I decided to proceed on my final attempt just to see if the wonder will go away and yes it did way too early. Conclusion, anyone getting the wonder is a lucky bastard

. Only thing I noticed regularly is late Oracle. I decided to ignore Oracle because I
know it was going away late.
Honestly, in my four attempts, it is really surprising how the turn of events change so much! In one game, Charlie has gone for SH and GW, another one Ragnar had GW and another SH. In my present one, Charlie decided to go for the GW and Mids!


Camel vs protective archers...
The most surprising turn of event is a barb city spawning (T24) just in jungle, just saving a spare city for me! In the same 4th attempt, a stupid worker decided to suicide to me. That is such a strike of luck!
I was like

Thanks to my usual putting a turn of road micro, I decided to finish it this time. See the following to understand why I wait one turn of gold improvement.
Just like capturing a worker from a real civ, the archers are stunned and forget to attack me. Anyways, barb archers in city are less agressive than roaming archers.
The 60

gift from RNG

was sent to the gold tile and I lost no turn because of the road: the gold was ready in right time.
Micro saved the day for once.
Later, I lost TGLH.

Let's forget that wonder, it clearly impossible to get it.
Anyways, getting that barb city is such a miracle from heaven!
Early game micro:
Fishing=>Mining=>BW=>Sailing=>Masonry (Beaker wasted!

, but I will build a wall in defense city to make up the loss) => Hunting => ? Agriculture/AH/Writing.
Some hammers on warrior while working a FP. Then stop and start a WB, then I started a second one despite I knew I would lose two hammers on my warrior (unit decay after 10 turns), then worker, granary, worker, settler...