Kev
Hired Goon
Just thinking about things during my last group of turns.
The time will surely arrive very soon where we're going to have to go on the offense and take the wars to our rivals' homelands. If someone else takes over as president after the new month, they would still find this discussion helpful as well, I think.
With this in mind, I'd almost like to consider building up the area that will be most involved - perhaps rushing some factories, extra defense, city walls, or coastal fortresses to be prepared for the rigors of war.
As the military advisor, Ren should probably chime in here with his ideas, but personally I'm of the mind that we should attack a single civ with all of our efforts while fighting defensively wherever else may be needed. Then shift the arena whenever we have incapacitated or defeated the enemy.
So who should be our first target?
The Chinese: Revenge for the unprovoked attack on St. Leowind. They are advanced and we could stop some tech trading if we take them out quickly. They don't seem to have very many cities either. Capturing Shake's Theatre could give us a city where we can build lots of units without happiness issues.
The Romans: The harassing attacks at Dukeshire are really a pain! They are also advanced and putting a stop to them could mean slowing down the others. Further, they have GREAT wonders to capture including the Pyramids and the Statue of Liberty.
The English: Without their Great Wall they are very vulnerable. However, they seem to be spread out with a fair amount of cities. It could take a while to do away with them.
The Zulus: As usual, they are pretty backward and some cavalry with ironclads, destroyers, and cruisers for support could mean an immediate end to their hostilities. The people of Cornmaster would enjoy the rest.
The Mongols: Their unprovoked attack on Dover, while not as devastating as the Chinese version on St. Leowind, should give us the mandate to teach them a lesson. They are fairly advanced though they offer no real wonders to grab (unless they get Suffrage or the UN). However, the "key civ" trick means that if our power is "Supreme" then our turns per tech is somewhat dependent upon the amount of techs that the Purple Civ has - and that would be the Mongols. We could get them down to a single pet city and constantly feed them techs - this would lessen our own turns to tech as well.
The Germans: Well, they have Sun Tzu's and we don't know where they are yet. Not the best choice, I guess.
So how about some thoughts. We actually have the ability to get cavalry quickly, so if we wished we could probably have enough force to attack very soon - until conscription gets traded all over the place. It looks like we'll get Suffrage right away as well - which will help these efforts if we wish.
The time will surely arrive very soon where we're going to have to go on the offense and take the wars to our rivals' homelands. If someone else takes over as president after the new month, they would still find this discussion helpful as well, I think.
With this in mind, I'd almost like to consider building up the area that will be most involved - perhaps rushing some factories, extra defense, city walls, or coastal fortresses to be prepared for the rigors of war.
As the military advisor, Ren should probably chime in here with his ideas, but personally I'm of the mind that we should attack a single civ with all of our efforts while fighting defensively wherever else may be needed. Then shift the arena whenever we have incapacitated or defeated the enemy.
So who should be our first target?
The Chinese: Revenge for the unprovoked attack on St. Leowind. They are advanced and we could stop some tech trading if we take them out quickly. They don't seem to have very many cities either. Capturing Shake's Theatre could give us a city where we can build lots of units without happiness issues.
The Romans: The harassing attacks at Dukeshire are really a pain! They are also advanced and putting a stop to them could mean slowing down the others. Further, they have GREAT wonders to capture including the Pyramids and the Statue of Liberty.
The English: Without their Great Wall they are very vulnerable. However, they seem to be spread out with a fair amount of cities. It could take a while to do away with them.
The Zulus: As usual, they are pretty backward and some cavalry with ironclads, destroyers, and cruisers for support could mean an immediate end to their hostilities. The people of Cornmaster would enjoy the rest.
The Mongols: Their unprovoked attack on Dover, while not as devastating as the Chinese version on St. Leowind, should give us the mandate to teach them a lesson. They are fairly advanced though they offer no real wonders to grab (unless they get Suffrage or the UN). However, the "key civ" trick means that if our power is "Supreme" then our turns per tech is somewhat dependent upon the amount of techs that the Purple Civ has - and that would be the Mongols. We could get them down to a single pet city and constantly feed them techs - this would lessen our own turns to tech as well.
The Germans: Well, they have Sun Tzu's and we don't know where they are yet. Not the best choice, I guess.
So how about some thoughts. We actually have the ability to get cavalry quickly, so if we wished we could probably have enough force to attack very soon - until conscription gets traded all over the place. It looks like we'll get Suffrage right away as well - which will help these efforts if we wish.