lockstep
Prince
Small suggestion: You might want to rename your "Global - CS Raze Rarely" mod to "AI - CS Raze Rarely" -- it only modifies AI behaviour and fits well into your new "AI" mod category.
Shouldn't make a difference, all it needs is a workable coast plot. Was this a late era start where a lighthouse wasn't added or an Ancient Era start and natural city growth?yes but it grabbed a lake hex first
Small suggestion: You might want to rename your "Global - CS Raze Rarely" mod to "AI - CS Raze Rarely" -- it only modifies AI behaviour and fits well into your new "AI" mod category.
I recently updated to the new dll and I would like to know if it affects starting placements.
WHoward do you think you include Pioneers will sometimes remain Pioneers when captured from barbarians. Thanks for all your work....
Was this a general question or do you know that they don't? It's just there's nothing in the code that would treat them differently from rescued settlers