futurehermit
Deity
- Joined
- Apr 3, 2006
- Messages
- 5,724
Which leader would you choose if you had to play a game with totally random settings (random map/climate/opponents/etc.)?
You don't know the start. Who would you choose?
My thinking is that you want to play as someone who has a good opening on both the coast or inland, and that is tough to balance. Some leaders open great on one or the other, but are less than stellar if they get the opposite. My favourite example of this is Hatty. She's great if you start inland, but doesn't have much going for her if she starts on the coast.
For coastal starts:
Expansive gets cheap harbors
Organized gets cheap lighthouses
Industrious can get the GLH and Colossus easier
Financial gets +1 commerce per coastal tile
Leaders that start with fishing can start with a workboat
I also feel that you want someone who can rush or rex equally well and that is hard to find, especially when paired with the above.
For Rexing:
Creative eliminates the need for monuments/teching mysticism
Expansive gives cheap workers/granaries
Financial helps pay the bills
Imperialistic gives cheap settlers
Organized helps pay the bills/cheap courthouses
For Rushing:
Aggressive helps with the axerush and cheap barracks
Charismatic gives quicker access to higher promotions
Imperialistic gives quicker access to GG/Medic 3 unit
Creative helps with initial city placement
For both Rexing and Rushing, starting with hunting is nice for much better early scouting of terrain and opponent location (I also hate popping barbs from huts).
Of course none of this takes UUs and UBs into account.
Another consideration about the terrain is that I think it is good to being open to go CE, SE, or hybrid depending on the map, so that is something to think about as well.
Basically, leader-to-map fit is important imo and what leader is going to fit more maps? Another way of asking who the most flexible leader is I guess.
I find when I play as a leader who has a strong inland start (my preference) I reload if I get coastal (and vice versa; e.g., Issy if I want early religion). I'm trying to break this habit and am first looking to do so with a leader who is very adaptable depending on the start.
I'm leaning toward a leader who has hunting (best way to see what your surroundings are asap to impact how you start) and industrious (only way to get GLH faster for coastal starts, can nab some wonders to help inland like Stonehenge/Oracle, or can wonderspam a la Obsolete if get a strong production site).
What do you think?
You don't know the start. Who would you choose?
My thinking is that you want to play as someone who has a good opening on both the coast or inland, and that is tough to balance. Some leaders open great on one or the other, but are less than stellar if they get the opposite. My favourite example of this is Hatty. She's great if you start inland, but doesn't have much going for her if she starts on the coast.
For coastal starts:
Expansive gets cheap harbors
Organized gets cheap lighthouses
Industrious can get the GLH and Colossus easier
Financial gets +1 commerce per coastal tile
Leaders that start with fishing can start with a workboat
I also feel that you want someone who can rush or rex equally well and that is hard to find, especially when paired with the above.
For Rexing:
Creative eliminates the need for monuments/teching mysticism
Expansive gives cheap workers/granaries
Financial helps pay the bills
Imperialistic gives cheap settlers
Organized helps pay the bills/cheap courthouses
For Rushing:
Aggressive helps with the axerush and cheap barracks
Charismatic gives quicker access to higher promotions
Imperialistic gives quicker access to GG/Medic 3 unit
Creative helps with initial city placement
For both Rexing and Rushing, starting with hunting is nice for much better early scouting of terrain and opponent location (I also hate popping barbs from huts).
Of course none of this takes UUs and UBs into account.
Another consideration about the terrain is that I think it is good to being open to go CE, SE, or hybrid depending on the map, so that is something to think about as well.
Basically, leader-to-map fit is important imo and what leader is going to fit more maps? Another way of asking who the most flexible leader is I guess.
I find when I play as a leader who has a strong inland start (my preference) I reload if I get coastal (and vice versa; e.g., Issy if I want early religion). I'm trying to break this habit and am first looking to do so with a leader who is very adaptable depending on the start.
I'm leaning toward a leader who has hunting (best way to see what your surroundings are asap to impact how you start) and industrious (only way to get GLH faster for coastal starts, can nab some wonders to help inland like Stonehenge/Oracle, or can wonderspam a la Obsolete if get a strong production site).
What do you think?