I get the feeling that's the only thing they concentrated on in Civ5.
@Akka: You may disagree with me about the importance of quality in a saturated market, but that's what marketing people are taught. If you're active in an emerging market, refining your products and focusing on quality makes it harder for competitors to enter... letting your techies/designers focus on making the best stuff they can is sound.
In a saturated market, everyone has their basic needs covered (e.g. every household has as many cars as is practical, there are enough excellent games available for free or almost for free to keep one entertained for a lifetime etc). Manufacturers need to artificially keep demand up if they want decent revenues.
Shoving whatever your techies consider sound down your customers' throats ist grating and doesn't for work in the long term, optimising your products for marketability instead of quality is better.
Planned obsolescence, following or creating fads, 'innovative' features that attract customers but don't actually work well...
the desirable effect is intense, short-lived demand - you don't want to reduce demand for your future products by creating something that's better than it needs to be. Customers can usually be persuaded to accept junk, the only threat would be independent reviewers with high standards of integrity and competence... but even those will eventually give in. If customers don't care, why should they?
It's phrased a little differently in the textbooks, but 'start with contempt for your customers, follow that to the logical conclusion' seems a good baseline for success if you already have market recognition to exploit.
This doesn't work here. You usually won't use more than one car per person, and a car is essentially a tool, made for utility. But you can play lots of games, and the very reason why you do it is to have quality time.@Akka: You may disagree with me about the importance of quality in a saturated market, but that's what marketing people are taught. If you're active in an emerging market, refining your products and focusing on quality makes it harder for competitors to enter... letting your techies/designers focus on making the best stuff they can is sound.
In a saturated market, everyone has their basic needs covered (e.g. every household has as many cars as is practical, there are enough excellent games available for free or almost for free to keep one entertained for a lifetime etc). Manufacturers need to artificially keep demand up if they want decent revenues.
That, sadly, is rather true. Most consumers are retards with very low standards.Customers can usually be persuaded to accept junk, the only threat would be independent reviewers with high standards of integrity and competence... but even those will eventually give in. If customers don't care, why should they?
It's phrased a little differently in the textbooks, but 'start with contempt for your customers, follow that to the logical conclusion' seems a good baseline for success if you already have market recognition to exploit.