There are 6 beginning techs, and there are 6 leader traits. I'm going to guess, based on one of the interviews I read, that each trait gives you civ 1 tech.
Aggressive - Hunting (scout, spearman)
Spiritual - Mysticism (obelisk, Stonehenge)
Organized - wheel (chariot, road)
Hunting leads to Archery; Mysticism to the first 2 religious techs.
What I don't know is which of the other three techs match the other three traits. Anyone want to take a stab at matching up Agriculture, Mining, and Fishing with Creative, Expansionist, and Philosophical?
I'm guessing Fishing for expansionist (goes to sailing and pottery, and expansionist gets a bonus on granary construction), which would mean agriculture for Philosophical (doubled pop growth). And that leaves Mining for
Creative- which is admittedly odd.
Anyone?
Aggressive - Hunting (scout, spearman)
Spiritual - Mysticism (obelisk, Stonehenge)
Organized - wheel (chariot, road)
Hunting leads to Archery; Mysticism to the first 2 religious techs.
What I don't know is which of the other three techs match the other three traits. Anyone want to take a stab at matching up Agriculture, Mining, and Fishing with Creative, Expansionist, and Philosophical?
I'm guessing Fishing for expansionist (goes to sailing and pottery, and expansionist gets a bonus on granary construction), which would mean agriculture for Philosophical (doubled pop growth). And that leaves Mining for
Creative- which is admittedly odd.
Anyone?