WHoward's Pick 'N' Mix Mods

I don't really know which logs to check since I'm not a modder so here are the logs that I got:

Database.log
Spoiler :
Code:
[1212770.976] columns StrategicViewType, TileType are not unique
[1212770.976] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[1212796.435] no such table: ContentPackage.LocalizedText
[1212798.073] no such table: ContentPackage.LocalizedText
[1212803.455] columns StrategicViewType, TileType are not unique
[1212803.455] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[1212804.922] no such table: ContentPackage.LocalizedText
[1212815.592] Validating Foreign Key Constraints...
[1212815.592] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1212815.592] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1212815.592] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1212815.592] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1212815.592] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1212815.592] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1212815.592] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1212815.592] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1212815.592] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1212818.618] Failed Validation.
[1212819.211] 
-- SQLite Memory Statistics --
Memory Usage:
		[Cur]		[Max]
Malloc:		6233864		75822096
PageCache:	6		12
LookAside:	0		0
Scratch:	0		1

Static Buffer Overflows:
		[TooLarge]	[NoSpace]
PageCache:	5818848		62917176
Scratch:	0		0

Largest Allocations:
Malloc:		262144
PageCache:	1172
Scratch:	6640

Prepared Statements:
Current:		6
------------------------------
[1212819.258] Validating Foreign Key Constraints...
[1212819.258] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1212819.258] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1212819.258] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1212819.258] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1212819.258] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1212819.258] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1212819.258] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1212819.258] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1212819.258] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1212822.284] Failed Validation.
[1212822.862] 
-- SQLite Memory Statistics --
Memory Usage:
		[Cur]		[Max]
Malloc:		6235040		75822096
PageCache:	6		12
LookAside:	0		0
Scratch:	0		1

Static Buffer Overflows:
		[TooLarge]	[NoSpace]
PageCache:	5820024		62917176
Scratch:	0		0

Largest Allocations:
Malloc:		262144
PageCache:	1172
Scratch:	6640

Prepared Statements:
Current:		6
------------------------------
[1213037.004] no such table: Language_zh_CN
[1213037.004] In Query - insert into Language_zh_CN('Tag', 'Text') values (?, ?);
[1213037.004] In XMLSerializer while updating table Language_zh_CN from file DB/_TEXT/AllText_zh_CN.xml.
[1213037.425] no such table: Language_zh_CN
[1213037.425] In Query - insert into Language_zh_CN('Tag', 'Text') values (?, ?);
[1213037.425] In XMLSerializer while updating table Language_zh_CN from file Localization/IGE_ZH_CN.xml.
[1213038.299] Database::XMLSerializer (XML/UnitsRailroadArtillery.xml): 'Row' or 'Delete' expected, got 'UnitFlagIconOffset'.
[1213040.015] Validating Foreign Key Constraints...
[1213040.015] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1213040.015] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1213040.015] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1213040.015] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1213040.015] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1213040.015] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1213040.015] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1213040.015] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1213040.015] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1213043.244] Failed Validation.
[1213043.915] 
-- SQLite Memory Statistics --
Memory Usage:
		[Cur]		[Max]
Malloc:		7255024		75822096
PageCache:	7		13
LookAside:	0		0
Scratch:	0		1

Static Buffer Overflows:
		[TooLarge]	[NoSpace]
PageCache:	6781992		62917176
Scratch:	0		0

Largest Allocations:
Malloc:		262144
PageCache:	1172
Scratch:	6640

Prepared Statements:
Current:		8
------------------------------
[1213043.977] Validating Foreign Key Constraints...
[1213043.977] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1213043.977] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1213043.977] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1213043.977] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1213043.977] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1213043.977] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1213043.977] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1213043.977] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1213043.977] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1213047.176] Failed Validation.
[1213047.893] 
-- SQLite Memory Statistics --
Memory Usage:
		[Cur]		[Max]
Malloc:		7255024		75822096
PageCache:	7		13
LookAside:	0		0
Scratch:	0		1

Static Buffer Overflows:
		[TooLarge]	[NoSpace]
PageCache:	6781992		62917176
Scratch:	0		0

Largest Allocations:
Malloc:		262144
PageCache:	1172
Scratch:	6640

Prepared Statements:
Current:		8
------------------------------
[1213068.142] no such column: Type
[1213068.142] In Query - select * from Natural_Wonder_Placement where Type = ? LIMIT 1
[1213275.935] columns StrategicViewType, TileType are not unique
[1213275.935] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[1213277.558] no such table: ContentPackage.LocalizedText
[1213285.311] Validating Foreign Key Constraints...
[1213285.311] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1213285.311] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1213285.311] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1213285.311] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1213285.311] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1213285.311] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1213285.311] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1213285.311] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1213285.311] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1213288.353] Failed Validation.
[1213288.946] 
-- SQLite Memory Statistics --
Memory Usage:
		[Cur]		[Max]
Malloc:		6964016		76242968
PageCache:	6		13
LookAside:	0		0
Scratch:	0		1

Static Buffer Overflows:
		[TooLarge]	[NoSpace]
PageCache:	6537384		63635712
Scratch:	0		0

Largest Allocations:
Malloc:		262144
PageCache:	1172
Scratch:	6640

Prepared Statements:
Current:		8
------------------------------
[1213288.993] Validating Foreign Key Constraints...
[1213288.993] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1213288.993] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1213288.993] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1213288.993] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1213288.993] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1213288.993] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1213288.993] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1213288.993] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1213288.993] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[1213292.066] Failed Validation.
[1213292.643] 
-- SQLite Memory Statistics --
Memory Usage:
		[Cur]		[Max]
Malloc:		6965192		76242968
PageCache:	6		13
LookAside:	0		0
Scratch:	0		1

Static Buffer Overflows:
		[TooLarge]	[NoSpace]
PageCache:	6538560		63635712
Scratch:	0		0

Largest Allocations:
Malloc:		262144
PageCache:	1172
Scratch:	6640

Prepared Statements:
Current:		8
------------------------------
 
Lua.log
Spoiler :
Code:
[1212756.171] Initializing Lua 5.1.4
[1212864.108] InstalledPanel: Refreshing Mods
[1212864.108] InstalledPanel: GetModBrowserListings()
[1212864.280] InstalledPanel: Refreshing Mods
[1212864.280] InstalledPanel: GetModBrowserListings()
[1212917.351] InstalledPanel: Refreshing Mods
[1212917.351] InstalledPanel: GetModBrowserListings()
[1212940.206] InstalledPanel: Refreshing Mods
[1212940.206] InstalledPanel: GetModBrowserListings()
[1212943.388] InstalledPanel: Refreshing Mods
[1212943.388] InstalledPanel: GetModBrowserListings()
[1212943.918] InstalledPanel: Refreshing Mods
[1212943.918] InstalledPanel: GetModBrowserListings()
[1212944.340] InstalledPanel: Refreshing Mods
[1212944.340] InstalledPanel: GetModBrowserListings()
[1212944.558] InstalledPanel: Refreshing Mods
[1212944.558] InstalledPanel: GetModBrowserListings()
[1212957.725] InstalledPanel: Refreshing Mods
[1212957.725] InstalledPanel: GetModBrowserListings()
[1213023.853] InstalledPanel: Refreshing Mods
[1213023.853] InstalledPanel: GetModBrowserListings()
[1213031.513] InstalledPanel: Refreshing Mods
[1213031.513] InstalledPanel: GetModBrowserListings()
[1213033.198] InstalledPanel: Refreshing Mods
[1213033.198] InstalledPanel: GetModBrowserListings()
[1213033.806] InstalledPanel: Refreshing Mods
[1213033.806] InstalledPanel: GetModBrowserListings()
[1213034.415] InstalledPanel: Refreshing Mods
[1213034.415] InstalledPanel: GetModBrowserListings()
[1213068.064] Map Script: Generating Map
[1213068.064] Map Script: Generating Plot Types (Lua Continents) ...
[1213068.064] Map Script: Setting Plot Types (MapGenerator.Lua)
[1213068.095] Map Script: Setting coasts and oceans (MapGenerator.Lua)
[1213068.095] Map Script: Expanding coasts (MapGenerator.Lua)
[1213068.095] Map Script: Generating Terrain (Lua Continents) ...
[1213068.095] Map Script: Setting Terrain Types (MapGenerator.Lua)
[1213068.095] Map Script: Map Generation - Adding Rivers
[1213068.111] Map Script: Map Generation - Adding Lakes
[1213068.111] Map Script: 1 lakes added
[1213068.111] Map Script: Adding Features (Lua Continents) ...
[1213068.126] Map Script: Creating start plot database.
[1213068.126] Map Script: Dividing the map in to Regions.
[1213068.126] Map Script: Map Generation - Dividing the map in to Regions
[1213068.126] Map Script: -
[1213068.126] Map Script: Civs:	2
[1213068.126] Map Script: City States:	4
[1213068.126] Map Script: * * * * * * * * * *
[1213068.126] Map Script: Area ID 262154 has fertility of 11
[1213068.126] Map Script: Area ID 253961 has fertility of 559
[1213068.126] Map Script: Area ID 229382 has fertility of 4
[1213068.126] Map Script: Area ID 286733 has fertility of 4
[1213068.126] Map Script: Area ID 245768 has fertility of 434
[1213068.126] Map Script: Area ID 221189 has fertility of 17
[1213068.126] Map Script: Area ID 270347 has fertility of 6
[1213068.126] Map Script: Area ID 196610 has fertility of -1
[1213068.126] Map Script: Area ID 237575 has fertility of 4
[1213068.126] Map Script: * * * * * * * * * *
[1213068.126] Map Script: Interim Table ID 1 has fertility of -1
[1213068.126] Map Script: Interim Table ID 2 has fertility of 4
[1213068.126] Map Script: Interim Table ID 3 has fertility of 4
[1213068.126] Map Script: Interim Table ID 4 has fertility of 4
[1213068.126] Map Script: Interim Table ID 5 has fertility of 6
[1213068.126] Map Script: Interim Table ID 6 has fertility of 11
[1213068.126] Map Script: Interim Table ID 7 has fertility of 17
[1213068.126] Map Script: Interim Table ID 8 has fertility of 434
[1213068.126] Map Script: Interim Table ID 9 has fertility of 559
[1213068.126] Map Script: * * * * * * * * * *
[1213068.126] Map Script: -
[1213068.126] Map Script: --- Continental Division, Initial Readout ---
[1213068.126] Map Script: -
[1213068.126] Map Script: - Global Fertility:	1038
[1213068.126] Map Script: - Total Land Plots:	226
[1213068.126] Map Script: - Total Areas:	9
[1213068.126] Map Script: - Relevant Areas:	2
[1213068.126] Map Script: -
[1213068.126] Map Script: * * * * * * * * * *
[1213068.126] Map Script: Area ID 253961 has fertility of 559
[1213068.126] Map Script: Area ID 245768 has fertility of 434
[1213068.126] Map Script: * * * * * * * * * *
[1213068.126] Map Script: - - Searching landmasses in order to place Civ #	1
[1213068.126] Map Script: -
[1213068.126] Map Script: - Found new candidate landmass with Area ID#:	253961	 with fertility of 	559
[1213068.126] Map Script: Civ #	1	has been assigned to Area#	253961
[1213068.126] Map Script: -
[1213068.126] Map Script: - - Searching landmasses in order to place Civ #	2
[1213068.126] Map Script: -
[1213068.126] Map Script: - Found new candidate landmass with Area ID#:	253961	 with fertility of 	279.5
[1213068.126] Map Script: - Found new candidate landmass with Area ID#:	245768	 with fertility of 	434
[1213068.126] Map Script: Civ #	2	has been assigned to Area#	245768
[1213068.126] Map Script: -
[1213068.126] Map Script: -
[1213068.126] Map Script: --- End of Initial Readout ---
[1213068.126] Map Script: -
[1213068.126] Map Script: *** Number of Civs per Landmass - Table Readout ***
[1213068.126] Map Script: --------------------------------------------------
[1213068.126] Map Script: Table printout for table ID:	table: 172FC4A0
[1213068.126] Map Script: Table index:	1	Table entry:	1
[1213068.126] Map Script: Table index:	2	Table entry:	1
[1213068.126] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - -
[1213068.126] Map Script: --- End of Civs per Landmass readout ***
[1213068.126] Map Script: -
[1213068.126] Map Script: -
[1213068.126] Map Script: -
[1213068.126] Map Script: - Region #: 	1
[1213068.126] Map Script: - Civs on this landmass: 	1
[1213068.126] Map Script: - Area ID#: 	253961
[1213068.126] Map Script: - Fertility: 	559
[1213068.126] Map Script: - Plot Count: 	270
[1213068.126] Map Script: -
[1213068.126] Map Script: -
[1213068.126] Map Script: ---------------------------------------------
[1213068.126] Map Script: Defined location of Start Region #	1
[1213068.126] Map Script: ---------------------------------------------
[1213068.126] Map Script: -
[1213068.126] Map Script: -
[1213068.126] Map Script: - Region #: 	2
[1213068.126] Map Script: - Civs on this landmass: 	1
[1213068.126] Map Script: - Area ID#: 	245768
[1213068.126] Map Script: - Fertility: 	434
[1213068.126] Map Script: - Plot Count: 	210
[1213068.126] Map Script: -
[1213068.126] Map Script: -
[1213068.126] Map Script: ---------------------------------------------
[1213068.126] Map Script: Defined location of Start Region #	2
[1213068.126] Map Script: ---------------------------------------------
[1213068.126] Map Script: -
[1213068.126] Map Script: -
[1213068.126] Map Script: Data for Start Region #	1
[1213068.126] Map Script: WestX:  	25
[1213068.126] Map Script: SouthY: 	5
[1213068.126] Map Script: Width:  	15
[1213068.126] Map Script: Height: 	18
[1213068.126] Map Script: AreaID: 	253961
[1213068.126] Map Script: Fertility:	559
[1213068.126] Map Script: Plots:  	270
[1213068.126] Map Script: Fert/Plot:	2.0703703703704
[1213068.126] Map Script: -
[1213068.126] Map Script: -
[1213068.126] Map Script: Data for Start Region #	2
[1213068.126] Map Script: WestX:  	2
[1213068.126] Map Script: SouthY: 	5
[1213068.126] Map Script: Width:  	14
[1213068.126] Map Script: Height: 	15
[1213068.126] Map Script: AreaID: 	245768
[1213068.126] Map Script: Fertility:	434
[1213068.126] Map Script: Plots:  	210
[1213068.126] Map Script: Fert/Plot:	2.0666666666667
[1213068.126] Map Script: -
[1213068.126] Map Script: Choosing start locations for civilizations.
[1213068.126] Map Script: Map Generation - Choosing Start Locations for Civilizations
[1213068.126] Map Script: Normalizing start locations and assigning them to Players.
[1213068.142] Map Script: Player	0	of Civ Type	CIVILIZATION_SIAM
[1213068.142] Map Script: Player	1	of Civ Type	CIVILIZATION_AMERICA
[1213068.142] Map Script: Civs with Coastal Bias:	0
[1213068.142] Map Script: Civs with River Bias:	0
[1213068.142] Map Script: Civs with Region Priority:	0
[1213068.142] Map Script: Civs with Region Avoid:	1
[1213068.142] Map Script: -
[1213068.142] Map Script: Placing Natural Wonders.
[1213068.189] Map Script: -
[1213068.189] Map Script: -
[1213068.189] Map Script: --- Number of Candidate Plots on the map for Natural Wonders ---
[1213068.189] Map Script: -
[1213068.189] Map Script: -	0	candidates for	FEATURE_CRATER
[1213068.189] Map Script: -	0	candidates for	FEATURE_FUJI
[1213068.189] Map Script: -	0	candidates for	FEATURE_MESA
[1213068.189] Map Script: -	50	candidates for	FEATURE_REEF
[1213068.189] Map Script: -	318	candidates for	FEATURE_VOLCANO
[1213068.189] Map Script: -	56	candidates for	FEATURE_GIBRALTAR
[1213068.189] Map Script: -	1	candidates for	FEATURE_GEYSER
[1213068.189] Map Script: -	21	candidates for	FEATURE_FOUNTAIN_YOUTH
[1213068.189] Map Script: -	12	candidates for	FEATURE_POTOSI
[1213068.189] Map Script: -	1	candidates for	FEATURE_EL_DORADO
[1213068.189] Map Script: -	15	candidates for	FEATURE_SRI_PADA
[1213068.189] Map Script: -	0	candidates for	FEATURE_MT_SINAI
[1213068.189] Map Script: -	6	candidates for	FEATURE_MT_KAILASH
[1213068.189] Map Script: -	2	candidates for	FEATURE_ULURU
[1213068.189] Map Script: -	21	candidates for	FEATURE_LAKE_VICTORIA
[1213068.189] Map Script: -	1	candidates for	FEATURE_KILIMANJARO
[1213068.189] Map Script: -	21	candidates for	FEATURE_SOLOMONS_MINES
[1213068.189] Map Script: -
[1213068.189] Map Script: --- End of candidates readout for Natural Wonders ---
[1213068.189] Map Script: -
[1213068.189] Map Script: -- Placed all Natural Wonders --
[1213068.189] Map Script: -
[1213068.189] Map Script: -
[1213068.189] Map Script: Placing Resources and City States.
[1213068.189] Map Script: Map Generation - Assigning Luxury Resource Distribution
[1213068.189] Map Script: -
[1213068.189] Map Script: Region#	2	 of type 	8	 has been assigned Luxury ID#	26
[1213068.189] Map Script: -
[1213068.189] Map Script: Region#	1	 of type 	8	 has been assigned Luxury ID#	30
[1213068.189] Map Script: Luxury ID#	26	rejected by City States as already belonging to Regions.
[1213068.189] Map Script: Luxury ID#	30	rejected by City States as already belonging to Regions.
[1213068.189] Map Script: --- Luxury Assignment Table ---
[1213068.189] Map Script: -
[1213068.189] Map Script: - - Assigned to Regions - -
[1213068.189] Map Script: Region#	2	has Luxury type	26
[1213068.189] Map Script: Region#	1	has Luxury type	30
[1213068.189] Map Script: -
[1213068.189] Map Script: - - Assigned to City States - -
[1213068.189] Map Script: Luxury type	25
[1213068.189] Map Script: Luxury type	32
[1213068.189] Map Script: Luxury type	31
[1213068.189] Map Script: -
[1213068.189] Map Script: - - Assigned to Random - -
[1213068.189] Map Script: Luxury type	22
[1213068.189] Map Script: Luxury type	20
[1213068.189] Map Script: Luxury type	27
[1213068.189] Map Script: Luxury type	34
[1213068.189] Map Script: -
[1213068.189] Map Script: - - Luxuries handled via Special Case - -
[1213068.189] Map Script: Luxury type	18
[1213068.189] Map Script: -
[1213068.189] Map Script: - - Disabled - -
[1213068.189] Map Script: Luxury type	33
[1213068.189] Map Script: Luxury type	16
[1213068.189] Map Script: Luxury type	14
[1213068.189] Map Script: Luxury type	24
[1213068.189] Map Script: Luxury type	13
[1213068.189] Map Script: Luxury type	21
[1213068.189] Map Script: Luxury type	41
[1213068.189] Map Script: Luxury type	17
[1213068.189] Map Script: Luxury type	23
[1213068.189] Map Script: Luxury type	15
[1213068.189] Map Script: Luxury type	19
[1213068.189] Map Script: - - - - - - - - - - - - - - - -
[1213068.189] Map Script: Map Generation - Placing City States
[1213068.189] Map Script: Map Generation - Choosing sites for City States
[1213068.189] Map Script: All city states assigned.
[1213068.189] Map Script: Map Generation - Placing Luxuries
[1213068.189] Map Script: -
[1213068.189] Map Script: Attempting to place Luxury#	26	at start plot	11	9	in Region#	2
[1213068.189] Map Script: -
[1213068.204] Map Script: Attempting to place Luxury#	30	at start plot	32	12	in Region#	1
[1213068.204] Map Script: -
[1213068.204] Map Script: -
[1213068.204] Map Script: -Assigned Luxury Type	25	to City State#	1
[1213068.204] Map Script: -
[1213068.204] Map Script: -
[1213068.204] Map Script: -Assigned Luxury Type	25	to City State#	2
[1213068.204] Map Script: -
[1213068.204] Map Script: -
[1213068.204] Map Script: -Assigned Luxury Type	20	to City State#	3
[1213068.204] Map Script: -
[1213068.204] Map Script: -
[1213068.204] Map Script: -Assigned Luxury Type	27	to City State#	4
[1213068.204] Map Script: -
[1213068.204] Map Script: - - -
[1213068.204] Map Script: Attempting to place regional luxury #	30	in Region#	1
[1213068.204] Map Script: -
[1213068.204] Map Script: - - -
[1213068.204] Map Script: Attempting to place regional luxury #	26	in Region#	2
[1213068.204] Map Script: * *
[1213068.204] Map Script: * iNumTypesRandom = 	4
[1213068.204] Map Script: * *
[1213068.204] Map Script: iNumRandomLuxTarget = 8. Just putting in 3 of each random.
[1213068.204] Map Script: -
[1213068.204] Map Script: Random Luxury Target Number:	3
[1213068.204] Map Script: Random Luxury Target Placed:	3
[1213068.204] Map Script: -
[1213068.204] Map Script: -
[1213068.204] Map Script: Random Luxury Target Number:	3
[1213068.204] Map Script: Random Luxury Target Placed:	3
[1213068.204] Map Script: -
[1213068.204] Map Script: -
[1213068.204] Map Script: Random Luxury Target Number:	3
[1213068.204] Map Script: Random Luxury Target Placed:	2
[1213068.204] Map Script: -
[1213068.204] Map Script: -
[1213068.204] Map Script: Random Luxury Target Number:	3
[1213068.204] Map Script: Random Luxury Target Placed:	0
[1213068.204] Map Script: -
[1213068.204] Map Script: -
[1213068.204] Map Script: --- Eligible Types List for Second Luxury in Region#	1	---
[1213068.204] Map Script: - Found eligible luxury type:	18
[1213068.204] Map Script: --- End of Eligible Types list for Second Luxury in Region#	1	---
[1213068.204] Map Script: -
[1213068.204] Map Script: Placed Second Luxury type of ID#	27	for start located at Plot	32	12	 in Region#	1
[1213068.204] Map Script: -
[1213068.204] Map Script: --- Eligible Types List for Second Luxury in Region#	2	---
[1213068.204] Map Script: - Found eligible luxury type:	18
[1213068.204] Map Script: --- End of Eligible Types list for Second Luxury in Region#	2	---
[1213068.204] Map Script: -
[1213068.204] Map Script: Placed Second Luxury type of ID#	27	for start located at Plot	11	9	 in Region#	2
[1213068.204] Map Script: Failed to place	2	units of Marble.
[1213068.204] Map Script: Map Generation - Placing Strategics
[1213068.204] Map Script: Map Generation - Placing Bonuses
[1213068.204] Map Script: Map Generation - Normalize City State Locations
[1213068.204] Map Script: -
[1213068.204] Map Script: --- Table of Results, New Start Finder ---
[1213068.204] Map Script: -
[1213068.204] Map Script: Region#	1	 has start plot at: 	32	12	with Fertility Rating of 	286
[1213068.204] Map Script: -
[1213068.204] Map Script: Region#	2	 has start plot at: 	11	9	with Fertility Rating of 	229
[1213068.204] Map Script: -
[1213068.204] Map Script: --- End of Start Finder Results Table ---
[1213068.204] Map Script: -
[1213068.204] Map Script: -
[1213068.204] Map Script: --- Table of Final Results, City State Placements ---
[1213068.204] Map Script: -
[1213068.204] Map Script: - City State	1	in Region	1	is located at Plot	30	19
[1213068.204] Map Script: - City State	2	in Region	2	is located at Plot	12	18
[1213068.204] Map Script: - City State	3	in Region	1	is located at Plot	37	20
[1213068.204] Map Script: - City State	4	in Region	2	is located at Plot	8	16
[1213068.204] Map Script: -
[1213068.204] Map Script: - - - - -
[1213068.204] Map Script: -
[1213068.204] Map Script: --- Table of Final Results, Resource Distribution ---
[1213068.204] Map Script: -
[1213068.204] Map Script: - LUXURY Resources -
[1213068.204] Map Script: - Whale...: 	0
[1213068.204] Map Script: - Pearls..: 	0
[1213068.204] Map Script: - Gold....: 	0
[1213068.204] Map Script: - Silver..: 	0
[1213068.204] Map Script: - Gems....: 	0
[1213068.204] Map Script: - Marble..: 	0
[1213068.204] Map Script: - Ivory...: 	0
[1213068.204] Map Script: - Fur.....: 	4
[1213068.204] Map Script: - Dye.....: 	0
[1213068.204] Map Script: - Spices..: 	3
[1213068.204] Map Script: - Silk....: 	0
[1213068.204] Map Script: - Sugar...: 	0
[1213068.204] Map Script: - Cotton..: 	2
[1213068.204] Map Script: - Wine....: 	3
[1213068.204] Map Script: - Incense.: 	5
[1213068.204] Map Script: - Expansion LUXURY Resources -
[1213068.204] Map Script: - Copper..: 	3
[1213068.204] Map Script: - Salt....: 	0
[1213068.204] Map Script: - Citrus..: 	0
[1213068.204] Map Script: - Truffles: 	0
[1213068.204] Map Script: - Crab....: 	0
[1213068.204] Map Script: - Cocoa...: 	0
[1213068.204] Map Script: -
[1213068.204] Map Script: + TOTAL.Lux: 	29
[1213068.204] Map Script: -
[1213068.204] Map Script: - STRATEGIC Resources -
[1213068.204] Map Script: - Iron....: 	24
[1213068.204] Map Script: - Horse...: 	16
[1213068.204] Map Script: - Coal....: 	20
[1213068.204] Map Script: - Oil.....: 	39
[1213068.204] Map Script: - Aluminum: 	9
[1213068.204] Map Script: - Uranium.: 	8
[1213068.204] Map Script: -
[1213068.204] Map Script: - BONUS Resources -
[1213068.204] Map Script: - Cow.....: 	4
[1213068.204] Map Script: - Wheat...: 	3
[1213068.204] Map Script: - Sheep...: 	2
[1213068.204] Map Script: - Deer....: 	7
[1213068.204] Map Script: - Banana..: 	2
[1213068.204] Map Script: - Fish....: 	28
[1213068.204] Map Script: - Stone...: 	5
[1213068.204] Map Script: - Bison...: 	2
[1213068.204] Map Script: -
[1213068.204] Map Script: -----------------------------------------------------
[1213068.204] Map Script: -------------------------------
[1213068.204] Map Script: Map Generation - Adding Goodies
[1213068.204] Map Script: ** The Era specified NO GOODY HUTS
[1213068.204] Map Script: Determining continents for art purposes (MapGenerator.Lua)
[1213072.276] CivilopediaScreen: SetSelectedCategory(12)
[1213072.276] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
[1213072.448] CivilopediaScreen: SetSelectedCategory(1)
[1213072.448] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
[1213072.479] YieldIconManager: This is the modded YieldIconManager from 'DLL - Various Mod Components'
[1213075.022] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion2\Tutorial\Lua\TutorialInclude_Expansion2.lua
[1213075.022] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion\Tutorial\lua\TutorialInclude_Expansion1.lua
[1213076.706] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
[1213076.706] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
[1213076.706] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
[1213076.706] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarPlunderTradeRoutePopup.lua
[1213076.706] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
[1213076.706] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
[1213076.706] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\NetworkKickedPopup.lua
[1213076.706] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\CityPlotManagementPopup.lua
[1213076.706] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCommandPopup.lua
[1213076.706] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivEnterTerritoryPopup.lua
[1213076.706] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\LiberateMinorPopup.lua
[1213076.706] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ReturnCivilianPopup.lua
[1213076.706] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\AnnexCityPopup.lua
[1213076.706] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
[1213076.706] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\BarbarianRansomPopup.lua
[1213076.706] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmGiftPopup.lua
[1213076.706] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCityTaskPopup.lua
[1213076.706] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
[1213076.706] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
[1213076.706] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmPolicyBranchPopup.lua
[1213076.706] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivGoldPopup.lua
[1213078.001] EconomicGeneralInfo: Total Units - 11
[1213078.001] EconomicGeneralInfo: Maint Free Units - 0
[1213078.001] EconomicGeneralInfo: Paid Units - 11
[1213078.048] EconomicGeneralInfo: Total Units - 11
[1213078.048] EconomicGeneralInfo: Maint Free Units - 0
[1213078.048] EconomicGeneralInfo: Paid Units - 11
[1213078.813] ChoosePantheonPopup: 32
[1213078.813] ChoosePantheonPopup: 963
[1213078.813] ChoosePantheonPopup: 995
[1213079.062] EspionageOverview: Refreshing My Cities
[1213079.405] ChooseIdeologyPopup: 32
[1213079.405] ChooseIdeologyPopup: 963
[1213079.405] ChooseIdeologyPopup: 995
[1213080.404] UnitsRailroadArtillery: This is the 'Units - Railroad Artillery' mod script.
[1213080.404] IGE_Controller_All: ****************************************************************
[1213080.404] IGE_Controller_All: Starting...
[1213080.497] IGE_Overlay: loaded
[1213080.497] IGE_CityBanner: loaded
[1213080.529] IGE_MiniMap: loaded
[1213080.544] IGE_TabsBar: IGE_TabsBar
[1213080.560] IGE_ActivePlayerSelection: IGE_ActivePlayerSelection
[1213080.607] IGE_RiversElement: IGE_RiversElement
[1213080.607] IGE_TerrainPanel: IGE_TerrainPanel
[1213080.622] IGE_CitiesPanel: IGE_CitiesPanel
[1213080.638] IGE_UnitsPanel: IGE_UnitsPanel
[1213080.653] IGE_PlayersPanel: IGE_PlayersPanel
[1213080.669] IGE_TechsPanel: IGE_TechsPanel
[1213080.685] IGE_PoliciesPanel: IGE_PoliciesPanel
[1213080.700] IGE_ConfirmPopup: IGE_ConfirmPopup
[1213080.747] IGE_Window: IGE_Window
[1213080.747] IGE_Window: IGE_ShareGlobalAndOptions
[1213080.747] IGE_Window: IGE_SharingGlobalAndOptions, IGE=...
[1213080.747] IGE_Window: IGE loaded
[1213081.465] AdvisorInfoPopup: Closing Advisor Info
[1213081.465] Demographics: Dequeuing demographics
[1213081.465] Demographics: Dequeuing demographics
[1213108.983] IGE_Window: IGE_PingAllVersions, data=...
[1213108.983] IGE_Window: IGE_Initialize
[1213108.983] IGE_Window: IGE:Gods and kings=true
[1213108.983] IGE_Window: IGE:Brave new world=true
[1213108.983] IGE_Window: IGE_TabsBar.OnInitialize
[1213108.983] IGE_Window: IGE_TabsBar.OnInitialize - Done
[1213108.983] IGE_Window: IGE_TerrainPanel.OnInitialize
[1213109.014] IGE_Window: !!!!!!!!! WARNING! In table 'Improvement_ResourceTypes', the token '"RESOURCE_HIDDEN_ARTIFACTS"' does not exist for '"IMPROVEMENT_ARCHAEOLOGICAL_DIG"'
[1213109.014] IGE_Window: !!!!!!!!! WARNING! In table 'Improvement_ResourceTypes', the token '"RESOURCE_ARTIFACTS"' does not exist for '"IMPROVEMENT_ARCHAEOLOGICAL_DIG"'
[1213109.030] IGE_Window: !!!!!!!!! WARNING! In table 'Improvement_ResourceTypes', the token '"RESOURCE_HIDDEN_ARTIFACTS"' does not exist for '"IMPROVEMENT_ARCHAEOLOGICAL_DIG"'
[1213109.030] IGE_Window: !!!!!!!!! WARNING! In table 'Improvement_ResourceTypes', the token '"RESOURCE_ARTIFACTS"' does not exist for '"IMPROVEMENT_ARCHAEOLOGICAL_DIG"'
[1213109.045] IGE_Window: IGE_RegisterTab, ID="TERRAIN_EDITION", name="Terrain (F1)", icon=0, group="edit"
[1213109.045] IGE_Window: IGE_SelectedPanel, ID="TERRAIN_EDITION"
[1213109.045] IGE_Window: IGE_RegisterTab, ID="TERRAIN_PAINTING", name="Terrain (F3)", icon=0, group="paint"
[1213109.045] IGE_Window: IGE_TerrainPanel.OnInitialize - Done
[1213109.092] IGE_Window: IGE_RegisterTab, ID="CITIES_AND_UNITS", name="Cities And units (F2)", icon=1, group="edit"
[1213109.092] IGE_Window: IGE_UnitsPanel.OnInitialize
[1213109.108] IGE_Window: IGE_RegisterTab, ID="UNITS", name="Units (F4)", icon=2, group="paint"
[1213109.108] IGE_Window: IGE_UnitsPanel.OnInitialize - Done
[1213109.108] IGE_Window: IGE_RegisterTab, ID="PLAYERS", name="Players (F6)", icon=3, group="change"
[1213109.155] IGE_Window: IGE_TechsPanel.InitializeHelp
[1213109.280] IGE_Window: IGE_RegisterTab, ID="TECHS", name="Technologies (F7)", icon=4, group="change"
[1213109.280] IGE_Window: IGE_PoliciesPanel.OnInitialize
[1213109.280] IGE_Window: !!!!!!!!! Cannot use vanilla layout for policy branch Freedom. Causes:
[1213109.280] IGE_Window:  * gridX = 0 for Avant Garde
[1213109.280] IGE_Window:  * gridY = 0 for Avant Garde
[1213109.280] IGE_Window:  * gridX = 0 for Creative Expression
[1213109.280] IGE_Window:  * gridY = 0 for Creative Expression
[1213109.280] IGE_Window:  * gridX = 0 for Civil Society
[1213109.280] IGE_Window:  * gridY = 0 for Civil Society
[1213109.280] IGE_Window:  * gridX = 0 for Volunteer Army
[1213109.280] IGE_Window:  * gridY = 0 for Volunteer Army
[1213109.280] IGE_Window:  * gridX = 0 for Covert Action
[1213109.280] IGE_Window:  * gridY = 0 for Covert Action
[1213109.280] IGE_Window:  * gridX = 0 for Urbanization
[1213109.280] IGE_Window:  * gridY = 0 for Urbanization
[1213109.280] IGE_Window:  * gridX = 0 for Capitalism
[1213109.280] IGE_Window:  * gridY = 0 for Capitalism
[1213109.280] IGE_Window:  * gridX = 0 for Economic Union
[1213109.280] IGE_Window:  * gridY = 0 for Economic Union
[1213109.280] IGE_Window:  * gridX = 0 for Their Finest Hour
[1213109.280] IGE_Window:  * gridY = 0 for Their Finest Hour
[1213109.280] IGE_Window:  * gridX = 0 for Universal Suffrage
[1213109.280] IGE_Window:  * gridY = 0 for Universal Suffrage
[1213109.280] IGE_Window:  * gridX = 0 for New Deal
[1213109.280] IGE_Window:  * gridY = 0 for New Deal
[1213109.280] IGE_Window:  * gridX = 0 for Arsenal of Democracy
[1213109.280] IGE_Window:  * gridY = 0 for Arsenal of Democracy
[1213109.280] IGE_Window:  * gridX = 0 for Media Culture
[1213109.280] IGE_Window:  * gridY = 0 for Media Culture
[1213109.280] IGE_Window:  * gridX = 0 for Treaty Organization
[1213109.280] IGE_Window:  * gridY = 0 for Treaty Organization
[1213109.280] IGE_Window:  * gridX = 0 for Space Procurements
[1213109.280] IGE_Window:  * gridY = 0 for Space Procurements
[1213109.280] IGE_Window:  * gridX = 0 for Universal Healthcare
[1213109.280] IGE_Window:  * gridY = 0 for Universal Healthcare
 
Lua part 2:
Spoiler :
Code:
[1213109.280] IGE_Window: !!!!!!!!! Cannot use vanilla layout for policy branch Order. Causes:
[1213109.280] IGE_Window:  * gridX = 0 for Hero of the People
[1213109.280] IGE_Window:  * gridY = 0 for Hero of the People
[1213109.280] IGE_Window:  * gridX = 0 for Socialist Realism
[1213109.280] IGE_Window:  * gridY = 0 for Socialist Realism
[1213109.280] IGE_Window:  * gridX = 0 for Skyscrapers
[1213109.280] IGE_Window:  * gridY = 0 for Skyscrapers
[1213109.280] IGE_Window:  * gridX = 0 for Patriotic War
[1213109.280] IGE_Window:  * gridY = 0 for Patriotic War
[1213109.280] IGE_Window:  * gridX = 0 for Double Agents
[1213109.280] IGE_Window:  * gridY = 0 for Double Agents
[1213109.280] IGE_Window:  * gridX = 0 for Young Pioneers
[1213109.280] IGE_Window:  * gridY = 0 for Young Pioneers
[1213109.280] IGE_Window:  * gridX = 0 for Academy of Sciences
[1213109.280] IGE_Window:  * gridY = 0 for Academy of Sciences
[1213109.280] IGE_Window:  * gridX = 0 for Party Leadership
[1213109.280] IGE_Window:  * gridY = 0 for Party Leadership
[1213109.280] IGE_Window:  * gridX = 0 for Resettlement
[1213109.280] IGE_Window:  * gridY = 0 for Resettlement
[1213109.280] IGE_Window:  * gridX = 0 for Cultural Revolution
[1213109.280] IGE_Window:  * gridY = 0 for Cultural Revolution
[1213109.280] IGE_Window:  * gridX = 0 for Workers' Faculties
[1213109.295] IGE_Window:  * gridY = 0 for Workers' Faculties
[1213109.295] IGE_Window:  * gridX = 0 for Five-Year Plan
[1213109.295] IGE_Window:  * gridY = 0 for Five-Year Plan
[1213109.295] IGE_Window:  * gridX = 0 for Dictatorship of the Proletariat
[1213109.295] IGE_Window:  * gridY = 0 for Dictatorship of the Proletariat
[1213109.295] IGE_Window:  * gridX = 0 for Iron Curtain
[1213109.295] IGE_Window:  * gridY = 0 for Iron Curtain
[1213109.295] IGE_Window:  * gridX = 0 for Spaceflight Pioneers
[1213109.295] IGE_Window:  * gridY = 0 for Spaceflight Pioneers
[1213109.295] IGE_Window:  * gridX = 0 for Universal Healthcare
[1213109.295] IGE_Window:  * gridY = 0 for Universal Healthcare
[1213109.295] IGE_Window: !!!!!!!!! Cannot use vanilla layout for policy branch Autocracy. Causes:
[1213109.295] IGE_Window:  * gridX = 0 for Elite Forces
[1213109.295] IGE_Window:  * gridY = 0 for Elite Forces
[1213109.295] IGE_Window:  * gridX = 0 for Mobilization
[1213109.295] IGE_Window:  * gridY = 0 for Mobilization
[1213109.295] IGE_Window:  * gridX = 0 for United Front
[1213109.295] IGE_Window:  * gridY = 0 for United Front
[1213109.295] IGE_Window:  * gridX = 0 for Futurism
[1213109.295] IGE_Window:  * gridY = 0 for Futurism
[1213109.295] IGE_Window:  * gridX = 0 for Industrial Espionage
[1213109.295] IGE_Window:  * gridY = 0 for Industrial Espionage
[1213109.295] IGE_Window:  * gridX = 0 for Militarism
[1213109.295] IGE_Window:  * gridY = 0 for Militarism
[1213109.295] IGE_Window:  * gridX = 0 for Fortified Borders
[1213109.295] IGE_Window:  * gridY = 0 for Fortified Borders
[1213109.295] IGE_Window:  * gridX = 0 for Lightning Warfare
[1213109.295] IGE_Window:  * gridY = 0 for Lightning Warfare
[1213109.295] IGE_Window:  * gridX = 0 for Police State
[1213109.295] IGE_Window:  * gridY = 0 for Police State
[1213109.295] IGE_Window:  * gridX = 0 for Nationalism
[1213109.295] IGE_Window:  * gridY = 0 for Nationalism
[1213109.295] IGE_Window:  * gridX = 0 for Third Alternative
[1213109.295] IGE_Window:  * gridY = 0 for Third Alternative
[1213109.295] IGE_Window:  * gridX = 0 for Total War
[1213109.295] IGE_Window:  * gridY = 0 for Total War
[1213109.295] IGE_Window:  * gridX = 0 for Cult of Personality
[1213109.295] IGE_Window:  * gridY = 0 for Cult of Personality
[1213109.295] IGE_Window:  * gridX = 0 for Gunboat Diplomacy
[1213109.295] IGE_Window:  * gridY = 0 for Gunboat Diplomacy
[1213109.295] IGE_Window:  * gridX = 0 for Clausewitz's Legacy
[1213109.295] IGE_Window:  * gridY = 0 for Clausewitz's Legacy
[1213109.295] IGE_Window:  * gridX = 0 for Universal Healthcare
[1213109.295] IGE_Window:  * gridY = 0 for Universal Healthcare
[1213109.326] IGE_Window: IGE_RegisterTab, ID="POLICIES", name="Social Policies (F8)", icon=5, group="change"
[1213109.326] IGE_Window: IGE_PoliciesPanel.OnInitialize - Done
[1213109.326] IGE_Window: Initialization completed
[1213109.326] IGE_Window: IGE_Showing
[1213109.342] IGE_Window: OpenCore - step1
[1213109.342] IGE_Window: OpenCore - step2
[1213109.342] IGE_Window: OpenCore - done
[1213109.342] IGE_Window: SaveFile - begin
[1213109.342] IGE_Window: Get files list
[1213109.358] IGE_Window: Get first free index
[1213109.358] IGE_Window: Get oldest index
[1213109.389] IGE_Window: Saving
[1213109.794] IGE_Window: IGE_FloatingMessage, text="Game saved as 'IGE3'."
[1213109.794] IGE_Window: SaveFile - done
[1213109.794] IGE_Window: SetBusy - done
[1213109.794] IGE_Window: IGE_Update
[1213109.810] IGE_Window: IGE_SetMouseMode, mode=1
[1213109.841] IGE_Window: NotificationAdded 0 -433658102 0 -1 "A spy has been recruited!" "Niran has been recruited as a spy."
[1213109.841] IGE_Window: NotificationAdded 1 -433658102 0 -1 "A spy has been recruited!" "Chanarong has been recruited as a spy."
[1213109.841] IGE_Window: NotificationAdded 2 -433658102 0 -1 "A spy has been recruited!" "Kulap has been recruited as a spy."
[1213109.841] IGE_Window: NotificationAdded 3 -433658102 0 -1 "A spy has been recruited!" "Virote has been recruited as a spy."
[1213109.841] IGE_Window: NotificationAdded 4 -433658102 0 -1 "A spy has been recruited!" "Mayuree has been recruited as a spy."
[1213109.841] IGE_Window: NotificationAdded 5 1996573794 -1 -1 "Sukhothai is ready for a new construction project." "Sukhothai is ready for a new construction project."
[1213109.841] IGE_Window: NotificationAdded 6 1523558135 0 -1 "Choose Research" "You may select a new research project."
[1213111.136] IGE_Window: IGE_SelectedPanel, ID="PLAYERS"
[1213111.136] IGE_Window: IGE_Update
[1213111.136] IGE_Window: IGE_SetMouseMode, mode=0
[1213112.212] IGE_Window: IGE_SelectedPanel, ID="UNITS"
[1213112.212] IGE_Window: IGE_Update
[1213112.212] IGE_Window: IGE_SetMouseMode, mode=4
[1213124.412] IGE_Window: IGE_Update
[1213124.412] IGE_Window: IGE_SetMouseMode, mode=4
[1213124.427] IGE_Window: IGE_Closing, takingSeat=false
[1213275.545] InstalledPanel: Refreshing Mods
[1213275.545] InstalledPanel: GetModBrowserListings()
[1213275.545] InstalledPanel: Refreshing Mods
[1213275.545] InstalledPanel: GetModBrowserListings()
[1213301.769] InstalledPanel: Refreshing Mods
[1213301.769] InstalledPanel: GetModBrowserListings()
[1213301.769] InstalledPanel: Refreshing Mods
[1213301.769] InstalledPanel: GetModBrowserListings()


xml.log
Spoiler :
Code:
[1212815.576] **** Validating Game Database *****
[1212818.618] Performing Localization Checks
[1212818.618] Checking Tag Format...
[1212818.618] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
[1212818.634] Validating UnitGameplay2DScripts
[1212818.634] Missing Entry for UNIT_BARBARIAN_HORSEMAN
[1212818.634] **** VALIDATION FAILED *****
[1212818.634] Validation Took 3.068755 seconds
[1212819.211] **** Validating Prefetch Process *****
[1212819.211] **** Validation Success *****
[1212819.211] SetGlobalActionInfo
[1212819.211] 
-- SQLite Memory Statistics --
Memory Usage:
		[Cur]		[Max]
Malloc:		6233864		75822096
PageCache:	6		12
LookAside:	0		0
Scratch:	0		1

Static Buffer Overflows:
		[TooLarge]	[NoSpace]
PageCache:	5818848		62917176
Scratch:	0		0

Largest Allocations:
Malloc:		262144
PageCache:	1172
Scratch:	6640

Prepared Statements:
Current:		6
------------------------------
[1212819.242] **** Validating Game Database *****
[1212822.284] Performing Localization Checks
[1212822.284] Checking Tag Format...
[1212822.284] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
[1212822.300] Validating UnitGameplay2DScripts
[1212822.300] Missing Entry for UNIT_BARBARIAN_HORSEMAN
[1212822.300] **** VALIDATION FAILED *****
[1212822.300] Validation Took 3.060323 seconds
[1212822.862] **** Validating Prefetch Process *****
[1212822.862] **** Validation Success *****
[1212822.862] SetGlobalActionInfo
[1212822.862] 
-- SQLite Memory Statistics --
Memory Usage:
		[Cur]		[Max]
Malloc:		6235040		75822096
PageCache:	6		12
LookAside:	0		0
Scratch:	0		1

Static Buffer Overflows:
		[TooLarge]	[NoSpace]
PageCache:	5820024		62917176
Scratch:	0		0

Largest Allocations:
Malloc:		262144
PageCache:	1172
Scratch:	6640

Prepared Statements:
Current:		6
------------------------------
[1213039.999] **** Validating Game Database *****
[1213043.244] Performing Localization Checks
[1213043.244] Checking Tag Format...
[1213043.244] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
[1213043.260] Validating UnitGameplay2DScripts
[1213043.260] Missing Entry for UNIT_BARBARIAN_HORSEMAN
[1213043.260] **** VALIDATION FAILED *****
[1213043.260] Validation Took 3.258762 seconds
[1213043.915] **** Validating Prefetch Process *****
[1213043.915] **** Validation Success *****
[1213043.915] SetGlobalActionInfo
[1213043.915] 
-- SQLite Memory Statistics --
Memory Usage:
		[Cur]		[Max]
Malloc:		7255024		75822096
PageCache:	7		13
LookAside:	0		0
Scratch:	0		1

Static Buffer Overflows:
		[TooLarge]	[NoSpace]
PageCache:	6781992		62917176
Scratch:	0		0

Largest Allocations:
Malloc:		262144
PageCache:	1172
Scratch:	6640

Prepared Statements:
Current:		8
------------------------------
[1213043.962] **** Validating Game Database *****
[1213047.176] Performing Localization Checks
[1213047.176] Checking Tag Format...
[1213047.176] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
[1213047.191] Validating UnitGameplay2DScripts
[1213047.191] Missing Entry for UNIT_BARBARIAN_HORSEMAN
[1213047.191] **** VALIDATION FAILED *****
[1213047.191] Validation Took 3.231788 seconds
[1213047.893] **** Validating Prefetch Process *****
[1213047.893] **** Validation Success *****
[1213047.893] SetGlobalActionInfo
[1213047.893] 
-- SQLite Memory Statistics --
Memory Usage:
		[Cur]		[Max]
Malloc:		7255024		75822096
PageCache:	7		13
LookAside:	0		0
Scratch:	0		1

Static Buffer Overflows:
		[TooLarge]	[NoSpace]
PageCache:	6781992		62917176
Scratch:	0		0

Largest Allocations:
Malloc:		262144
PageCache:	1172
Scratch:	6640

Prepared Statements:
Current:		8
------------------------------
[1213285.295] **** Validating Game Database *****
[1213288.353] Performing Localization Checks
[1213288.353] Checking Tag Format...
[1213288.353] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
[1213288.369] Validating UnitGameplay2DScripts
[1213288.369] Missing Entry for UNIT_BARBARIAN_HORSEMAN
[1213288.369] **** VALIDATION FAILED *****
[1213288.369] Validation Took 3.079401 seconds
[1213288.946] **** Validating Prefetch Process *****
[1213288.946] **** Validation Success *****
[1213288.946] SetGlobalActionInfo
[1213288.946] 
-- SQLite Memory Statistics --
Memory Usage:
		[Cur]		[Max]
Malloc:		6964016		76242968
PageCache:	6		13
LookAside:	0		0
Scratch:	0		1

Static Buffer Overflows:
		[TooLarge]	[NoSpace]
PageCache:	6537384		63635712
Scratch:	0		0

Largest Allocations:
Malloc:		262144
PageCache:	1172
Scratch:	6640

Prepared Statements:
Current:		8
------------------------------
[1213288.977] **** Validating Game Database *****
[1213292.066] Performing Localization Checks
[1213292.066] Checking Tag Format...
[1213292.066] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
[1213292.081] Validating UnitGameplay2DScripts
[1213292.081] Missing Entry for UNIT_BARBARIAN_HORSEMAN
[1213292.081] **** VALIDATION FAILED *****
[1213292.081] Validation Took 3.093147 seconds
[1213292.643] **** Validating Prefetch Process *****
[1213292.643] **** Validation Success *****
[1213292.643] SetGlobalActionInfo
[1213292.643] 
-- SQLite Memory Statistics --
Memory Usage:
		[Cur]		[Max]
Malloc:		6965192		76242968
PageCache:	6		13
LookAside:	0		0
Scratch:	0		1

Static Buffer Overflows:
		[TooLarge]	[NoSpace]
PageCache:	6538560		63635712
Scratch:	0		0

Largest Allocations:
Malloc:		262144
PageCache:	1172
Scratch:	6640

Prepared Statements:
Current:		8
------------------------------
 
Line 52 of XML\UnitsRailroadArtillery.xml is missing the leading <

it should read
Code:
			[B][COLOR="Red"]<[/COLOR][/B]UnitFlagAtlas>UNITS_RAILROADARTILLERY_FLAG_ATLAS</UnitFlagAtlas>
 
When going through some mods on steam workshop, I've came upon one that may work very nice with diplomatic marriage. Simply, the idea is that when captured, every city-state gains an unique building that provides +1 WC vote, the building remains if the cs is puppeted and the player has the required policy, lost if annexed. Don't know if this is the simplest way to achieve that, but I thought something like that may make diplo marriage a bit more diplo.victory friendly, any opinions?
Here's the link if anyone's interested,
https://steamcommunity.com/sharedfiles/filedetails/?id=233547493
 
Railroad Artillery has been updated on my web site
 
"Promotions - Crossovers" has been updated to use the UnitUpgraded event ... no more "Mustered" promotion - yeah!
 
Apparently the Tunnel Boring Machine's icon from the Tunnels mod turns into the Great Merchant after Industrial Era instead of using its custom one. Don't know if you'll need logs for that, but still:
Database
LUA
XML
If you plan on updating it to fix that, would you like if I made a unique unit flag for it?
 
"Promotions - Crossovers" has been updated to use the UnitUpgraded event ... no more "Mustered" promotion - yeah!

One bug with this mod that was in the last version (and after quickly testing it seems to still be present) is that if I'm playing the Songhai (who have a free Amphibious promotion on all their units) and upgrade for instance a Horseman into Songhai's Mandekalu Cavalry UU, the Amphibious promotion disappears which I'm pretty sure shouldn't happen.
 
Apparently the Tunnel Boring Machine's icon from the Tunnels mod turns into the Great Merchant after Industrial Era instead of using its custom one.

Confused. You can't get the TBM until Combustion, which is Modern era, which comes after the Industrial
 
I used IGE to test how it worked, and the game was still in ancient era. The unit had the right icon. When I changed to Modern Era (just said Industrial because that's when all the art changes happen), it was replaced by the GM's icon.
 
So the logical thing would have been to set it up in the correct era and retest for an issue, as opposed to reporting a bug for something that isn't a bug as it won't occur in normal play.
 
And I did set it up in various ways (used only the CP DLL and some of your mods, by the way). Regardless of how you get to Modern Era, even if you start the game on it, the unit will always have the GM icon when spawned/constructed. I was merely mentioning how I found out that the unit icon was correct if spawned in pre-industrial eras, but after it, when the game changes its art, it also changes the TBM to something it wasn't supposed it. Otherwise, I would just have said that it wasn't showing up.
 

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