While We Wait: Part 4

I would however, be interested in appropriating my sister's Wii and playing some games. We don't have that many, but perhaps some of you have Brawl.

I play it, but don't have it. My friends have yet to figure out the multiplayer.

Speaking of periods, though, I generally use the British style when adding periods to the ends of sentences that end in quotations.

For example: According to Jack Cass, "the manipulation of the economy helped lead to the Tiananmen Square Incident". That's because I figure, if the period's not there in the source, then I shouldn't put it in the quotes, because it's not part of the quote!

I do the same thing. It's gotten me marked down on papers by some teachers, but they'll see the light someday. :p

It isn't? It seems close enough to me, both geographically and culturally (though it's not Deep South, obviously).

It's not at all Southern by most definitions. You typically would be grouping it with the Midwest (though certainly the southern Midwest; it's nowhere near me :p). Economically it's a mix of the Rust Belt and the Plains States; geographically it's mostly of the Plains States. Culturally the USA is surprisingly homogeneous these days, except for extremely isolated communities.

don't forget the great gatsby, that's set in new york. the most boring book i ever read, too.

I really liked The Great Gatsby, but it is a somewhat difficult book to get in to. I know it wouldn't have appealed to me at all only two or three years ago.
 
Great Gatsby is by far on my list of greats that I have read. Usually when I actually finish a book for school it means I like it.
 
I do the same thing. It's gotten me marked down on papers by some teachers, but they'll see the light someday. :p

I'm with you right there. I just don't see how the other way makes sense.

It's not at all Southern by most definitions. You typically would be grouping it with the Midwest (though certainly the southern Midwest; it's nowhere near me :p). Economically it's a mix of the Rust Belt and the Plains States; geographically it's mostly of the Plains States. Culturally the USA is surprisingly homogeneous these days, except for extremely isolated communities.

Heck, from up here in Northern Virginia we're nothing like the South. Maybe one day we'll secede...

I really liked The Great Gatsby, but it is a somewhat difficult book to get in to. I know it wouldn't have appealed to me at all only two or three years ago.

Yeah, that was actually one of the few books for school that I actually enjoyed. It always seems that you almost automatically dislike a book if you are forced to read it.
 
Despite the fact that I don't want to hear a bloody religious debate like the kinds that go on in OT around here, I have to say this:

I'm a Catholic myself, but I was going to try and talk them out of it. There's the matter of fact that God might actually exist...

Opinion: Stating a maybe as a fact is stupid.

If what Neverwonagame3 said was that it is a "fact that God might actually exist," then he wasn't stating a "maybe" as a "fact." The condition "A might equal B" is, if true, a fact. Therefore, the statement, although it included an aspect of potentiality, was nevertheless a fact (given that there is no incontrovertible proof to the contrary, the existance of the potential is a fact). The potential situation "God might exist" exists in reality as a fact.

So there.

In conclusion, your argument hurts my brain.

QFT

I have Aspergers Syndrome- it does make it harder for me to detect a joke.

Interesting. I would, as a caution particularly for one with Aspergers, assume that many things that sound outlandish are jokes. Well, maybe not on this forum... (which is only sort-of a joke...)

@ Symphony_D I play Halo 3 during the summer regularly, but I never really make time during the school year. Recently, though, I've started working more hours than is healthy and I don't play as much.
 
Symphony, what's your highest skill?
After four days of having an account, Skill 14, with Rank of Lieutenant Grade 2.

This seems like an oblique approach to ranking, but...would one consider 'playing style' to be equivalent to 'skill or ability'?
No, not really. Just because you can do something says nothing about how good you are at it.

The game would certainly have to be relatively simple. Also, a good set of solid and unambiguous rules would be important so the mod doesn't get swamped with questions about rules. On top of that, the game needs to be setup in such a way that it is driven mostly by the players themselves to relieve the mod's workload.
Completely untrue. The major deciding factor on whether or not it would work would be time. Obviously each team would have to collate orders and send a single set, not send three independently, nor be treated as three parts of their entity. Otherwise it's not really a team effort, now is it?

A majority of questions on operation could also be handled at the team level if teams actually were constructed somewhat evenly.
 
After four days of having an account, Skill 14, with Rank of Lieutenant Grade 2.

Cool. I'm just a Commander grade 2 for now. My highest skill is 35. I don't play matchmaking all too much anymore. Atleast, not as much as I used to. I mostly just play with my friends in Custom.

Also, that team NES thing sounds interesting.
 
I don't consider myself qualified to rate other forum NESers. Sorry, Symphony D.
 
I'm sure we're curious to see your views on it, Symph.

I have an alternate hypothesis. Ontogeny Recapitulates Phylogeny, aka Fetus Looking Like Things Its' Evolved From As It Develops. It's wrong, but interesting.

I think that in a comprehensive NES, mirroring an approximate 4000 BCE - 2000 CE timeline, statistics could evolve over time to reflect the evolution of the state; or, the evolution of the NESing forum's statistics.

For example, most of NESing's early 'stats' were very simple, such as those used for the Iron Age nations in N3S III, for example. Over time, stats grew in complexity until we reached the fully matrixed, deterministic stats used in the current BirdNES. (Which are nice for that style of NES, but that's besides the point.)

Upon beginning a NES, set templates could be created for each level of technology, with entirely new statistical categories being added on as a state progresses. I know this is sort of adapted in some NESes today, but there isn't a formalized system. There should be some leeway for customizability, but I honestly believe that a technological breakthrough should open up entirely new statistical categories that would help represent the advances made by that civilization, and an appropriate power boost in comparison to their neighbors.

In reverse, if some type of catastrophe, like a barbarian invasion, causes the level of technology of a highly (in comparison) advanced state to collapse, entire statistical categories (like 'bureaucracy' and 'military leadership' for example,) should decline to the lowest level possible, and then vanish entirely, and not return until appropriate technology or living standards have been restored.
 
I'm sure we're curious to see your views on it, Symph.
Except I don't particularly care to give them (or take the time to figure them out), as otherwise I would've made the first list. This was another one of my poorly reasoned efforts to get other people to do work so I wouldn't have to.
 
Except I don't particularly care to give them (or take the time to figure them out), as otherwise I would've made the first list. This was another one of my poorly reasoned efforts to get other people to do work so I wouldn't have to.

This is highly amusing, coming from you. :p
 
Except I don't particularly care to give them (or take the time to figure them out), as otherwise I would've made the first list. This was another one of my poorly reasoned efforts to get other people to do work so I wouldn't have to.

Considering you are the fount of wisdom and everyone else is wrong, I can see why it is so.
 
LittleBoots said:
If what Neverwonagame3 said was that it is a "fact that God might actually exist," then he wasn't stating a "maybe" as a "fact." The condition "A might equal B" is, if true, a fact. Therefore, the statement, although it included an aspect of potentiality, was nevertheless a fact (given that there is no incontrovertible proof to the contrary, the existance of the potential is a fact). The potential situation "God might exist" exists in reality as a fact.

So there.
Oh, sorry, I should have been more specific. Saying that something is, in fact, possible is redundant (and stupid). That is, in my opinion, stupid. "It is absolute truth that there is a chance that it is possible that something might exist" -- duh!

Stupid stupid stupid stupid stupid (some MMOs censor the word stupid and IMO that's also stupid stupid stupid stupid stupid).
 
I've been reading it for quite a while, and now I'm raving. Clarke's Childhood's End is a really good book. As soon as I've finished reading it, I am probably going to buy it as well.
 
Oh, sorry, I should have been more specific. Saying that something is, in fact, possible is redundant (and stupid). That is, in my opinion, stupid. "It is absolute truth that there is a chance that it is possible that something might exist" -- duh!

Stupid stupid stupid stupid stupid (some MMOs censor the word stupid and IMO that's also stupid stupid stupid stupid stupid).

I was attempting to be witty. I won't pretend I'm good at it.
 
Redundant and stupid is technically what this thread is for, usually. It exists so that redundant and/or stupid discussions won't fill the other threads quite so much.
 
This is highly amusing, coming from you. :p
I occasionally do retest my theories that this forum is composed entirely of the most skilled of slackers. Science, you know.

Considering you are the fount of wisdom and everyone else is wrong, I can see why it is so.
Way to work in the personal attack when I admitted I was asking for other people's opinions. If I was truly that arrogant, I'd be telling you who the teams were, and not bothering with your opinions. Jackass medal for you.
 
Of course I'm a jackarse, and a slacker. But you are the fount of all wisdom - for thee shooteth it all down.

Anyway, for the sake of constructiveness, I don't follow how your "no all you say is wrong" thing contradicted anything I mentioned. The gist was that the load on the mod should be lightened and I mentioned there were games which handled that many players.

I'm assuming your "completely untrue" was to my suggestion that relatively simple rules would be required. Point is, I don't know the dirty details, how much simpler, relative to what. What I certainly know is that for people with things in real life who want to mod (actually, just me), I found the two primary reasons mine failed were the massive workload, and the rules weren't put down nice and solidly. I figured for normal people, i.e. those who didn't have obscene amounts of time to dedicate to modding, simpler and solid rules were a good idea.
Of course, being a slackarse, I guess my suggestions don't carry any weight.

EDIT: Each successive paragraph is a successive edit
 
Of course I'm a jackass, and a slacker. But you are the fount of all wisdom.
I'll take the hit of being a caustic son of a . .. .. .. .. ., occasionally whiny, haughty, arrogant, and a jerk. I will take that hit, and I will freely admit those qualities.

But you in turn must take the hit that really at no point in this current discussion have I come across as overbearing other than maybe dismissing your point on rule simplicity, and that right now, you're being an ass in turn by making Internetz Drama where there doesn't need to be any.

So long as we're clear on that point, you may proceed with being a dick at your leisure. Me? Really, I don't care. I am still waiting for someone to get around to the actual question.

[EDIT]
Anyway, for the sake of constructiveness, I don't follow how your "no all you say is wrong" thing contradicted anything I mentioned. The gist was that the load on the mod should be lightened and I mentioned there were games which handled that many players
Alright, since we're being civil now, you answered yourself why your point isn't one at all.

If 20 order sets come in, and we have games that routinely handle 20 players, where is the problem in additional rule comprehension or intelligence? Where is the additional workload on the moderator? It isn't there, because the pressure is equal, with the added workload being thrust on the players, who have to coordinate their responses. If anything, the workload on the moderator is lessened, as they can ask each other the "stupid questions" that would otherwise go to the mod.

That's also really tangential to what I was asking, considering this is a hypothetical scenario to begin with, and I didn't say a word about the mechanics of the game, just how its operational end would be structured.
 
EDIT: Apologies for the misunderstanding then. Considering all you mentioned was LOGISTICS EXERCISE, my impression of it was thought experiment. You didn't mention wanting anything particular from said thought exercise - i.e. you weren't asking anything specific.

I potentially see the workload on the mod increasing because the mod is still the final say when it comes to rules and whatnot. Therefore, "stupid questions" (or to better phrase it, "FAQs") would still be shot off to the mod by all 60 players. Therefore, an unambiguous ruleset would theoretically decrease the absolute number of "SQs".

Pray tell (and this isn't sarcastic) what the diff between operations and mechanics is. My impression is the former is what the players would be doing and mechanics are the rules behind the game. At the end of the day, though, the rules would affect the players' actions somewhat.
 
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