Who wants to restart the CFC user's mod again?

Do you want to help with this project?


  • Total voters
    40
That's probably why many lost intrest in CFC mod 1: People went crazy, made 5UUs with ridiculous stats and people who were seriously invovled lost fervor and all hope for the mod.

We need a strictor code this time around.
 
i would recommend that someone devise a 'points cap' or something similar that could be assigned to certain attributes like civ traits, govt's, and what types of units you could build.

for example, i know my cfc frined Klyden is devising a mod called "Build a Country" which essentially lets the player build a civ from scratch using a point system. specifically, 100 pts are given to each player and they're responsible for allotting the pts towards certain things like those mentioned above (civ traits, units, govt's, etc). iirc, it's based on an old-time strat game (board game).
 
El Justo said:
i would recommend that someone devise a 'points cap' or something similar that could be assigned to certain attributes like civ traits, govt's, and what types of units you could build.

for example, i know my cfc frined Klyden is devising a mod called "Build a Country" which essentially lets the player build a civ from scratch using a point system. specifically, 100 pts are given to each player and they're responsible for allotting the pts towards certain things like those mentioned above (civ traits, units, govt's, etc). iirc, it's based on an old-time strat game (board game).
Very interesting this could prevent overpowered units. Still I hope CFC users can contain themselves, to prevent the "hassle" of a point system. Still, if people are going to be stupid, this maybe our only choice. However, we first need to gather civilizations and unit ideas. We can save unit balancing and stats for later.
 
kulade said:
Very interesting this could prevent overpowered units. Still I hope CFC users can contain themselves, to prevent the "hassle" of a point system. Still, if people are going to be stupid, this maybe our only choice. However, we first need to gather civilizations and unit ideas. We can save unit balancing and stats for later.
I think the best way to solve this problem is the way it is solved in the game itself: make a list of units with specific stats that apply to everyone. Any civ can replace as many of those units as he wants, as long as the stats remain the same. And everyone has the right to one UU with upgraded stats, something like 2 extra points that can be spent on moves, HP or attack/ defense.
 
Flamand said:
I think the best way to solve this problem is the way it is solved in the game itself: make a list of units with specific stats that apply to everyone. Any civ can replace as many of those units as he wants, as long as the stats remain the same. And everyone has the right to one UU with upgraded stats, something like 2 extra points that can be spent on moves, HP or attack/ defense.
Still, some player might want faster movement, radr, amphimous, blitz and other properties so Justo idea would probably be better (but still harder:( ).

I [personaly] believe all civs should get only 1 UU, even if they aren't any better. The makers of Civ3 didn't implement and flavor units. Plus, if one player gets 3 UUs, everyone else will want one.

I don't want to do that kind of progarming! :crazyeye:
 
How about a limit of points?
ie- +1 point, or +2 points -1 point somewhere else

EX.
Swordsman -> 3.2.1
UU sword -> 4.2.1 (more attack)

Knight -> 4.2.2
UU Knight -> 5.1.3 (sacrificing defense for mobility and power)

or something like that...
 
It makes sense to me...

Still perhaps 2UUS would work out IF we contain the stats. Remember we can also reduce stats AND increase shield cost of a unit. That will provide flexability.

Let's no worry about that now. We need to get a civ list first.

So everybody post thier idea for a civ:

Use this format

Civname:
Leader Title and Name:
Noun:
Adjective:
Cultue Group (building type, american euro, etc.):

Civtraits:
1.
2.
UU
First choice:
(In case there will be two) Possible Second:
Color1:
Color2:

Favorite Govt:
Shunned Govt:

Build Often:

Bulid Never:

Military Leaders:

Science Leaders:

City Names:
 
kulade said:
Still, some player might want faster movement, radr, amphimous, blitz and other properties so Justo idea would probably be better (but still harder:( ).

I [personaly] believe all civs should get only 1 UU, even if they aren't any better. The makers of Civ3 didn't implement and flavor units. Plus, if one player gets 3 UUs, everyone else will want one.

I don't want to do that kind of progarming! :crazyeye:
As suggested that can be solved by capping the total number of special abilities to 2 as well for that UU.

Just wondering: do you consider replacing the unit animations, but keeping the stats the same as the unit it replaces, as a UU? If so I can see that quite a few will be disappointed, but I can understand if you don't want to do too much work either... :D
 
I will keep this updated

Civname:
Leader Title and Name: 1337 WildWeazel
Noun:
Adjective:
Cultue Group: What are the culture groups? We could do themes, like cartoonish, tech, etc.

Civtraits:
1. Scientific
2. Religious
UU: TBD
First choice: what?
Possible Second: what? again

Color1: Black
Color2: Dark Gray

Build Often:

Bulid Never:

Military Leaders: Weasel Op, WWWeasel, Waezel

Science Leaders: Yumbo, Chipotle

City Names: WeaselOpolis, Weasel City, Weaselville, Weaselburg, Weaselton, Weasel Beach, etc
 
Flamand said:
As suggested that can be solved by capping the total number of special abilities to 2 as well for that UU.

Just wondering: do you consider replacing the unit animations, but keeping the stats the same as the unit it replaces, as a UU? If so I can see that quite a few will be disappointed, but I can understand if you don't want to do too much work either... :D
Lets' just as a whole approve induvidually the UUs. That would be much simpler and fairly unbais. We should worry about civs for now.

No way, we are NOT keeping the original stats for the UUs! Thats now what i meant, sorry. And if you were under the impression I wanted to keep the virgin non-UU stats static, it would be for balalncing, not because i'm lazy.



But I am lazy, I will tell no lie. :D
 
kulade said:
Lets' just as a whole approve induvidually the UUs. That would be much simpler and fairly unbais.
Agreed. Or rather, post your ideas, and if someone has a problem with it they can speak up. I don't think it will get out of hand if we only have 1 or 2 UUs each.


Byt I am lazy, I will tell no lie.
Yeah, I can testify to that. :p
 
kulade said:
Lets' just as a whole approve induvidually the UUs. That would be much simpler and fairly unbais. We should worry about civs for now.

No way, we are NOT keeping the original stats for the UUs! Thats now what i meant, sorry. And if you were under the impression I wanted to keep the virgin non-UU stats static, it would be for balalncing, not because i'm lazy.

But I am lazy, I will tell no lie. :D
The reason why I asked was because I wanted to include a couple of robots, like 7 or so... but the stats would be the same as those of the units they would replace...
 
well, a UU for each era would probably be the max imo. although only 1 or 2 would suffice.

no matter how it's put together (whether it's a pt system or whatever else), there'll have to be some sort of system in place which dictates the civ content and game-play/balance.

it would also have to be determined whether it's an epic style game which would run the gamut or if it'd be confined to only one era.
 
Flamand said:
The reason why I asked was because I wanted to include a couple of robots, like 7 or so... but the stats would be the same as those of the units they would replace...
I don't see why there should be a limit on flavor units, provided you can supply the graphics. In fact, if kulade is too lazy I'll make the text files myself.


Oh another thing, what about special techs? Shouldn't we each get a few of those too?
edit: and a unique wonder? :mischief:
 
So most of us can agree on 2UUs I suppose? For now that will be what we'll go by.

I don't fell it to be nessesary to work out point system until we actually work on units.

This will be an epic game with (I suppose) the same techs. There may be a map made like last time.
 
Back
Top Bottom