Lollapalooza said:
I think one of the worst wonders is Chichen Itza. It's quite an investment for a limited window of a bit more extra defence, when you can put walls in vulnerable cities that have much the same effect.
I was all set to agree with you until my last game. Still in the pre-cat days of warring, I'm all set to take out Carthage, I'll take some losses breaking through his capital and it's 60% defense bonus, but I have a solid number of troops, then he completes Chichen Itza... I had no choice but to pull out of the war, the defense bonus was just too much, before I only would've lost maybe half my troops going in, but with the extra 25% it would've taken me nearly twice as many troops to take the city.
Honestly, I like this wonder, it does a nice job of making your cities nerly invincible pre-cats, and the AI rarely uses cats correctly anyway making you pretty damn strong. Plus you get it at COL and it lasts all the way until rifling. It covers nearly 2 eras. I've easily seen my cities with it get a 100% defense bonus.
For me, Pyramids are always big, I'll pick up the Parthenon if I don't feel like war-mongering or am playing with a philisophical civ. Oracle is a bit overrated IMHO, a great person can just as easily give the metal casing slingshot.
Two of the new Warlords Wonders are pretty interesting too, I know it's been said here but the Spiral Minaret and University of Sankore provide great synergy and really make temples rock.
The Great Wall is another cool wonder, for two reasons...
1. It looks cool and at higher difficulties it lets you worker do his job without worrying about a wandering barb slowing things down.
2. It creates Great Engineer points and only costs 250 hammers. That's 200 hammers less than the Pyramids and arguably the greatest benefit of the pyramids (unless you're running a specialist economy and need representation)
/note to self, try building great wall pre-pyramids and see if I can churn out a great engineer to build those giant things for me...