whoward69
DLL Minion
Can Whoward's 34 civ DLL work with Gedemon Yet (not) Another Earth Maps Pack and YnAEMP DLL Leader Fix???
Never tried it, but I doubt it - there are significant differences between the two code base last time I compared them
Can Whoward's 34 civ DLL work with Gedemon Yet (not) Another Earth Maps Pack and YnAEMP DLL Leader Fix???
.It changed when Garrison was removed.
As a city burns there is a random chance of spawning "population" (aka refugees)
For a City State these are added directly as +1 pop to the capital
For an AI there is a 75% chance these appear as a Worker unit and a 25% chance these appear as a Settler unit (without major mods to the DLL, the AI can't handle a combat unit that can also settle)
For the human these appear as a Population unit (old-west style wagon train icon). You can use these to found a new city or, if you park them in an existing non-puppet city they will add +1 to the pop
When you move the unit into a friendly city it automatically makes the city grow and disappears. Would it be possible to make that an active action instead?



Do you have some hints that could do the trick (what to do with the SQL for example)?

It's not only for MP, but to have your DLL as a standard for the whole game without deactivating achievements etc, which keeps many players from using mods as well!
Waste of time people trying to do that, as my DLL excludes ALL the achievement detection/logging code.
Oh, how come?
You mean other than the fact that achievements don't work with mods, so there's no point doing needless calculations every turn?
Hi Whoeard
Using a number of your mods and enjoying it!
One thing I often find is missing though is the ability to see trade route posibilites of cities without actually transferring the caravan to the city first. I find it quite annoying that I need to move the caravans from city to city (costing one turn for wach transfer) just to see which city has the best trade route possibilities.
Is that something you can (and are willing to) do?
\Skodkim
One thing I often find is missing though is the ability to see trade route posibilites of cities without actually transferring the caravan to the city first.