While We Wait: Part 4

True, if I run nations like Great Britain, America, Canada and France I tend to type stories out every week, or at least after every update.

But if I run other nations I tend to stay back and just leave it up to the Mod to write my stories. ;)
 
I guess identifying with your country goes a long way to being able to have inspiration to write stories. Though I guess that's easier for me than for others :p

*cough* You mean writing the same thing over and over again? :p
 
*cough* You mean writing the same thing over and over again? :p

It's not the same thing, you simply don't understand, he who almost never writes :p I mean, really, you don't ;)
 
Just out of curiousity, to other mods, how do you go about doing stats? I recently did my first set of stats for my NES, and though in the end it all turned out ok, I also made quite a few mistakes that fortunatly players caught and I corrected. Anyone have any particuarly good method for getting them done quickly and not messing up?
 
Well, I know that Luckymoose does it before posting the update. Also, a strategy a friend pointed out for me is that most nations don't participate in war. So, as you get the pacifistic orders, update your stats on another tab. It makes things much faster.
 
Well when I mod NESes on the other forums, I update the stats on word as I go through the orders then I do the update posting both at the same time.
 
Just out of curiousity, to other mods, how do you go about doing stats? I recently did my first set of stats for my NES, and though in the end it all turned out ok, I also made quite a few mistakes that fortunatly players caught and I corrected. Anyone have any particuarly good method for getting them done quickly and not messing up?
I struggled with stats during the early BirdNES 1 updates and frequently made errors. I used word and updated them after the update was written. That experience made find another way. I put stats into an excel spreadsheet as I read through the orders and tehn go back after I have resolved any conflicts. The spreadsheet is set up so I can then just cut all the stats at once and paste them already formatted into the post. If you have and can use Excel, I have already posted an example somewhere here.
 
I guess identifying with your country goes a long way to being able to have inspiration to write stories. Though I guess that's easier for me than for others :p
That's definately key. But really, no matter what aspect of NESing you're talking about, if you aren't able to complete submerge yourself into the mentality of your country, everything you do will come out as half-rate at best. Playing IC yields much better results in all aspects than trying to play OOC.
Just out of curiousity, to other mods, how do you go about doing stats? I recently did my first set of stats for my NES, and though in the end it all turned out ok, I also made quite a few mistakes that fortunatly players caught and I corrected. Anyone have any particuarly good method for getting them done quickly and not messing up?
I update investment stuff as I read orders. After that, I write the update. After writing the update, I go back and edit the stats to reflect what has happened. I find this gives me the greatest amount of freedom when writing updates while also allowing me to keep everything in order.
 
I have Word, Excel and NES inbox open, I write the update as i go through orders, any waring nations get compared and their bit wrote together.
 
How many of you enjoy playing in mostly story based NESes?

:drool:

You guys are going to suck me back in earlier than I probably should be.
Wait, does that make sense?
 
Just curious, but do you mods also do battle orders on a first come first serve basis?

I.E

France and Britain are at war.

Britain gets her orders in first followed by France.

Britain says they want to invade Calais with X number of divisions from Normandy.

France says to reinforce Calais with X number of divisions.

Would you give the reinforcements first priority or the invasion?
 
Just curious, but do you mods also do battle orders on a first come first serve basis?

I.E

France and Britain are at war.

Britain gets her orders in first followed by France.

Britain says they want to invade Calais with X number of divisions from Normandy.

France says to reinforce Calais with X number of divisions.

Would you give the reinforcements first priority or the invasion?

Generally you work out which would realistically happen first; typically it is easier to reinforce a land within your own territory than to organize and execute an offensive operation. Other circumstances aside, I would assume France would be able to reinforce (at least somewhat, maybe not totally depending on other circumstances) before Britain could get there. Especially if Britain needs to ship men across the channel.
 
Indeed, you cannot let the speed in which someone gets their orders in circumvent reality.

Early orders may see some bonus, but nothing as contensious as a battle.
 
Giving early orders that kind of bonus is a bad idea. Some people live in different time zones, after all.

As for stats, I just do it in Word as I read the orders. I have rarely made a mistake.
 
Just curious, but do you mods also do battle orders on a first come first serve basis?

I.E
France and Britain are at war.
Britain gets her orders in first followed by France.
Britain says they want to invade Calais with X number of divisions from Normandy.
France says to reinforce Calais with X number of divisions.

Would you give the reinforcements first priority or the invasion?

I expect orders to have dates (years) in which attacks are made. Then I just put them in order. Good contingencies can have an effect on what happens when too. If a player does not provide a date, then usually I have his attack go after everyone elses.
 
Is there any realistic way to impliment an economic warfare in a NES? After all, with so much focus on blood and guts, I haven't seen many examples of it being done.
 
Is there any realistic way to impliment an economic warfare in a NES? After all, with so much focus on blood and guts, I haven't seen many examples of it being done.

In BirdNES 2, if a nation blocks the trade routes another nation is connected to, then a significant drop in trade, EP and overall score will follow. TC may disappear off the map.
 
I recall a strange incident in GoobNES when Alex had his bombers drop Indian currency all over my lands depreciating its value or something....yeh it was quite weird.
 
I recall a strange incident in GoobNES when Alex had his bombers drop Indian currency all over my lands depreciating its value or something....yeh it was quite weird.

Hey! I spent a lot of money on that fake Indian currency! :p I was basing my belief on the assumption that the mostly illiterate and rural Indian population wouldn't be able to tell the difference :mischief: And before you say the same for the PRC, I should remind you that the PRC keeps very, very tight control over China as opposed to India ;)

@Darkening, there was thlayli's rather idiotic plan to flood Guangfei with silver in LINESII, he never realized that he needed a LOT more silver to cause economic collapse :king:
 
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