Agree (What more can I say?)Brave Jay said:It really varies depending on your strategy.
Coase said:I don't think of any Wonders as "must have"...in fact, every so often I make a point of not building any (unless they are ridiculously cheap to build--15 turns or less). And most of the Wonders I get only to keep the AI from getting it.
That said, my list of "I'm disappointed if I miss" Wonders would include:
The Parthenon: Great People are great. Getting more = great.
Statue of Liberty: Great benefit that easily pays for itself.
Great Lighthouse: Easily pays for itself.
Three Gorges Dam: This is as close to a must-have as I can think of; production is so important late in the game.
Eiffel Tower: Especially if you manage one of the media Wonders. And, of course, very effective for Charismatic leaders when Warlords comes out...
Other important ones: Pyramids, Hanging Gardens, Pentagon, and Hagia Sophia, if only because they produce Engineers, and I love engineers. Obviously, things like the Space Elevator and the United Nations are important if going for a specific victory. I would also say that at least one of the media wonders (Hollywood, Broadway, Rock N Roll) is a "must-have"; you can easily convert just one of these into scads of cash and luxuries, so long as you have reasonably prosperous neighbors. I also prefer the Kremlin, but I can see why most people don't.
On my overrated list would be the Oracle (I'm just not buying it; it's good, but it's not that critical unless you're specifically going for a religion-based strategy); the Colossus (it's cheap, but the benefit is minimal); and the Great Library (again, it's nice, but the benefits just aren't *that* significant.)
Care to elaborate?yavoon said:three gorges is a bad wonder. should probably never be made.
malekithe said:Care to elaborate?
The cost of Oracle isn't the hammers, it's that it forces you down a tech path you'd probably rather not, all things being equal.Feyd Rautha said:#1) The Oracle: I'd be hard pressed to choose a wonder that has more impact on my games than The Oracle. I'm only occasionally able to pull of the CS slingshot, but regardless a free jump to Code of Laws or Iron Working is pretty powerful. Also, for the shields it is the best wonder hands down.
Agreed.Feyd Rautha said:#2) The Great Library
#3) The Statue of Liberty
Well worth it, IMO. Having Representation early is HUGE.Feyd Rautha said:#4) The Pyramids: Amazing effect, but this wonder is VERY cost prohibitive.
Lollapalooza said:I've always been a big fan of Stonehenge, it allows a quick border pop for those first few cities you might place to get an essential resource (copper, horses, etc.). Otherwise, I find that I have to place a city in a less than ideal location. Plus Stonehenge gives you Great Prophets, which are flexible for techs or shrines in the early.
I think one of the worst wonders is Chichen Itza. It's quite an investment for a limited window of a bit more extra defence, when you can put walls in vulnerable cities that have much the same effect.
yavoon said:three gorges will take, oh I dont know, some ungodly amount of turns from even ur best city. lets say u made 20 base minerals(pretty damn good) then u get forge+factory so now its 30 minerals. thats 59 turns for three gorges. now the other player will just start his coal plants immediately and they will be up in between 5-12 turns. so for the remainder of the time(59-12, or however long) u are producing 25% or so fewer minerals than him. far making up for the difference between all his coal plants and ur three gorges.
Three Gorges is great. Any wonder which improves all cities on a continent is good.yavoon said:three gorges is a bad wonder. should probably never be made.
migthegreek said:I don't think any wonders are essential, and to be honest there are too many that I really like.
Pyramids and the Oracle are obvious ones. I really like the Eiffel Tower, and the Pentagon and Statue Of Liberty is good.
Three Gorges is great. Any wonder which improves all cities on a continent is good.
malekithe said:I'll preface this by saying I'm not a big fan of Three Gorges myself. However, I think you're painting the whole thing in far too negative a light. First of all, 20 hammers from your leading production center is a gross underestimate. My best production center in the medieval era typically has ~20 HPT. I think a more reasonable estimate would be 35 HPT. Additionally, the city that builds the three gorges dam will invariably have already built the iron works. You'd also, because the numbers work out in your favor, build a coal plant before starting on three gorges. So, your total production modifier while working on the dam would actually be more like 200%. If your base was 35, that'd be 105 HPT. So, you're looking at 17 turns for a hydro plant in every city. That's about the same number of turns it would take your typical commerce city to build a coal power plant.
Additionally, while one city is working on three gorges, it's not like all your other cities are sitting there twiddling their thumbs. They should all be producing other things; things that the coal plant player will not get until after he completes his power plants. Then, as you mentioned, there's also the health bonus...
Again, I'm not saying it's some uber-must-have-wonder, just that it's not a total waste. In a space-race game it might come in particularly useful, as you can continue to dedicate most of your empire to reseacrhing as fast as possible, while one city builds power plants for everyone. The ability to focus the production in the city that does it the fastest has distinct advantages.