Kael
Deity
For this poll please mark the world spells that you think are to weak to justify their importance.

I voted for the Bannor rally spell, becuase it seems to only help with a few battles and can only be done with a civic that i find weak.
Also the Khazad Mother Lode spell, becuase it adds a small amount of gold in comparison to what a Khazad player should typically have.
Calabim, because losing 2 population is usually not a big deal. And Balseraphs, because it's just too plain. I'd suggest something to do with chaos mana for Balseraphs, they should have some sort of affinity with it (freaks just give me less use for it).
I understand that, but I think that it should have more of a negative effect on others.i disagree, the Calabim spell makes all opposition lose 2 pop in all cities so overall it can be a good effect especially on newer cities,
However its real strength lies in getting an extra 2 pop in all of your cities so you can increase the experience of your vampires...
What if, for the Balseraphs only, every unit started mutated during a golden age?Edit added:
Balseraphs spell is definitely not weak, but its a bit plain for them.
