Which feature are you most excited for?

Which will be the funnest to play with?

  • New culture victory/tourism

    Votes: 21 21.4%
  • World Congress

    Votes: 25 25.5%
  • New civs

    Votes: 14 14.3%
  • Trade routes

    Votes: 37 37.8%
  • New scenarios

    Votes: 0 0.0%
  • Multiplayer fixes

    Votes: 1 1.0%

  • Total voters
    98
Tourism! Tourism will make the late-game fun again, no matter your victory condition. And it especially helps culture victories, which were downright bland. Now I am excited to try for one my first game of BNW.

Scouring the globe for ancient artifacts and bringing them back to put in my museums is so Indiana Jones-esque and I can't wait to try it. I can't wait to stock one museum with ancient era artifacts, then another with artifacts from a long-lost civilization, and yet another building with Great Works of Art from the finest artisans in my civilization. Plus, I love the idea of using Tourism to exert my civs culture on all other civs, forcing them to change ideologies or suppress an Armed Resistance within their borders. Just awesome. I think it will be as important a mechanic as Religion was for GnK.
 
The World Congress for me. It's engaging, and I can mess with other civs via it.

The culture and the trade system may devolve too much into micromanaging for me... So many trade routes, so much space to defend them on, so many artefacts that I personally have to move an archaeologist too.

I'm meh on the scenarios, don't use multiplayer and the new civs are good, but they need (like the rest of the game) a balance mod. Also, the expansion basically means waiting/working (;)) til the old balance mods have been ported over and work again... Sigh...
 
Trade routes for me. They add a lot not only to the money game, but also the diplomatic and religious ones as well.
 
Mechanics are mechanics. The best changes are the modified and enhanced victory conditions.
 
Trade routes offer so many ways to screw around with the other civs...and to have to deal with them messing with you.
 
Trade routes offer so many ways to screw around with the other civs...and to have to deal with them messing with you.

Perhaps, but the banning a luxury - even more.mthink of banning spices in a land of spice. It collapses their economy, makes a crisis, cities begin to flip, people starve, growth stops, production delays, deaths, poverty... Oh, wow.
 
definitely trade routes for me. Trade is such an important part of history...I think it will really help make the game more immersive & realistic but in a fun way. Colonialism is something that civ has not been able to really represent very well IMO...I hope this will do the trick.
 
definitely trade routes for me. Trade is such an important part of history...I think it will really help make the game more immersive & realistic but in a fun way. Colonialism is something that civ has not been able to really represent very well IMO...I hope this will do the trick.

True. We can recreate the silk road kind of even.
 
yep, I think it will add a lot of historical roleplaying ability. Things like sending your Dutch fleet across the world to invade the Indonesian's spice islands and set up lucrative trade routes...good times.

I'm excited about internal trade routes too. The ability to send food & production from one city to another is very cool. Again, you can do cool historical things like the Romans conquering Egypt and using it to ship grain to Rome.
 
I voted for the new civs.

The gameplay changes will really alter a lot about Civ V, and I think they're really cool, but when I think about playing BNW the first thing that comes to mind are the new civs.
 
It has to be a combination of Trade Routes and the World Congress. They both offer a very fulfilling economic and diplomatic game, respectively. Also, with vote buying, they actually fit together quite nicely... I wonder what happens when you buy a vote, but the person you bought it from doesn't vote the way you wanted them to. :o
 
Culture/Tourism: Having a lot of culture and tourism will piss Pedro off
World Congress: Banning nukes will piss Gandhi off
New Civilizations: Destroying the world with Impis will piss every one off
Trade Routes: Destroying a trade route will piss Harun and Maria off
New Scenarios ACW: Destroy the Union to piss off the northern Americans
New Scenarios SFA: Conquer all of Africa and piss every one off
Multiplayer Fixes: Troll online to piss your friends or strangers off
 
I'll just copy and paste what I said last time we had this thread, in response to someone saying they didn't think Great Works sounded very fun:

"Hm. Gameplay-wise, it probably will come off as something of a card-trading mini-game. But I'm still disproportionately excited about it for immersion/role-playing purposes. I'm just completely in love with the idea of filling my nation's museums with masterpieces made by named painters and artifacts dug up by archaeologists at a site where my people destroyed a barbarian camp thousands of years before.

I was playing a game recently where the Dutch were eliminated before I found their continent. The only evidence I had of their existence was the French and Songhai cities with Dutch names. With archaeologists, I could have gone in and dug up Dutch artifacts and had them in my museum as remnants of a lost civilization. I'm just really, really excited about that."
 
Trade routes and MP fixes.
Rumor is that the MP AI is still not fixed though... :mad:
 
Being someone who studied International Relations in college I have to say I am quite fond of the World Congress. Still the added Trade Routes I could always argue compliment the WC so its hard for me to say just WC.
 
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