WHoward's Pick 'N' Mix Mods

WHoward thanks for the reply. Edit: You have to be in control of all the capitals of all major civs still alive (excluding those held by City States) - so if you raze a capital you will also have to eradicate that major civ
I looked and could not find this detailed information.
 
Hi

Has the LiveTuner - Tech and Policy Panels and LiveTuner - Unit Panel mods been updated for BNW yet? Been using the two former with G&K and was really pleased with it.

Sorry for asking this question, but I've been looking through the previous pages and haven't been able to find this.

\Skodkim
 
How about adding a new micro mod that adds 25% production to a civ's capital

- either with the research of Railroad,

- or as soon as the capital is connected to another city by railroad (like Messenger of the Gods works for science)?

It always bugged me that any city *but* my capital could boost its production with Railroad.
 
I am playing BNW epic and at turn 579 created an airbase (using v3) and I can not move my great war bomber to it. I checked on the pick-n-mix page to see if there was a conflict with BNW. Is there a new change list that reflects what still is untested or updated? I know about the one from July 19 but I am not sure how accurate that list is today. Thanks for the great mod. Too bad airbases are not working I was about to launch a surprise attack and not only gain their wonders but any art etc that may have been there too lol.......
 
Great war bombers, sounds like you are playing Hulfgar's modpack. Could be that in Hulfgar's code support for airbases is missing.
 
I am playing BNW epic and at turn 579 created an airbase (using v3) and I can not move my great war bomber to it. I checked on the pick-n-mix page to see if there was a conflict with BNW. Is there a new change list that reflects what still is untested or updated? I know about the one from July 19 but I am not sure how accurate that list is today. Thanks for the great mod. Too bad airbases are not working I was about to launch a surprise attack and not only gain their wonders but any art etc that may have been there too lol.......

I ran into the same issue (airbase v3) in BNW I wasn't able to move (rebase) my Great War Bombers or B-17s to the airfield.

Great war bombers, sounds like you are playing Hulfgar's modpack. Could be that in Hulfgar's code support for airbases is missing.


I not familiar with that modpack, but Great War Bombers were added by G&K.

Looking in the LUA I found in line 39 iMaxAircraftPerAirbaseLat is missing the "e" at the end should be iMaxAircraftPerAirbaseLate

Code:
local iMaxAircraftPerAirbase = (Teams[pPlayer:GetTeam()]:IsHasTech(iLateTech)) and iMaxAircraftPerAirbaseLat or iMaxAircraftPerAirbaseEarly

I'm not the best coder so not sure if thats whats causing the issue, and unfortuanly I've updated alot of mods so my save won't work anymore. Hope that helps.
 
When I pick Freedom Ideology and Volunteer Army Civ immediately shuts down. This has happened with both the Shoshones and America. Has anyone else seen this. I am playing all Pick-n-Mix mods except for Redpack and colored religions.
 
Looking in the LUA I found in line 39 iMaxAircraftPerAirbaseLat is missing the "e" at the end should be iMaxAircraftPerAirbaseLate

Didn't fix it but thanks for looking. Played quick, small, king one other civ starting atomic. When Howard gets around to fixing it then I will enable it again.
 
First of all: Thanks for your wonderful Pick'N'Mix Mods. :goodjob:

Besides that, I just wanted to report that "UI - Enhanced Demographics (v5)" still has a 404. :eek:
 
whoward69: I have incorporated your mod "UI - City Production Queue Enhancements (BNW)" into my mod "Consistent Yield Sequence (BNW)" which also modifies ProductionPopup.lua. Credit was given.

Note: You may want to update your mod as the original ProductionPopup.lua was updated with 1.0.3.70.
 
i downloaded arious DLL mod components (1.0.3.18) and tried to activate it in mods screen but it says it's not compatible with this version? i have BNW
 
To the modder: whoward69

I want to finally thankyou gratefully for making your Mod available for those of us who don`t like doing everything through Steam.

The no GDR and Xcom units has brought me back to Civ5. :) Thankyou.
 
Hopefully, I'm asking about this in the right place.

I'm playing the Vanilla version of Civ V. I have the DLL -Various Mods loaded and working. I also have the City Working Distance loaded and it shows the text properly for getting an extra tile. But, I can't see anything showing I'm able to work more than the normal 3 tiles. Should there be icons showing up for rows 4 and 5 or just the first three rows? Is there something I might be missing?

Thanks!!
 
Hopefully, I'm asking about this in the right place.

Doesn't really matter which thread, but just one please :) Answer posted in the DLL thread
 
I am still having an issue with the Freedom tenet. When I pick Volunteer Army Civ immediately shuts down. I am not playing France. Does this work for anyone else?
 
Back
Top Bottom